Author Topic: PREVIEWS: Cursed Mountain  (Read 2423 times)

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Offline Skeeter8887

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PREVIEWS: Cursed Mountain
« on: March 27, 2009, 04:06:39 AM »
Deep Silver gives Wii owners a cold and scary new adventure.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=18059

 Cursed Mountain, a survival horror game from Deep Silver, puts players in the shoes of Eric, an ordinary guy who is a very avid mountain climber, just like his brother. In the beginning of the game, you find Eric traveling to the Himalayas in search of his brother who went on an expedition up a mountain and disappeared. As Eric searches for him, he starts to realize that weird, paranormal activities are present on the mountain. As the game continues, the slow progress up the mountain reveals what went wrong not only to Eric's brother but to the mountain as well.    


Being a survival horror title, the game features several attacks the player can utilize to ward off enemies. There are a number short range attacks done with the swipe of a pick axe as well as long range attacks with the use of projectiles. Players start off with a crossbow and spear allowing both short and long range attacks. While initial attacks are done with standard button presses, gesture based combat is activated after an enemy has been attacked enough. Starting with a swipe to initiate the sequence, the subsequent gesture based attacks are done with both the Nunchuk and Wii Remote. Successful completion of the sequence will defeat the enemy.    


Graphically the game is pleasing and though the screenshots alone looked amazing, seeing the game in action looked even more impressive. From the lighting to the textures, Deep Silver has already done a tremendous job with the build shown. According to the team, unbelievably, they're still working on improving the graphics.    


Motion controls are also being utilized to climb up ladders. Interestingly, as players reach higher altitudes, health and running ability is negatively affected. Walking on a gusty path will require further motion controls, requiring players to must balance with the Remote to avoid being blown away. You even get a radio with transmissions given to you through the Remote's speaker. All of these small touches really help immerse players in the game.    


It is also worth noting that some of the developers working on the game are ex-Rockstar employees so you can expect to see the same attention to detail that Rockstar is traditionally known for. After seeing the game, I'm looking forward to checking out more when it releases.    


Cursed Mountain is due at the end of the year.    


Chuck Jose
Staff Writer
Nintendo World Report

Offline Morari

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Re: PREVIEWS: Cursed Mountain
« Reply #1 on: March 27, 2009, 10:58:52 AM »
Quote
It is also worth noting that some of the developers working on the game are ex-Rockstar employees so you can expect to see the same attention to detail that Rockstar is traditionally known for.
The attention to detail that Rockstar is known for?! Let's try buggy, glitchy products instead.
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Offline vudu

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Re: PREVIEWS: Cursed Mountain
« Reply #2 on: March 27, 2009, 01:41:46 PM »
Looks surprisingly promising.  Although I'm a little worried that it appears they deliberately avoiding showing faces in the teaser.  Makes me wonder if it's going to look like complete ass.  (Hopefully not!)
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NinGurl69 *huggles

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Re: PREVIEWS: Cursed Mountain
« Reply #3 on: March 27, 2009, 02:10:18 PM »
Asses for faces, huh.
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Offline ShyGuy

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Re: PREVIEWS: Cursed Mountain
« Reply #4 on: March 27, 2009, 02:25:06 PM »
I am interested. Highly interested.