Author Topic: Halo 2 on Nov. 15th  (Read 12930 times)

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Offline Shift Key

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RE:Halo 2 on Nov. 15th
« Reply #25 on: November 12, 2003, 06:54:35 PM »
I only played Halo multiplayer for about a half an hour before I grew bored of it. It was just going through the motions of other FPS only with an alien controller. That's why I consider it over-rated.

Although Half-Life 2 is looking more interesting every time I see it. And it should be out soon, being more mod-friendly and better online and LAN multiplayer components. Halo for PC was a let-down, but thats for another forum...

Quote

besides the fact you had to backtrack through the same areas avoiding incredibly annoying and repetitive enemies
But that's been happening in Metroid since the NES days. Why complain now? If its not your cup of tea, don't complain about it.

Offline Bill Aurion

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RE:Halo 2 on Nov. 15th
« Reply #26 on: November 12, 2003, 06:57:44 PM »
I was talking about Halo...

At least the backtracking in Metroid has a point...In Halo, it's like Bungie said, "**** it" halfway through development...
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Offline Shift Key

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RE:Halo 2 on Nov. 15th
« Reply #27 on: November 12, 2003, 07:09:43 PM »
Fair enough. I never tried single-player so I had no idea they were that lazy.
Sure, the levels were huge, but the textures were very simple. And the corridors? Don't get me started about the corridors...

Good to see we're on the same page, Bill

Offline ghostVi

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RE: Halo 2 on Nov. 15th
« Reply #28 on: November 13, 2003, 12:40:49 AM »
Don't know about Halo, but in MP backtracking is like watching a favourite movie a second time : you get to know more and more nice details, there's lots and lots of them and on my 3-th run on this game (+ the backtracking) it doesn't even come close to boring... just the opposite. Besides, the recent speed run was rather inspiring

Offline mouse_clicker

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RE:Halo 2 on Nov. 15th
« Reply #29 on: November 13, 2003, 02:26:43 AM »
What's fun about backtracking in Metroid Prime is that when you were in other parts of the world originally, you saw places you could go, but not until you got some upgrades. So once you got the upgrade that would allow you to go there, you get all excited and race back to go try it out.

And you guys really should play a bit more of Halo- I've played it through it several times in co-op and a good deal in single player.
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Offline AERO

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RE:Halo 2 on Nov. 15th
« Reply #30 on: November 13, 2003, 03:21:34 AM »
I guess some people don't seem to like, it. It sounds worse probably if you havent played it becuase it just sort of makes sense, for there to be a manufactured machine type alien enviroment for the places they inhabit.

As for multiplayer. I honestly don't play much with a second person but its got anything you could have asked for pre-xbox live launch.

Co-opperative play through all the missions. 10 or so maps. Several game types. 4 player split screen, and 16 player with 4 consoles connected. It ads up on paper.  

Offline Flames_of_chaos

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RE:Halo 2 on Nov. 15th
« Reply #31 on: November 15, 2003, 02:19:42 PM »
too much commitment to link the xboxen, the tvs, the wires, the controllers. and by commitment is by money or by friends who are willing to bring all of that
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Offline Joey

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RE: Halo 2 on Nov. 15th
« Reply #32 on: November 15, 2003, 04:36:13 PM »
It seems that we can put this rumor to rest because the 15th has come and will soon be gone.

Offline manunited4eva22

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RE:Halo 2 on Nov. 15th
« Reply #33 on: November 16, 2003, 02:01:34 PM »
Halo was fun and all, but I find all post Perfect Dark control systems intollerable.  FPS is meant for PC.

Offline Koopa Troopa

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RE: Halo 2 on Nov. 15th
« Reply #34 on: November 16, 2003, 02:22:14 PM »
Quote

And you guys really should play a bit more of Halo- I've played it through it several times in co-op and a good deal in single player.


Yeah, I've played through it a couple times as well (it stays fresh as a long as you have a new person to play with). I honestly didn't mind back-tracking, it was the stinking Flood that made me cringe. Trudging through Flood-heavy levels was painful
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Offline mouse_clicker

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RE:Halo 2 on Nov. 15th
« Reply #35 on: November 16, 2003, 02:54:42 PM »
I hated how uncreative the enemy design was- there were maybe 3 or 4 different kinds of Covenant, and then the Flood was basically organic versions of the same enemies. I hope Bungie gets more imaginative with the enemies in Halo 2.
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Offline GoldShadow1

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RE: Halo 2 on Nov. 15th
« Reply #36 on: November 16, 2003, 04:20:26 PM »
"But that's been happening in Metroid since the NES days. Why complain now? If its not your cup of tea, don't complain about it. "

Right!  So, any time a game has had a problem in the past we should definitely just ignore it.  After all, we've endured it this long, we can endure it another 15 or so years.

