Author Topic: HALO & HALO II Discussion  (Read 21341 times)

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Offline Mario

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RE: HALO & HALO II Discussion
« Reply #25 on: May 25, 2004, 04:19:40 AM »
what?

Offline Shift Key

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RE:HALO & HALO II Discussion
« Reply #26 on: May 25, 2004, 04:20:08 AM »
nonsense angst in a halo thread

Offline BigHit30

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RE:HALO & HALO II Discussion
« Reply #27 on: May 25, 2004, 10:39:53 AM »
Hey for the guy saying he liked Goldeneye better...it WAS the standard in FPS action 7 years ago but a lot has changed.  Balanced weapons and realistic limitations like only getting to carry 2 guns and a set amount of grenades makes gameplay much more strategic and you must think to be good.  Also, only using one stick to move (no strafing) is bad because it leaves you open to be shot when you move around corners.  I loved Goldeneye and it is classic but not the best FPS anymore.

Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #28 on: May 26, 2004, 02:27:28 AM »
Gah, why am I typing all this? *note to self: Don't feed the trolls*

Anyone else think VAVA == BigHit?  

Offline NinGurl69 *huggles

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RE: HALO & HALO II Discussion
« Reply #29 on: May 26, 2004, 02:51:12 AM »
The general atmosphere hints to me that games like the original Rainbow Six and Operation Flashpoint never existed.
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Offline BigHit30

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RE:HALO & HALO II Discussion
« Reply #30 on: May 26, 2004, 12:48:49 PM »
Yes, I am VAVA, but I am not trolling now.  Besides, ask any gaming site like gamespot or ign and they will say the same thing.  Besides, if halo wasnt so good, why are other games copying it now, not as good though.  UT2k4 has several vehicles that look really really similar to the warthog and the ghost, MOH Rising Sun implemented 1 melee hit in the back, 1 kill, and several games have copied halo's shield system like warhammer for ps2 and Red Faction 2, but sadly all do not implement these features as well as halo did or have as much balance.  Sorry but I play TONS of FPS on all platforms and it really is true.

Offline Snake 'n' Bake

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RE: HALO & HALO II Discussion
« Reply #31 on: May 27, 2004, 02:45:07 AM »
facinating...
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Offline Shift Key

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RE:HALO & HALO II Discussion
« Reply #32 on: May 27, 2004, 04:22:28 AM »
Quote

it WAS the standard in FPS action 7 years
Ahahahaha. It wasn't the standard seven years ago. Run and gun games were the standard at the time. Can you name me another spy FPS that was in development at the time?

The game was a very different in that you had to go about it cautiously at the harder difficulties. You HAD to sneak around, wait for an opportunity, avoid being spotted and conserve ammo in order to last.
Sure, the multiplayer was more run and gun, but the single player was completely different to anything around then.

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The general atmosphere hints to me that games like the original Rainbow Six and Operation Flashpoint never existed.
Some of us still remember Rainbow Six

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Besides, ask any gaming site like gamespot or ign and they will say the same thing.
IGN 7.9

Offline BigHit30

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RE:HALO & HALO II Discussion
« Reply #33 on: May 27, 2004, 05:56:34 AM »
No it wasnts.  There wasn't any real sneaking or stealth or strategic nuances to Goldeneye.  It was an FPS with the Goldeneye name attached to it.  Hell, even X Play has said that and it is true.  It wasnt really a Bond game.  The first real Bond game was Everything or Nothing.  Goldeneye was strictly an FPS with some bond gadgets and plot stuck in.  It was fun but was definitely not the revolution that people still think it is to this day.

Offline thecubedcanuck

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RE: HALO & HALO II Discussion
« Reply #34 on: May 27, 2004, 06:22:04 AM »
" No it wasnts. There wasn't any real sneaking or stealth or strategic nuances to Goldeneye. It was an FPS with the Goldeneye name attached to it. Hell, even X Play has said that and it is true. It wasnt really a Bond game. The first real Bond game was Everything or Nothing. Goldeneye was strictly an FPS with some bond gadgets and plot stuck in. It was fun but was definitely not the revolution that people still think it is to this day."

Finally, I am not alone in my opinion of Goldeneye.  
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Offline thecubedcanuck

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RE: HALO & HALO II Discussion
« Reply #35 on: May 27, 2004, 06:35:01 AM »
" IGN 7.9"

If you are refering to HALO, then I am afraid your dyslexia is kicking in.

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Offline evil intentions

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RE:HALO & HALO II Discussion
« Reply #36 on: May 27, 2004, 02:32:28 PM »
Quote

Originally posted by: VAVA Mk-2
For people thinking that Halo is just another fps, you are sad.  You need to really play MP and campaign.  There are so many nuances in it like realistic limitations like only carrying 2 weapons and 8 grenades as well as proper weapons balance and combinations that work well in specific situations that it is truly set above all over fps.  It is the current standard of FPS and Halo 2 will expand that with double weilding, other new limitations, jacking vehicles, the use of physics and environment interaction.  The story is fantastic too and online will allow for clans and customization to armor.  There is so much to halo that all you people that scoff at it and think it is another FPS are missing out.  I know because I was once the same as you.  I got my cube before my xbox because I thought halo was another fps but when i got my xbox a month after, I understood what all the fuss was about.  It FAR surpasses Goldeneye and is the new standard in FPS.  Mark your calendars because if you have an XBox, November 9 will rock your world.



