Author Topic: "N5" design ideas  (Read 11366 times)

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RE: "N5" design ideas
« Reply #25 on: September 16, 2003, 10:26:48 PM »
sorry about that i accidently didnt choose what 2 quote
Hmmm.... !

Offline stef_22

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RE:"N5" design ideas
« Reply #26 on: November 05, 2003, 01:39:03 PM »
Well, you have some pretty crappy ideas...

Personally I like the cube and or shape idea... or something along those lines. As for the idea of the dvd and cd player. I'm alright with the cd player...but the dvd player. Nintendo already made it very clear that it is solely a video game machine, if you want a frickin dvd player go out and buy one. But then you would have to get rid of the small disk shape, which I also thikn they should keep so you can play old gamecube games. There is only one thing I ask for Nintendo to do...
STOP MAKING MARIO PARTY GAMES.
THERES 5, THATS ENOUGH.
I hope they hear that.
Also I think it would be wise to introduce some new video games characters, along the line of Banjo Tooie and Kazooie for the N64. Either that or make an rpg based mario game and an adventure game while using alot more of the Nintendo characters, such as kamik, and you know make the role of toad more important and also introducing daisy or something. You never know. Just a few points.

Offline The Omen

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RE:"N5" design ideas
« Reply #27 on: November 06, 2003, 06:54:54 PM »
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im with the first dude, let it double as a bong. you would sell so many of them. you know how many people would want to smoke crack and play games at the same time.


Crack heads wouldn't be able to afford a game.  Plus, they'd trade the system in for more crack.

"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Mannypon

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RE: "N5" design ideas
« Reply #28 on: November 07, 2003, 02:11:11 AM »
if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller.  You can turn the system on, off and reset it right from the back of the game controller.  Whenever you lose or somethin you can quickly reset the game without havin to get up lol.

Offline The Omen

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RE:"N5" design ideas
« Reply #29 on: November 07, 2003, 06:31:07 AM »
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if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller. You can turn the system on, off and reset it right from the back of the game controller. Whenever you lose or somethin you can quickly reset the game without havin to get up lol.


I would agree except it might fill up the controller too much.  I guess you could hide them underneath, maybe have a lock function so you dont hit them accidentily.   The N64 was able to reset from the controller.  You had to push 3 separate buttons i think .   But i would go for it on the N5.  
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline ultrafamicom

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RE: "N5" design ideas
« Reply #30 on: November 14, 2003, 01:04:54 PM »
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An idea I also posted in another thread:

What would we call it if Cray* made it a scalable system, i.e. you can plug together multiple N5s and multiply the device's power that way? Imagine a console retailing at like EUR70 which supports only one player but you can plug 'em together to get multiplayer, with each player having a full machine to handle their input and graphics. Or plugging more of them together to play more demanding games. You could even sell it in 1, 2 and 4-packs!

*: According to a rumor N works with IBM and Cray.

Now think about that.


I love that idea, its one that I've thought of myself many times.

Silicon Graphics did this sort of thing with their highend visualization systems like Onyx2 RealityEngine and InfiniteReality, and the upcoming Onyx4 UltimateVision which btw, will use ATI graphics, as will the N5.

combinding graphics power by connecting 2,3 or 4 (or more) N5s would be an awesome way of beating Xbox2 and PS3.  well, of course those consoles could technically have similar capabilities.....  ahhh I wish that could happen




Offline Avinash_Tyagi

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RE:"N5" design ideas
« Reply #31 on: November 14, 2003, 01:28:42 PM »
This is starting to turn into that Onion story about the PS12.



I just want a Mario game at launch, backwards compatibility with GCN, good graphics, I don't care nor want DVD playback since I already have 5 DVD players in my house and it will raise the price of the system, nor do I care for Online since I don't have broadband, though toss it in just to keep the people who want it quiet as long as it doesn't make the system too expensive, liked WW so I don't care if its Cel-shaded or Realistic Zelda, a hard drive would be nice as long as it doesn't make the system too expensive.  Integrated Wavebirds are nice as long as the price doesn't go up.  Connectivity and GBA playability out of the Box would be nice as long as it doesn't raise the price.