I'm not saying I hated the backtracking in MP - I actually didn't mind it that much.  But it was rather annoying.  A simple teleportation system like in Castlevania: Symphony of the Night would clear up this problem perfectly.

Offline Bill Aurion

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RE:Halo 2 on Nov. 15th
« Reply #37 on: November 16, 2003, 04:24:26 PM »
Which would simply defeat the purpose of the game...
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Offline PIAC

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RE: Halo 2 on Nov. 15th
« Reply #38 on: November 16, 2003, 06:49:06 PM »
yeah, you can't just blanketly lay rules on all video games, things work in some games of the same/similar genre and don't work in others, it's what keeps games different from each other, some games i don't mind backtracking (super metroid and metroid prime are two examples) especially if when backtracking you notice a secret or can reach a secret you wern't able to before (again, like metroid) and some games it's a total pain.

either way halo 2 isn't out yet

Offline Flames_of_chaos

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RE:Halo 2 on Nov. 15th
« Reply #39 on: November 23, 2003, 08:27:10 AM »
Sad news for Xbox 2 users is that bungie announched that theu dont want to make a Halo 3 cause they want to do other game projects.
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Offline MysticalMatt517

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RE: Halo 2 on Nov. 15th
« Reply #40 on: December 03, 2003, 10:21:04 PM »
I respect your opinons on Halo, but as a proud XBOX owner from day1 I have to disagree. On the contrary, I found HALO to be one of the most amazing games I have ever played. I certainly don't think that you can judge an entire game on just 30 minutes of multiplayer (did you even play through all the multi-player levels? They vary greatly as far as strategy and gameplay is concerned). Yes, HALO is level based, what's wrong with that? It's a good game and that's all that matters. I remember beating it for the first time... It was an amazing experience.

Granted, Halo didn't do anything revolutionary in any one part. It's power comes in that it took everything and did it exceptionally well. By the end of the game the whole became something much greater than the sum of it's parts - and that's about the best complement I can give any game. Doom & Quake introduced the world to revolutionary graphics with each new game in the series. Halo's graphics were the best of it's time when it was released. Half-Life showed the world that a FPS could have a compelling story line and took the genre beyond mindless violence. Halo had an epic sci-fi story with twists around every corner that kept you on the edge of your seat. AI has been a growing field in all video games since the beginning. Halo's AI, while not perfect, sometimes was so amazing that is was spooky. Nothing HALO did was new, but everything HALO did was of amazing quality. THAT is what made it an awesome game.

Was HALO overrated? Not a bit. To this day I still never grow tired of killing covenant scum. Do I fear that the expectations and hype of Halo 2 will kill it? Absolutely. If what's going on with Deux Ex: Invisible War is any indication then we need to turn down the hype-meter fast or we're going to destroy some amazing upcoming games.

BTW, I highly doubt that there will 'NEVER" be a Halo 3 simply because Bungie wants to do something else for a while. Game developers are allowed to deviate for a while then continue a series a few years later... My personal suspicion is that Bungie has an RPG of some sort simmering on the side burners somewhere ;-].  
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Offline manunited4eva22

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RE:Halo 2 on Nov. 15th
« Reply #41 on: December 04, 2003, 10:11:15 AM »
Halo is a sequel you know.. all they really did was build on that.

You want good FPS, I can only direct you to PC.  I mean come on, Halo was origonally a MACINTOSH game.  It would have been had Microsoft not bought Bungie.  But as in terms of halo as not being overrated, keep thinking that.  There are more than a few first person shooters on PC that have easily matched Halo, and at best gotten a 95%, not game of the year, not anything.  

Thats an opinion of course, but considering I have played every major FPS since Wolfenstein, and every major online FPS since DOOM, I think I would have atleast a very good idea.

Offline thecubedcanuck

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RE: Halo 2 on Nov. 15th
« Reply #42 on: December 04, 2003, 10:21:48 AM »
I personally will not play games on a PC, not ever. I hate keyboards with a passion. I much prefer console shooters, and I do think HALO is the best of them.
1 - HALO
2 - Perfect Dark
3 - Golden eye
4 - time splitters

IMO Prime is not a true FPS because you can move and turn at the same time.
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Offline Bloodworth

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RE: Halo 2 on Nov. 15th
« Reply #43 on: December 04, 2003, 05:42:46 PM »
Hey, there's way too much arguing over a two-year old game around here.
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Offline KDR_11k

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RE: Halo 2 on Nov. 15th
« Reply #44 on: December 05, 2003, 05:44:01 AM »
Just shows how popular the game still is, eh?