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Offline mouse_clicker

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RE:HALO & HALO II Discussion
« Reply #37 on: May 27, 2004, 02:46:53 PM »
Quote

Goldeneye was strictly an FPS with some bond gadgets and plot stuck in. It was fun but was definitely not the revolution that people still think it is to this day


Whether you liked it or not has absolutely nothing to do with it- the fact is, Goldeneye set the standard for console FPS's, it basically created the mold which they all followed. I don't care if you didn't think it was a good game in of itself- its your opinion, besides being irrelevant- but you can't deny the impact Goldeneye had on the console FPS world.  And saying Goldeneye mattered before but not now is like saying Super Mario Bros. doesn't matter anymore because platformers are so different now.  

All in all, though, I will now be taking a cue from KDR:

Quote

Gah, why am I typing all this? *note to self: Don't feed the trolls*
 
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Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #38 on: May 27, 2004, 09:39:24 PM »
I thought Thief defined the stealth FPS? From what I remember Thief and Commandos were the first stealth games and after them a barrage followed.

Offline AMac2002

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RE:HALO & HALO II Discussion
« Reply #39 on: May 30, 2004, 03:19:25 PM »
Quote

Originally posted by: evil intentions


Please tell me you're joking...


Why would he be joking? What's so wrong with what he said?

Offline Koopa Troopa

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RE:HALO & HALO II Discussion
« Reply #40 on: May 30, 2004, 05:45:21 PM »
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Finally, I am not alone in my opinion of Goldeneye.


And what company you keep! Your new buddy's poor punctuation and inability to write a message with any consistency speaks volumes. I bet you limit your posts to one-line so you don't risk exposing yourself as being on his intellectual level. Am I right?  
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Offline NinGurl69 *huggles

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RE:HALO & HALO II Discussion
« Reply #41 on: May 31, 2004, 02:55:35 AM »
Quote

Originally posted by: KDR_11k
I thought Thief defined the stealth FPS? From what I remember Thief and Commandos were the first stealth games and after them a barrage followed.


Didn't Thief and Rainbow Six debut fairly close to each other?  To me, they both shaped future stealth-FPS gameplay.  Caution was key, otherwise the hostages wouldn't stand a chance.  Rainbow Six was also one of the first, if not the first, tactical shooters to allow comprehensive assault strategy to take priority over action play.

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Originally posted by: Shifty
Quote

Some of us still remember Rainbow Six



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Offline Bill Aurion

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RE:HALO & HALO II Discussion
« Reply #42 on: June 01, 2004, 08:42:04 AM »
Quote

Originally posted by: thecubedcanuck
" IGN 7.9"

If you are refering to HALO, then I am afraid your dyslexia is kicking in.

Actually it's a reference to IGN Cube's review of Mario Kart: Double Dash...

But I give Halo a 7.9 for not having custom skins on the Warthog...
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Offline thecubedcanuck

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RE: HALO & HALO II Discussion
« Reply #43 on: June 02, 2004, 02:25:08 AM »
"But I give Halo a 7.9 for not having custom skins on the Warthog.."

Who gives a crap. I dont play games to make the cars in them look pretty.
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Offline Uncle Rich AiAi

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RE:HALO & HALO II Discussion
« Reply #44 on: June 02, 2004, 04:12:24 AM »
lol.....

Do you have take every post seriously cuby?  It was obvious that Bill was joking.

I'd give Hayloe a 7.9 b/c it doesn't have Samus in it.

Offline DrZoidberg

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RE: HALO & HALO II Discussion
« Reply #45 on: June 02, 2004, 04:41:28 AM »
I give this thread 7.9 for not staying on topic and having anything worthwhile being discussed in it, I'll leave it open aslong as you goons start talking more Halo and less.. well nothing.

blol this thread doesn't have any skins either, 7.9 sorry  
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Offline Bill Aurion

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RE:HALO & HALO II Discussion
« Reply #46 on: June 02, 2004, 07:14:47 AM »
Quote

Originally posted by: thecubedcanuck
"But I give Halo a 7.9 for not having custom skins on the Warthog.."

Who gives a crap. I dont play games to make the cars in them look pretty.

*sigh*  Yeah, it was a joke...IGN rated Double Dash down because there weren't custom skins...Stupid, eh?
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Offline AMac2002

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RE:HALO & HALO II Discussion
« Reply #47 on: June 03, 2004, 11:29:38 AM »
I don't the 7.9 score was based purely on that.

Offline NinGurl69 *huggles

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RE: HALO & HALO II Discussion
« Reply #48 on: June 03, 2004, 11:37:27 AM »
It was based on Fran.
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Offline Bill Aurion

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RE:HALO & HALO II Discussion
« Reply #49 on: June 03, 2004, 12:49:04 PM »
Quote

Originally posted by: AMac2002
I don't the 7.9 score was based purely on that.

Well obviously, but this is IGN we are talking about...
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