Author Topic: Rolevember 2026: The Backlog of Time  (Read 1780 times)

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Offline broodwars

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Rolevember 2026: The Backlog of Time
« on: October 31, 2026, 09:29:34 PM »
Back during Backlaugust this year, there was some disappointment that longer games didn't really have a place at the event, so they weren't getting the coverage they should. I agree, so as an experiment I propose a new event: Rolevember, a 2 month event spanning from the start of November through the end of December dedicated solely to questing, leveling, and exploration as we look for games to clear out for the end of the year. That's right, this will be a Backlaugust-esque event dedicated just to RPGs and RPG-adjacent gaming.

So, for the purposes of this event, what are we considering an RPG? Well, I propose 3 criteria:

1. There is some form of leveling or character-progression system where the player grows in power over time.

2. There are sidequests that encourage the player to explore the world and uncover new stories.

3. There is permanent gear the player can find and equip to make combat easier or open access to new environments.

Not every RPG is equal, so I would suggest a given game should meet 2 out of those 3.

Now, let's get some basic questions out of the way:

Do Metroidvanias count as RPGs?

Yes. You have leveling, you have questing, and you have gear.

Do actual Metroid games count as RPGs?

No.

Do Zelda games count as RPGs?

It's a Nintendo site, so yes. But snark aside, that's why I worded those 3 criteria the way I did. There is no character progression system in Zelda, but you have quests and you have permanent gear that influences your stats.

Do Action games like Devil May Cry, etc. count?

Probably not, but Action RPGs are definitely a thing so it depends.

Does GTA count as an RPG?

Not while I draw breath. This is counter-programming to GTA 6.

Do the games need to be real-time or turn-based?

Doesn't matter.

With that established, I don't plan on enforcing any hard rules here. These are more like guidelines to set the scene. I know I have plenty of RPGs I've been sitting on for years, including a Kingdom Hearts 2 HD playthrough I've been meaning to do for ages. There's a certain big remake coming out next week I suspect many of us will be playing, and I think many of us will be looking for something else to play when a particular game comes out in a few weeks.

So, let's get out there and get some of those longer games out of our backlog with double the time and half the stress of one of these typical forum events!

On a side note, while I am going to put a tracker here to keep track of the games completed for this event just so we have a reference point for what everyone's been playing, I don't plan on having a leaderboard unless people want one.

ROLEVEMBER 2026 GAMES

1.
« Last Edit: October 31, 2026, 09:48:25 PM by broodwars »
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Offline Evan_B

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Re: Rolevember 2026: The Backlog of Time
« Reply #1 on: October 31, 2026, 10:57:44 PM »
Finally, something I can contribute towards!

I know I haven’t been the most consistent with my contributions to Backlaugust and Shocktober, but I think this one might be my time to shine. If it isn’t already painfully evident, RPGs are my bread and butter genre, which isn’t always conducive to a slim-sized backlog. I do have a couple of games on the docket for this month, which I’ll play either in part or in whole:

1) I’m about 30 hours into Dragon’s Dogma 2: Dark Arisen on Switch 2, which will likely be the main event this month. I’ve heard some folks say this game is about 30 hours in length, but I feel nowhere close to being finished with my playthrough and am happily exploring and getting lost where ever possible. That’s not super-great for accomplishing anything, of course, but I’m having fun and that’s what matters. When it comes to Japanese action role playing games that embrace medieval/european aesthetics, I far prefer DD over FromSoft’s works, though that’s not me saying one is objectively better than the other- DD is an easier game overall and I readily admit my scrub status. If anyone is familiar with DD2, I’ve snuck into Battahl through exploration and explored nearly all of Vermund.

2) The game I’m playing this evening to ring in Rolevember is Queen’s Domain… which I think is an RPG? It’s a King’s Field-like, so as someone unfamiliar with those games, I can only say that I’ve leveled up a weapon skill as I’ve been fighting my way through the first area. We’ll see if I actually gain any control over character stats as time goes on.

3) I am hoping to close the book on Shadow of Mordor this month, though I don’t know if I’ll jump right into Shadow of War right after. I know it has much more in common with the Arkham-style action game, but there are level-ups for health, resources, and skills. I’ll admit, it’s right on the fringe of what I’d call an RPG.