Offline manunited4eva22

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RE:Halo 2 on Nov. 15th
« Reply #45 on: December 05, 2003, 01:30:36 PM »
Because you can move and turn at the same time?  Huh?  Isn't that a staple of a well designed control system?

By the way, there are more than a few controllers that eliminate the keyboard for PC FPS.  

As for "never touching pc games" you miss out on very many well designed, technically impressive, and just fun games.  

Offline MysticalMatt517

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RE:Halo 2 on Nov. 15th
« Reply #46 on: December 05, 2003, 04:29:21 PM »
Quote

Originally posted by: manunited4eva22
Halo is a sequel you know.. all they really did was build on that.


A sequel to what??? Marathon? I'm not trying to be sarcastic, but I've not heard this. I would really like to know what game Halo is a sequel to. I know that Master Cheif has been evolving throughout a number of Bungie games to his present form today but as far as I know none of those games fall directly into the Halo universe.

I'm going to be honest and say that I shy away from PC games for a variety of reasons. I'm a Computer Programming student in my second year of college. Therefore, I spend a lot of time in front of my computer each day doing stuff that I HAVE to do. When I get done with everything else, I really don't feel like staying hunched over my keyboard for another two hours while I play a game. I much prefer to stretch out in my recliner and play.

Another reason I don't do much with computer games is because I like console controllers. I respect those who really like a keyboard and mouse, but I personally can't stand it. I've tried a number of PC controllers but I haven't found one that I like. They all feel cheap, hard to use, or just plain uncomfortable. I'm not saying that every PC controller out there is crap, but I am saying that I haven't found one that I like yet. I make it a point every time I stop by Best Buy or Circuit City to check out the ones on display and none of them feel as comfortable as the console controllers. Yes, even the original XBOX controller is better than most of the crap put out there for PC's.

The final reason I stay away from PC games is the upgrade headaches. I have a fairly high-end system that does what I need it to do. I don't feel like upgrading my system every 6 months just so I can play the latest games. Not only is it more trouble than it's worth, but I don't have the money to do it with. If I have my choice between paying buku bucks to upgrade my system so I can play DOOM 3 or buying 10 GameCube games, I'm better off to buy the 10 GameCube games. This is because of the cost to entertainment ratio. I'll get more entertianment for the money with a console than I will with my computer.

Granted, there are a few games I play on the computer just because they would never work on a console. I spent hours playing "Roller Coaster Tycoon" on my computer because I knew that even if they ever ported it to a console (which they did... the xbox) that it wouldn't be the same.

Anyway, sorry I went off on a rant there... It's just my opinion and why I do things the way I do. I respect your opinion in the way I hope you'll respect mine.  
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Offline KDR_11k

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RE: Halo 2 on Nov. 15th
« Reply #47 on: December 05, 2003, 08:31:15 PM »
Speaking of PC gamepads... Does anybody know a PC gamepad that has an analog stick as the main control? My Sidewinder's d-pad tends to make my thumb hurt after playing fast games like Megaman or Eternal Fighter Zero.

Offline manunited4eva22

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RE: Halo 2 on Nov. 15th
« Reply #48 on: December 06, 2003, 04:29:18 AM »
I know none of them fall exactly into halo universe, but I quite well remember some bungie guy saying that Halo was to be a sequel to one of their games.  For some reason Pathways sticks to my mind, but that doesn't sound right to me.

Offline MysticalMatt517

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RE:Halo 2 on Nov. 15th
« Reply #49 on: December 06, 2003, 04:02:40 PM »
Quote

Originally posted by: manunited4eva22
I know none of them fall exactly into halo universe, but I quite well remember some bungie guy saying that Halo was to be a sequel to one of their games.  For some reason Pathways sticks to my mind, but that doesn't sound right to me.


Um... ok... I don't think that's enough to classify HALO as nothing but a ho-hum rehash sequel as you seem to be implying.  Actually HALO went through a lot of different transitions before becoming what we see today. At one point it was also a tank sim. I suppose that makes HALO nothing more than an unimaginative regurgitation of the old Atari Tank game.  
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