It's cinematic and graphically pleasing, but something just feels kind of weird.
Metroid: Other M, set for an August 31 release, just felt a little off to me. The demo, primarily the same as the one shown off at Nintendo's Media Summit in February, covered the Bottle Ship level, and a new area, dubbed Sector 1: Biosphere.
The game's focus on story is ever present at the outset. After a lengthy cut-scene interupted by several walks down corridors, you take control of Samus after some awkwardness between her and her former commanding officer, Adam Malkovich.

It's fast-paced, like the gameplay trailers suggest, but the shooting isn't the swiftest. The lock-on works, but it feels haphazard at times. You just have to shoot in the general direction of enemies and you hit them, but it didn't seem too evident which enemy you would hit.
Outside of the shooting, the rest of it felt good. The morph ball controlled nicely, and the jumping mechanics were nice. The first-person mode wasn't as jarring as I feared. I actually enjoy the danger of switching back-and-forth and leaving yourself open to attack. It fits in with the survival horror nature the game takes on at times.
During a scene before the Bottle Ship (a giant purple blob creature), one of the Galactic Federation soldiers freaks out over a bug, and it's reasonably unsettling when you see all the bugs gather together to form this blob. It remains intense when you have to shoot the boss with missiles while avoiding his tentacles. After hitting the boss with missiles, you give the soldiers the opportunity to freeze parts of the boss, and then you finish him by delivering more missile hits.

The other section I played was short, but showed off a mini-boss and another environment: The Biosphere. The lush green landscape, which I'm pretty such is faked by a computer or something, looks nice, and reminds me of similar environments from Metroid Prime. The mini-boss I fought was a little bit hard to figure out. He went from turning invisible to visible, and I think the only way I could reveal him was by going into first-person mode and hitting him with a missile, but I'm not entirely sure.
I enjoyed my time with Metroid: Other M, but there are definitely some parts of it that worried me, but also some parts of it that impressed me. Either way, I'll be there when it comes out eager to try it out.