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DS

North America

Yoshi's Island DS

by Jon Lindemann - May 10, 2006, 4:10 pm EDT
Total comments: 6

Fans of Yoshi's Island are going to take to this sequel like a dinosaur to eggs.

I was a huge fan of Yoshi's Island back in the day, so when I heard its sequel was coming to Nintendo DS I was ecstatic. I'm pleased to report that if you like the first game, the second game will be right up your alley. It has a few new wrinkles, but overall it's more Yoshi's Island goodness (and that isn't a bad thing).

Yoshi's Island 2 is a classic 2-D platformer through and through. It plays exactly like the 1995 classic, so fans of the original will have no problem picking it up and jumping right into it. The B button jumps, and hitting B in the air causes your dinosaur to "hover". You pick up enemies with Yoshi's tongue using Y, and pressing A launches them back at other enemies. Alternatively, you can swallow enemies and turn them into an egg by pressing down on the D-Pad when you have one in your mouth. You can carry several eggs along with you, and pressing X brings up an aiming reticule that determines the trajectory of eggs as you toss them at enemies with A. The butt stomp also makes a triumphant return. The controls are familiar, simple, and effective.

The most prominent gameplay update is the fact that you no longer only carry Baby Mario on your back; you now have a choice between Baby Mario, Baby Donkey Kong, and Baby Princess Peach. Scattered throughout each level are "Stork Bus Stops" that you can stand in front of, causing a stork to fly down and give you the choice of which baby you'd like to carry. Each baby gives Yoshi a different ability. Mario allows Yoshi to sprint, Peach allows Yoshi to float using her umbrella, and Donkey Kong allows Yoshi to perform a dash attack. These different attacks are used to solve puzzles throughout the game. You collect stars, coins, and flowers in each level, and get bonuses depending on how many you collect. The goal is to get to the end of each level with all lives intact and your baby cargo on your back. If you get hit, your baby floats off in a bubble and its up to you to retrieve him/her in before a countdown timer expires.

Like the original, Yoshi's Island 2 features an art style that looks like a crayon storybook. There are outdoor levels, underground levels, and cave levels that feature deadly lava. Levels span both screens on the DS, much like Sonic Rush. One of the main differences from a graphical standpoint is that the DS' power allows for much larger enemies. In one area a huge spiked boulder rolled from the top screen down to the bottom screen, and had me running for my life. It was truly an "Oh S**t" moment that couldn't have happened on the SNES. Interestingly enough, the touch screen does not seem to be used at all. My only guess is that it may be used in mini-games in the finished product, but in the E3 build I couldn't find any use for it.

Fans of Yoshi's Island will love Yoshi's Island 2. It plays and looks exactly like the original with a few minor improvements, which automatically makes it a must-have for fans of old-school platformers.

Talkback

couchmonkeyMay 10, 2006

I love Yoshi's Story, but between this, Super Princess Peach, New SMB, and Mario vs. Donkey Kong 2, I'm starting to get tired of 2D Mario-based platformers.

KnowsNothingMay 10, 2006

Don't forget Super Paper Mario!

TJ SpykeMay 10, 2006

You can never have too many Mario based platformers, especially when they are good.

I loved Super Mario World 2: Yoshi's Island, so this will be a must buy for me.

UltimatePartyBearMay 10, 2006

I wonder why they changed the controls. Unless I'm mistaken, on the SNES pressing Y spit the enemy back out. I'm pretty sure you could still use A to throw eggs even with your mouth full. Also, why use X to bring up the reticule and A to throw instead of just A? I liked the press and release method in the old days. Does it let you throw several eggs in a row at the same target? That would be new. I can't even remember what, if anything, X did on the SNES.

I for one don't mind all the classic-style platformers, but they do seem to be overdoing it. I doubt it will seem like too much when they release them one at a time, months apart. It seems like a lot all at once because they're all being announced at the best time and place to announce things.

KDR_11kMay 11, 2006

Heh, I'm thinking they should add Yoshi Touch & Go as a minigame to this.

EasyCureMay 11, 2006

hmm if i recall the X button didnt do a damn thing, except maybe cancel the reticule if you had it locked in a position with the L or R button.

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Yoshi Island DS Box Art

Genre Action
Developer Artoon
Players1 - 4

Worldwide Releases

na: Yoshi's Island DS
Release Nov 15, 2006
PublisherNintendo
RatingEveryone
jpn: Yoshi Island DS
Release Mar 08, 2007
PublisherNintendo
RatingAll Ages
eu: Yoshi's Island DS
Release Dec 01, 2006
PublisherNintendo
Rating3+
aus: Yoshi's Island DS
Release Nov 23, 2006
PublisherNintendo
RatingGeneral
kor: Yoshi's Island DS
Release Nov 08, 2007
PublisherNintendo
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