I feel ill.
Games are supposed to be entertaining. About 90 minutes in to Red Steel, I am not very entertained. In fact, I'm sick to my stomach.
Moving around with the large bounding box is the most frustrating videogame thing I have done in my life. The large area in which you can aim before the camera moves does make it much easier to aim and shoot, and in fact aiming and shooting works quite well. The trade-off, however, is that turning from side-to-side is slow and inaccurate. It looks like the game is very unforgiving about where you're pointing the remote, because during the many times where my pointer naturally wandered outside of the sensor bar's range I felt as if I had absolutely no control over my character whatsoever. I tried to spin around as little as possible to counteract the issue.
The game doesn't look so hot, either. Initially it looked alright, but the more I got into it the more low-quality stuff showed up. Things only got worse when the first “comic book" cut scenes were presented. The cross between a realistic style and a fantasy style doesn't look good from either angle, and they were very poorly presented on top of that. Their subtitles were cut off at the bottom of the screen, to add insult to injury. It feels as if the game were rushed, which is baffling considering that this was essentially the first third-party Wii game ever.
Another curiosity I encountered was getting trapped on the wrong side of a pile of building rubble that needed to be jumped over. Actually, I believe I was trapped inside of the junk first, and then ejected to the side that eventually killed me for wandering around in the wrong direction. That was not a fun surprise.
I'll take some motion sickness pills before jumping back into Red Steel later today. Look for our review of the game soon.