4) Lastly, the game I do expect to put some time into this month is Lies of P. I am a Souls-adjacent fan, which means I’ve played a number of games that claim Souls-DNA (Another Crab’s Treasure, Animus, Darksiders 3, Remnant/Chronos, etc etc) and having finally played a bit of Dark Souls Remastered and a lot more of Elden Ring than I feel comfortable admitting… I don’t love FromSoft’s own brand of their genre and find myself enjoying the “knock-offs” a bit more. Lies of P was quite the darling the year it came out and while I’m aware of its reputation, I’m going to give it a fair shot.

I’m also in the same boat as you, sir, in that I firmly believe that Zelda is NOT an RPG. The open-world games came close, but the way Armor and its upgrade path are designed don’t really encourage diversity in play style or character build, per se (though there are some silly armor sets that do crazy things), and ultimately those games are still focused on micro-puzzles and light-survival mechanics. Even the most RPG-leaning Zelda (Zelda II) doesn’t really give you much build variety and that’s something I think is essential for the overall RPG ethos. While I will play a bit of the Ocarina of Time Remake this month, you won’t see me talking about it here.
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Offline broodwars

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Re: Rolevember 2026: The Backlog of Time
« Reply #2 on: October 31, 2026, 11:20:58 PM »
Honestly, the Zelda thing is mostly an acceptance that the Ocarina remake is going to be one of the most-played games in the next 2 months, so either you allow it in or some people just might not post at all. Plus, at this point there's been so much contamination between Adventure games and RPGs that there's not a lot of light between them.

As for me, I started playing Final Fantasy Resonance over the last week, so that's what I'm currently playing. I already mentioned my interest in doing a Kingdom Hearts 2 HD playthrough, but I've also been meaning to get to Marvel's Midnight Suns, the Final Fantasy 1-6 Pixel Remaster Collection, and the Dragon Quest 1-3 HD-2D Remakes. Might also be a good time to finally play a Tales game for the first time in a long time with Tales of Arise.

Incidentally, I have a lot of experience with Lies of P. It's an excellent game, and it's one that I've been waiting for the DLC to finally get a sale so I can replay it. Darksiders 3 is...rough, but decent enough.
« Last Edit: November 01, 2026, 02:17:17 AM by broodwars »
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Offline NWR_insanolord

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Re: Rolevember 2026: The Backlog of Time
« Reply #3 on: November 01, 2026, 12:26:41 AM »
I just started playing Mass Effect, which I suppose fits in with this. I'd had this game forever (in a couple different forms, but I've been playing the enhanced version in the trilogy release on PS5) and had always been meaning to play it because it seems right up my alley. In a sad twist it was the closing of BioWare that spurred me to finally get into it.
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Offline broodwars

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Re: Rolevember 2026: The Backlog of Time
« Reply #4 on: November 01, 2026, 12:43:49 AM »
I just started playing Mass Effect, which I suppose fits in with this. I'd had this game forever (in a couple different forms, but I've been playing the enhanced version in the trilogy release on PS5) and had always been meaning to play it because it seems right up my alley. In a sad twist it was the closing of BioWare that spurred me to finally get into it.

Mass Effect is absolutely an RPG, especially the first game.
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Offline M.K.Ultra

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Re: Rolevember 2026: The Backlog of Time
« Reply #5 on: November 02, 2026, 09:22:43 AM »
Glad to see this idea come to fruition. It also coincides with several RPGs at top of my queue. I am not sure how many I can see credits role on but I will try to report on each and certainly chime in when I can add one to the pile. Here is what is on the menu:
  • Elden Ring - as I mentioned in Shocktober I am playing this but limited to coop sessions and only about 25 hours in.
  • Mario & Luigi: Dream Team - I started this over the summer but I usually only play 3DS when traveling.
  • Super Paper Mario - this one is up for a replay in my queue of Wii games, though I was hoping to go for 100% this time around.
  • Fire Emblem: Fortune's Weave - the game that just won't quit will hopefully be done in the next week or two. I am about 75 hours in and in the middle of part 3.
  • Xenoblade Chronicles - What better time to finally play the first Xenoblade game (I have only played X) now that I have the Switch 2 version.

