Author Topic: Metroid: Zero Mission Details  (Read 2199 times)

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Offline Jonnyboy117

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Metroid: Zero Mission Details
« on: May 14, 2003, 12:15:20 PM »
A video of the mysterious new GBA game reveals lots of interesting new details.

Metroid: Zero Mission, the newest GBA title in the series, was just announced yesterday in Nintendo's E3 press materials.  Although it is not playable on the show floor, there is a lengthy gameplay movie revealing quite a bit about this surprise sequel.


Zero Mission is clearly either a remake of the original Metroid or a prequel to the series, most likely the latter.  It's possible that the character in the video is a different bounty hunter, but he or she certainly looks like Samus...so it should be quite interesting to see how the story plays out.  It's unlikely that we'll have any confirmation on the game's plot or setting in the near future.


The gameplay is based on Metroid Fusion, with all the new moves such as hanging on ledges, rolling up into small areas in walls, shooting at an angle, wall-jumping, etc.  However, all of these new moves are set within the context of the original Metroid's environments, which are easily recognizable despite the graphical makeover.  There are also quite a few new areas shown...presumably, these are previously unseen areas of Zebes.  They are certainly not taken from the original Metroid or Super Metroid.


The graphics are even more impressive than Fusion's, and especially nice to see all the old areas and enemies completely redrawn with full GBA-quality art.  One scene shows Samus hiding from at least four large, red Space Pirates, each quite large for a GBA character and very detailed in art and animation.

THE LAMB IS WATCHING!