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Originally posted by: zakkiel No. I said you made up the times. MEaning that you didn't take a stopwatch to them, and you're exaggerating for effect.
So "making up times" isn't lying?
I'm quite serious about the times. Like I said, maybe my friend has a 360 with a buggy HD, but these were the issues we were experiencing.
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You... you just didn't play the game at all, did you? One of the most impressive features of the AI is EXACTLY THE WAY IT LEADS A STRAFING TARGET.
I didn't notice it with the earlier monsters, but I don't consider it IMPRESSIVE, I consider it a staple.
Banjo-Kazooie had leading AI, FFS. What about the other ideas I mentioned which would have made the monsters more fun? Any of those in the game?
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Huh? I like the fact that the world has a realistic complement of objects. Otherwise, I'm indifferent. I just find it amusing that you resorted to this level of trivial complaint.
That's a micromanaging issue. Some people like to pick through piles of crap. I personally don't find it appealing.
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I haven't heard of anyoen else finding them creepy.
Congratulations on lower standards? All 6 of us in the room found them eerily devoid of emotion.
Find me someone who does NOT nod and make head gestures in their speech and I'll show you a
paraplegic. Even StarFox for the N64 had the pilot models giving head gestures in their ships (which you could see during the ending).
In a game which tries to be as real as possible, they badly needed to spend more effort on the NPC interaction.
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Journeyman weapon level
Fair enough. Didn't get that far.
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You didn't notice those? Damn, man, did you actually play the game?
Button mashed, stuff dies. Heal.
To be fair, we didn't jack the difficulty up. Unless the enemies and game together become far more engaging, then I'm sorry but I couldn't fathom making it to the end.
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Now you're just being ridiculous. Zelda never featured any kind of "limb targeting" except for bosses, and it hasn't bothered anyone. You can't complain about missing features if there aren't any console games with those features.
Eternal Darkness featured limb targeting.
Furthermore, why is it so far fetched? In a game which is supposed to be about tactical combat, disabling the limb holding a weapon is sound logic, logic which has been used in melee combat for centuries. Besides, if they fleshed the concept out enough to disarm, why is targeting a limb unheard of?
And like I said, some sort of targeting system would have been nice for sword combat. Forget about the utterly incompetent friendly AI which would run right in front of you while you were hacking away at an opponent. It would have been nice to be able to pick targets rather then facing their general direction, especially in 3rd person mode.
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There are times when people say things that are simply wrong, and this is one of those times.
Alright, you go try to hold a conversation with someone you know but who doesn't play Oblivion. The WHOLE time, hold your neck absolutely still, no nodding or head movements, look the person in the eye on occasion but let your eyes drift around aimlessly most of the time.
See how long it takes before they ask if something is WRONG with you.
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Quite an ironic reference, given that in the following news post Tycho said, "I finally understand what everyone is talking about where Oblivion is concerned. It started taking my sh!t over each night when I'd come back from SakuraCon, and it was one hundred percent about theergonomics of the platform shift."
Who's quoting Tycho? I'm with Gabe on this one. Tycho is the one who bet that "BMX XXX" would succeed.
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Clear ly, you started this game with the intention to hate it
I sat down with an open mind, but it was quickly closed, no wait, those were my
eyelids.
Personally, I think YOU'RE biased in that you're being far too forgiving of some of the more blatant atrocities in the design. The fact that you didn't even notice that the NPCs would have passed for robots says this more than anything.
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Too easy to steal?
A potentially punishable action is typically tied to a modifier. It's not gamestopping, no, but it would have made for more intuitive design.
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entirely personal taste (character models)
Disliking the fact that every character is wearing an invisible neck brace is not personal taste. Like I said, act like one of these characters for a day and see if you don't get treated differently at least once for being "specially abled".
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or demonstrably false (target-leading).
I didn't notice it, my bad, but it's not like target leading is going to make the combat miraculously fun and engaging.
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I'm sorry that you couldn't enjoy the game. Your loss.
NOW who's making things up, hmm?
I'm willing to admit that this might just NOT be my type of game, but it was also not the type of game for 5 of my 6 friends who were there for it, either.
I think it would have benefitted from livelier NPCs, a targeting system for melee weapons and...well, I don't know what would have kept it from being less boring.