Offline broodwars

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Re: Rolevember 2026: The Backlog of Time
« Reply #6 on: November 02, 2026, 08:45:11 PM »


Well, I'm partway through Chapter 3 (of 8, I believe) in Final Fantasy Resonance, and in general I like the game but despite being a huge improvement on the original mobile version, Brave Exvius, I can't say this is a particularly noteworthy entry in the series. It's just too damn eager to be liked, so damn desperate to reach for a reference to past games in the series, from the speech ticks of the NPCs to...well, you saw the eye-rolling screenshot. It reminds me, somewhat, of some of the complaints I saw of the similar Fire Emblem Engage.

The plot is so flimsy (so far) it's barely even worth mentioning: there are a bunch of mysterious dark soldiers running around destroying the 8 elemental crystals that sustain the world, and you chase after them as they do it. The character writing is fairly above-average, but this is as stock Final Fantasy as it comes and it doesn't do much to make the characters particularly engaging.

I mean, c'mon. There's an amnesiac girl who fell from the sky named "Fina."



As you explore, you'll find shrines (well, the same shrine just with a different name on it) dedicated to heroes from past Final Fantasy games. These "Visions" can be equipped to your characters to give them an additional set of attacks and buffs, as well as a "Resonance" Super Move you can trigger if you manage to place an entire enemy party in the "Staggered" state in a single party turn.

Yes, it's a modern Final Fantasy game, so we're once again wearing down stagger meters before you're allowed to do real damage to major enemies. I'm not sure that was the wisest move in a game so fixated on recapturing the spirit of games that predated Final Fantasy 13, but whatever. Unlike the modern games, though, normal attacks do stagger damage in addition to normal damage, and if you do the slightest amount of leveling you can pretty easily one-shot or single-stagger most enemies with just a normal attack so it evens out.

The way the Visions are setup is a bit...strange. It's basically a stand-in for the traditional Final Fantasy job system. You unlock permanent buffs and equippable abilities as you level-up the Visions for each character, but unlike most FF job systems you can't carry over attack abilities between Visions, just the buffs and permanent stat boosts you unlocked. This means you're making serious changes to your party composition when you change Visions since you really want that elemental coverage to exploit staggers.

Also, in a truly baffling move, every time you collect a Vision, the game does a 2-3 minute long retrospective on that character's game in the series and the choices they made, spoiling the **** out of the game for anyone who HASN'T played every game in the series. Yeah, aside from FF2 and the online games (neither of which I would care about spoilers for) I HAD played all these games, but in a game clearly designed to be an ambassador to past Final Fantasy games...why would you do this?  :o

Also, minor nitpick but while the game features a generally decent English dub, the "Resonance" super moves that trigger canned FMVs from Brave Exvius...aren't. They are Japanese-language only, which just screams cheap and lazy to me, especially with more recent characters like Cloud that already have current English voice actors.

Where I do think the game shines is, no surprise, in the production values. The music is generally excellent, bordering on outstanding at times (the lyrical song that plays throughout the Water Cave, the last dungeon I did, is particularly noteworthy.

In general, I don't like Square Enix's "HD-2D" art style. In something like the Octopath games, I find that it generally results in extremely gray coloring due to combination of muted colors and "realistic lighting"...that generally results from the sky being either eternally overcast or so damn bright that the entire screen is nothing but lens flares. The end product looks like the worst of 2D married with the worst of 3D: extreme pixelation married to cheap, untextured 3D environments with bad lighting and very little animation. I dread the day people actually get what they claim they want and Square Enix remakes Chrono Trigger in that engine.

FF Resonance doesn't change my opinion on the art style, but it does try to aim for quite a bit more color than usual and a wider selection of animations. From what I've seen, the Dragon Quest HD remakes look like they'd be way more up my alley, but I don't understand why Square Enix is so married to the idea that what everyone loved about old RPGs was how pixelated they were. Why can't we get a modern RPG that actually takes advantage of full Vanillaware-quality 2D sprites? Hell, that kickstarter may have been cursed, but even the developers of Eiyuden Chronicles (which I will one day get around to playing my KS copy of) had the right idea.



