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Wii

North America

Link's Crossbow Training

by Steven Rodriguez - October 23, 2007, 12:07 am EDT
Total comments: 12

The shooting game in Wii Play gets a Hyrulian makeover. Check out what we thought of the game and the Zapper, too.

If you bought Wii Play for the extra controller, you may have found the target shooting challenge in the game to be one of the more alluring distractions. Link's Crossbow Training, the game to be included with the Wii Zapper accessory, is essentially a grand expansion of the Wii Play shooting game that's set in the Zelda: Twilight Princess universe. It does have some more interesting things to do, though.

The demo at on the E For All show floor had nine different shooting games, broken up into three levels with three stages each. Some game types were common among the early levels that Nintendo was allowing people to try out.

Target practice is just what it sounds like, with targets popping up in a variety of locations. You'll travel through locales like Ordon Village, Kakariko Village, and Goron Mountain on a pre-determined path. Points are awarded with every hit, and a multiplier value increases with each successive target hit. Being a Zelda game, the areas are filled with secrets. For instance, the doors to houses in Ordon and Kakariko, when shot, will eventually produce balloons that are worth big points. Pots and crates are also worth some points, as are scarecrows, pumpkins, and just about anything else that's not nailed down. Cuccos are also shootable, but they'll cost you 100 points. (Lame!) However, if you want to get a huge score and win a gold or platinum medal, you should just shoot only the targets and not miss, since you lose your multiplier if you hit a non-target item.

The target shooting games look nice, but ultimately it's the same game as the one found in Wii Play. Even though targets can appear far in the background, making them harder to hit quickly, the Z Button on the nunchuk zooms in on distant targets which make them just as easy to hit. The fruit balloon challenge (set in front of Hyrule Castle at night) and the skull shooting game (think skeet shooting, set in Hyrule Field) are two more modes that are similar to the basic target shooting, already making five out of the nine first games very similar to Wii Play. The fact that you are playing as Link and you are in Hyrule does a good job of hiding this from you, but I suspect that after multiple plays and high scores all around, you'll start to get tired of it pretty quickly.

And so, the Wii Play comparisons will now end. Although the two other major game types I've seen in the game up to this point are still point-'n-shoot competitions, they have a greater emphasis on action.

Defender brings the camera to the behind-the-back position of Link (target practice games are in first-person), where you can see him in his green hero garb holding his crossbow—a crossbow that looks suspiciously like the Wii Zapper. As you move the targeting reticule around the screen with the Wii Remote pointer, Link will tilt and shift his position to follow.

The areas I got to try out in this mode were Zora's River and The Great Bridge of Hylia. The two were quite different in setup: Zora's River saw Link being automatically piloted down the river in a raft, needing to shoot at fish before they got close enough to hit Link, and the bridge setting had Link stationary, looking to pick off birds as they swooped in from afar. They'd shoot rocks toward you if you weren't quick to shoot them first. In both of these modes, the idea is to score a maximum number of points in a limited amount of time. You'll be penalized points if you are hit, so you also need to stay safe.

While I was shooting birds down like a pro on the bridge stage, I started to understand why Nintendo designed the Zapper in the way that it did. I still think it's not the best piece of engineering in the world. However, you do get superior stability. The two-pronged Zapper housing lets you aim at places quickly. If you butt it up against your body, you can zap with accuracy even faster. This made it extremely easy for me to get a platinum medal on my first or second try through most of the stages. This will also make it easy for inexperienced gamers to do well in the game, which is what I think Nintendo is going for.

The third game mode I got to play, however, made me think twice about that. Ranger stages put you in more direct control of Link. In stalfos defender, Link is surrounded by a charging horde of skeletal warriors. A radar display shows where enemies are, and you can spin the camera view around by pointing the Zapper at the edges of the screen. Occasionally, a green-tinted stalfos will appear; if you shoot it a few times, you'll be granted automatic rapid-fire capabilities. With a crossbow. That's a bit of a stretch, if you ask me.

The most interesting game mode of them all, though, is the Arbiter's Grounds Ranger stage. Here, you'll be able to use the control stick on the Nunchuk to move and strafe around the very same level from Twilight Princess. Aiming and turning duties are handled with the pointer functions of the Wii Remote. The goal of the stage is to take out all the bublins before time expires, getting as high a score as possible in the process.

This is where it doesn't make a lick of sense to have the remote and nunchuk locked together. Move/strafe and look/turn are on separate control mechanisms, like they should be in a proper shooter, but since your hands are lined up on a single device, it's easy to confuse what does what. The result is a clunky, tank-like feel to Link's movement and shooting. I really wanted to try this game mode without the Zapper, but the Nintendo booth people would have none of that. I'm convinced that this mode would be more fun without the Zapper, where I would be free to move around and shoot at the screen while holding the controller in the position that would be more comfortable for me.

It was here that I had another realization. Casual gamers are going to love the Zapper and Link's Crossbow Training. The hardcore set, on the other hand, will see little point in getting either. All Zapper games don't require the Zapper at all. You can just use the Remote and Nunchuk by themselves. And Link's Crossbow training, despite the allure of being a Zelda game (sort of), will probably become boring like Wii Play did when you bought it for the "free" controller. At least, that's what I think based on what I've played at E For All. If you want to get a gun peripheral for real shooting games like Ghost Squad or Resident Evil: Umbrella Chronicles, you may want to strongly consider third-party options.

