Author Topic: XNA-Sony and Nintendo's doom?  (Read 6896 times)

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Offline couchmonkey

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RE: XNA-Sony and Nintendo's doom?
« Reply #25 on: July 12, 2004, 12:00:41 PM »
Boy, there's a lot of unecessary flaming here.  All I wanted to say is that according to some studies we were shown in one of my software development classes, there's a definite limit on how fast you can develop software, and it depends more on the programmers than on the tools they use.
That's not to say XNA is a bad idea...I don't know, I'm not a MS fan, so I'm automatically anti-XNA, but I don't think this will have a huge impact on development times or quality.  Actually, I think games have already hit a pretty high point in quality.  Nowdays when a game sucks it's usually because the concept is boring or the gameplay is generic, not because it is truly unplayably bad like many old SNES and NES games.
That's my opinion, not yours.
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Offline theRPGFreak

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RE:XNA-Sony and Nintendo's doom?
« Reply #26 on: July 12, 2004, 02:26:10 PM »
NSoilder, I have always been and always will be a huge Nintendo fan. I really dont care if you disagree with me or not. Like I said, calling this topic "Nintendo's doom" was not the right way to explain it, and should have called it something different. So enough with the stupid flaming because it is uncalled for.  
"I can't read...im not a loser."~Master Shake

Offline DrZoidberg

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RE: XNA-Sony and Nintendo's doom?
« Reply #27 on: July 13, 2004, 03:11:06 AM »
pro tip, anyone who has a marquee title has been banned from the internet by king admin.


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Offline ThePerm

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RE: XNA-Sony and Nintendo's doom?
« Reply #28 on: July 13, 2004, 09:19:06 AM »
you should add the word 0wn3d at the end of the marqees
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