Still, the game is enjoyable enough, simple and easy as it's been so far. I do really appreciate how breezy the dungeons are, only being short half hour sessions at most. Gets straight to the point. I just wish it wasn't the equivalent of a JRPG cover band: only playing the greatest hits you've already heard. No more. No less. Maybe it'll show some ambition as I get to the later parts of the game.
« Last Edit: November 02, 2026, 11:05:11 PM by broodwars »
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Offline Evan_B

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Re: Rolevember 2026: The Backlog of Time
« Reply #7 on: November 04, 2026, 11:33:05 PM »
In attempting to add some alternative perspective to these threads, I’ll try to keep my check-ins to a weekly rate at least, with potentially major accomplishments/developments getting their own updates.

Lies of P
I’ve put more time into this game than I expected this week, more out of stubborn persistence than anything. On first impression, Lies of P feels like an action game first and an RPG second, if only because it presents some very specific mechanics and expects you to play into them rather than build around them: the guard mechanic’s chip damage feels high from the get-go, and depending on your build, you might not actually get the chance to regain the chip damage health from a foe because they die before you can gain it back. Also, the perfect guard mechanic in combination with the somewhat useless dodge means the game highly incentivizes precise guards… which also means taking high amounts of damage if you fail. Essentially, I always feel as if I’m teetering on the brink of defeat in a way unlike Elden Ring, if only because the level design here is more deliberate and aware of your particular vulnerabilities while Elden Ring just feels like every enemy is over-juiced.

I don’t know if I like Lies of P just yet; I find the voice acting strangely sterile and I’ve yet to encounter a mechanic that feels compelling. Yes, you have to sharpen your blade using your mechanical arm. That feels novel but it rarely factors into engagements. Yes, you have this lying mechanic that may or may not reward you. I’m not looking forward to waiting to see the consequences of my “good” behavior at the end of the game. Yes, you have a mechanical arm, but the first two forms of it don’t feel like an actual utility. And yes, there’s this weapon deconstruction mechanic that can alter the stats and animations for your weapon, but consistency and familiarity are the most valuable aspects when attempting to survive. All of these things hint at complexity and I’m willing to give them the chance to meaningfully impact my play experience, but it hasn’t coalesced so far and leaves me feeling perpetually disempowered.

Dragon’s Dogma 2: Dark Arisen
…And on the opposite side of that coin, we have Dragon’s Dogma. I was floored when I finally played the first game on Switch and worried that a sequel would never be lucrative enough to see release, let alone on Nintendo hardware. Lo and behold, Capcom decided to pull out the stops with supporting the Switch 2, so I have been blessed with this game.

I have heard the complaints about DD2’s difficulty, the size of its world map (people apparently think this is small?), and its opaque quest design and main narrative. But honestly, I’m having a blast. I have finally encountered the Trickster Vocation, which is the first of the bunch that makes me question overall application and whether or not I’d enjoy its play style, but I have played as a fighter and sorcerer and enjoyed both immensely. I am hoping to experiment with the mystic spearhand and warrior classes and maybe experiment with Thief and Magic Archer, though I don’t love playing a support-based class in this type of game all that much.

I love the world and its denizens and its hokey Middle English speech, and with a few exceptions have quite enjoyed the quest design and its obscure nature. I am sure that the central narrative will align with the original game and that this is likely an understandably “your mileage may vary” aspect of the game, but I’m also eagerly looking forward to the Dark Arisen expansion. I am simply taking the game at a leisurely thorough pace, exploring everything I can with no pressure. And to my earlier point, this game makes you feel like you can slay dragons, which is a very nice alternative to the Soulslike disempowerment fantasy.