However, Nintendo is staying ahead of that curve by making Link's Crossbow Training and the Wii Zapper only $20. At that price, I'll probably wind up buying it anyway. Chances are, you will too. I just feel like I'm going to wish I had put that money toward another game during this busy holiday season.

Talkback

Okay, I'm officially sold.

IceColdOctober 22, 2007

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The most interesting game mode of them all, though, is the Arbiter's Grounds Ranger stage. Here, you'll be able to use the control stick on the nunchuk to move and strafe around the very same level from Twilight Princess. Aiming and turning duties are handled with the pointer functions of the Wii remote. The goal of the stage is to take out all the bublins before time expires, getting as high a score as possible in the process.
That's from the boss where you spin around on your top, right? Best boss in the game.

BlackNMild2k1October 22, 2007

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If you want to get a gun peripheral for real shooting games like Ghost Squad or Resident Evil: Umbrella Chronicles, you may want to strongly consider third-party options.

There was thread here on the Wii forum that had a link to a 3rd party handgun attachment that only cost $10 apiece. I wanted to buy 4 but now I can't find the link. face-icon-small-frown.gif

IceColdOctober 22, 2007

You're thinking of this one. I bought it off eBay for like $10 including shipping a while back, and it works okay. The plastic is durable, but it's top-heavy and the trigger is quite hard to pull. Also, you have to plug the nunchuck in before you put the remote for it to work.

I'm not getting the Zapper.

EDIT: That's not the best deal you can get for it on eBay - you'll have to dig around (I just linked the first thing I found).

And yeah, didn't you make that thread when it was first revealed? Aha, here it is.

Its still only a 20 dollar game, so i will end up buying it. It will be worth the $20. Besides I am one to usually play the boring games a couple months after i stopped playing. Like i am playing Wii Play right now getting all the gold medals.

bubicusOctober 23, 2007

Sounds hardcore enough to me. Hardcore arcade, that is! Old-school shooter goodness, when you could get high scores and taunt your friend next to you instead of a nameless idiot online. The kind that you young ones don't appreciate. :-p Those were the days when $20 didn't mean a peripheral and an add-on game. No, back then, sonnies, $20 meant 80 quarters!!! Nowadays, you whippersnappers think $20 for a few hours of gameplay is a bad deal; well, I'll tell ya, boyo, back in the day, we'd play arcade games for a few hours on $20 AND WE LIKED IT!!! And the only peripheral we ever got with our games was a disease we caught from dirty joysticks!

Now, excuse me while I grab my cane and head for Redmond to get an early copy.

Infernal MonkeyOctober 23, 2007

Finally, a good Zelda game on the Wii! faustsmiley.gif

Donutt007October 23, 2007

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Originally posted by: IceCold
You're thinking of this one. I bought it off eBay for like $10 including shipping a while back, and it works okay. The plastic is durable, but it's top-heavy and the trigger is quite hard to pull. Also, you have to plug the nunchuck in before you put the remote for it to work.



Love that description
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Are you looking for a fun way of keeping yourself or your kids entertained?

Ya, buy em a real looking gun to play Godfather and Scarface with! (although yes, I realize that description was meant for the boxing gloves)

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Originally posted by: NewsBot
you'll be granted automatic rapid-fire capabilities. With a crossbow. That's a bit of a stretch, if you ask me.

Come on if you've got a flute that can take you through time and a mirror that can take you into an alternate world, why can't you have a rapid fire crossbow?

LuigiHannOctober 23, 2007

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Occasionally, a green-tinted stalfos will appear; if you shoot it a few times, you'll be granted automatic rapid-fire capabilities. With a crossbow. That's a bit of a stretch, if you ask me.


I like how "rapid-fire crossbow" is a stretch but "shoot a green-tinted animated skeleton repeatedly to get a power-up for your crossbow" isn't.

MarioOctober 23, 2007

Casual gamers aren't stupid morons despite not playing through 100 hour RPGs, obviously they are going to notice that the "Zapper" is nothing but a completely stupid waste of plastic as well. The game sounds good however. They should throw in a free nunchuck instead.

MashiroOctober 23, 2007

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Originally posted by: LuigiHann
Quote

Occasionally, a green-tinted stalfos will appear; if you shoot it a few times, you'll be granted automatic rapid-fire capabilities. With a crossbow. That's a bit of a stretch, if you ask me.


I like how "rapid-fire crossbow" is a stretch but "shoot a green-tinted animated skeleton repeatedly to get a power-up for your crossbow" isn't.


Listen, Zelda is based on all highly realistic situations . .

KDR_11kOctober 25, 2007

Historic japanese battles with giant enemy crabs, realtime weapon change and all that...

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Genre Shooter
Developer Nintendo
Players1 - 4

Worldwide Releases

na: Link's Crossbow Training
Release Nov 19, 2007
PublisherNintendo
RatingTeen
jpn: Link's Crossbow Training
Release May 01, 2008
PublisherNintendo
RatingAll Ages
eu: Link's Crossbow Training
Release Dec 07, 2007
PublisherNintendo
Rating12+
aus: Link's Crossbow Training
Release Dec 13, 2007
PublisherNintendo
RatingParental Guidance
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