Author Topic: Knytt Underground Review  (Read 1610 times)

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Offline Daan

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Knytt Underground Review
« on: December 31, 2013, 09:32:00 AM »

Sink deeper into the creative mind of titles like NightSky!

http://www.nintendoworldreport.com/review/36298/knytt-underground-review

As a lover of Nifflas' Games, I was quite excited to give Knytt Underground a try. It has already been out on a number of platforms and yet I have never played it. Those times are now behind us; I came away happy but confused about the outcome. Knytt Underground is an intriguing game, even though there are setbacks along the ride.



The game tells the story of a dying Earth where humans have tried to find new homes in the sky and in caverns below the surface. The people below the surface are known as “Sprites,” and one of them called Mi Sprocket is getting ready for one big adventure. Along the way, she meets a bunch of wacky characters. These people do act somewhat childish and see fit to use swear words for no apparent reason. This doesn't elevate things as much as it should and leaves you sometimes wanting more in the overall plot. It is not bad, but I did scratch my head at places.



The game starts somewhat slower and tries to ease you in as you explore linear caverns. The first two chapters serve as introductions to give you a good idea of your abilities and the world around you. The various gameplay mechanics all work well; however, explaining them would destroy half the fun of playing the title. Then there is the third and final adventure where the game starts to take shape. Mi is sent out on a quest to ring six bells to save her world from damnation. The map becomes extremely large, almost Metroid-like in a way. Quests are sometimes marked on a map, so you’ll have most of the time a good idea of where to go. This isn't exactly the case in your final frontier, where less and less is explained. This may prove irritating for the player, but it is nothing that time won't fix.





Another reason to keep playing is the environments, which are lush and impressive in every sense of the word. Not all areas include a puzzle or a point of interest, but there is always something to be overwhelmed about. The music underlines these facts even more, with surreal and relaxing tunes to make it all tick. Something I was quite annoyed by, however, where the character designs, which aren’t really in line with the rest of the game. They look quite cartoony, but in the way that it distracts a little too much from the game’s overall aesthetic.



Knytt Underground is quite a spectacle with great looking environments and solid gameplay mechanics. The game has its share of faults, but with that being said, it is worth your time if you only to see the large world that Nifflas has created. That is enough to keep you playing for the ten hours that it lasts.