Queen’s Domain
And perhaps as yet another pivot, I find the structure of Queen’s Domain a bit surprising. Much of what is said in the site’s review is true: the opening moments are a brutal difficulty check, and even when you come to terms with what to expect from the game’s combat and environments, there are plenty of moments where it feels like it is out to get you with nasty tricks. What is a bit more disappointing is that the game doesn’t feel much like it has consequential character building mechanics, as you’re never supposed to settle into specific weapon types and should be switching on the fly to tackle specific foes. At the same time, there are light experience and inventory mechanics, but these don’t feel like they allow for diversity in play style. Regardless, while I might drop Queen’s Domain from the roster of Role-camber games, it is still genuinely fun chock-full of personality, which I appreciate.
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Offline broodwars

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Re: Rolevember 2026: The Backlog of Time
« Reply #8 on: Yesterday at 07:31:10 AM »
Lies of P
I’ve put more time into this game than I expected this week, more out of stubborn persistence than anything. On first impression, Lies of P feels like an action game first and an RPG second, if only because it presents some very specific mechanics and expects you to play into them rather than build around them: the guard mechanic’s chip damage feels high from the get-go, and depending on your build, you might not actually get the chance to regain the chip damage health from a foe because they die before you can gain it back. Also, the perfect guard mechanic in combination with the somewhat useless dodge means the game highly incentivizes precise guards… which also means taking high amounts of damage if you fail. Essentially, I always feel as if I’m teetering on the brink of defeat in a way unlike Elden Ring, if only because the level design here is more deliberate and aware of your particular vulnerabilities while Elden Ring just feels like every enemy is over-juiced.

I don’t know if I like Lies of P just yet; I find the voice acting strangely sterile and I’ve yet to encounter a mechanic that feels compelling. Yes, you have to sharpen your blade using your mechanical arm. That feels novel but it rarely factors into engagements. Yes, you have this lying mechanic that may or may not reward you. I’m not looking forward to waiting to see the consequences of my “good” behavior at the end of the game. Yes, you have a mechanical arm, but the first two forms of it don’t feel like an actual utility. And yes, there’s this weapon deconstruction mechanic that can alter the stats and animations for your weapon, but consistency and familiarity are the most valuable aspects when attempting to survive. All of these things hint at complexity and I’m willing to give them the chance to meaningfully impact my play experience, but it hasn’t coalesced so far and leaves me feeling perpetually disempowered.

I can't speak for the current version of Lies of P, as I played the launch version and the devs substantially changed that game via patches after that, adding difficulty modes and completely rearranging the P Organ upgrades. Have you gotten far enough into the game to unlock the P Organ system, where you slot in Quartz to unlock perks and abilities?

Just to give you an idea of how much the game has changed since I played it, you used to have to use a quartz to unlock the ability to roll to quickly recover after being knocked down. The devs have since made that a default ability.

Regarding the "Lying" system, doing it continuously over the course of the game is mainly used to resolve quests and to obtain an exclusive weapon in the late game in the same room where you upgrade the P Organ. It also triggers a dramatic cosmetic change to P's character model. You want to lie anytime you can.

Regarding the weapon system, I never bothered taking weapons apart and reforming them into new combinations. It's a neat idea, but since my character was Dex-based I never found a good reason to do it. The best weapon scaling I found was with the default form of the weapons, and there are certain boss weapons with S Technique scaling that far outclassed anything I could put together.

Regarding the arm upgrades, just keep at it and be careful what you dump upgrade material into. You obtain multiple arm upgrades over the course of the game, and one of the later ones might strike your fancy. I did find the Puppet String you get early on to be immensely useful, since you can use it to reposition enemies and the final upgrade (which has P spider-man-ing up to an enemy and doing a heavy attack on them) is just flat out broken. In my first playthrough, though, I mainly used the upgrade that turned the arm into a gun.

And yes, this is a game about blocking. Aside from avoiding red attacks, you probably won't be using the dodge much. That said, the best way to avoid red attacks is to just not be in the area when the enemy does them, and the dodge will help you do that. It's there for when you aren't confident in your perfect block timing.

If you've unlocked it, I also recommend using the game's built-in NPC summoning system if you're struggling with the boss fights. I used it the entire game, and just having something to draw aggro can really make all the difference.
« Last Edit: Yesterday at 07:45:18 AM by broodwars »
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