And Finally I want it debut as close to $200 dollars as possible, less than 200 would be great but no more than 200.

RE:"N5" design ideas
« Reply #32 on: November 14, 2003, 04:22:06 PM »
Please tell me you guys aren't asking for a remote just to turn on the Gamecube, that just cranks up the price like $5 more...

Offline rogue_gamecube

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RE:"N5" design ideas
« Reply #33 on: December 06, 2003, 02:17:34 PM »
Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use? THE GAME CONTROLLER! Don't want the DVD player, everyone already has one and if they don't it costs $50, and that includes MP3 playing as well. Cheaper to buy it that way than the other, afterall, to buy a 'cube and dvd player now is CHEAPER than getting either the PS2 or Xbox, let along buying their controllers to begin to USE the DVD function. Oh, and some super smart boy said Nintendo is 3rd in the console race. I'd personally like to smack their face with an Xbox. Nintendo is ahead of MS, despite MS' money spending and loss per console.

Now, the N5 should have 4 controller slots, no more. Also, there should be a hard drive and some simple portable storage medium to handle at least one game save. Wireless controllers standard. I really don't know whether they should switch to a standard DVD medium or stick with the mini disc they have now, pirating becomes a major factor. I like the idea of the Cray computers technology, but I don't think it would fly. Maybe if you incorporated two systems to make 4-player possible, but one per person is getting steap. I think that would work very well, a 2-person per system, since most people have at least one friend out of 3 that will likely purchase said console as well. If Ninty priced them at $100 a shot, then it would spread the cost out AND be the cheapest launch prices EVER. I AM GENIUS!
N5 is going to go #1.
PS3? Time to eat second.
XboxNext? Keep clawing at the bottom...
PSP? Don't make me...*laughs uncontrollably*... oops, made me laugh.
GBA2? You're playing it already, its called the Gamecube. How you like them apples, eh Sony?

Offline manunited4eva22

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RE: "N5" design ideas
« Reply #34 on: December 06, 2003, 02:42:31 PM »
Working with ibm AND cray?  Ya right, IBM and Cray have been cut throat in competing with each other for quite some time.

Offline The Omen

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RE:"N5" design ideas
« Reply #35 on: December 06, 2003, 03:09:45 PM »
Quote

Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use?


I didn't want a remote to 'restart, genius, i wanted it to turn the system on/off.  Having it on the controller is fine as well, but it should at least have it.  And guess what else?  I have a remote for....my DVD player, my stereo, TV ,and VCR! Now that you helped me see the light, i will trash them all, thank you so much!
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline rogue_gamecube

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RE:"N5" design ideas
« Reply #36 on: December 06, 2003, 03:55:27 PM »
I especially love how you neglected to mention that I suggested using the GAME CONTROLLER! It does everything you want except turn the system on or off. Holding a certain set of buttons resets the system, dumbass. If it really bothers you, then why not suggest a set of buttons to press to turn off the system? You won't be able to turn it back on, the game controller won't be powered, but if you turned it off, the only reason to would be to either change a game or stop playing period. Anyways, I think the best solution is to keep the on/off button for the system on the front, makes it easier for people who fit these things in very tight spaces. And, honestly, how far away ARE you from your system when you play? This is more senseless bitching than something productive. Suggest something meaningful for a change...
N5 is going to go #1.
PS3? Time to eat second.
XboxNext? Keep clawing at the bottom...
PSP? Don't make me...*laughs uncontrollably*... oops, made me laugh.
GBA2? You're playing it already, its called the Gamecube. How you like them apples, eh Sony?

Offline ib2kool4u912

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RE: "N5" design ideas
« Reply #37 on: December 06, 2003, 05:03:41 PM »
I have wanted a remote to turn the system off/on ever since i got my Wavebird. I didn't care about a remote when i was stuck playing six feet from the system with a corded controller. Not so much to turn it on, but sometimes im playing a game right before i go to bed and when im done i don't feel like getting up to turn it off. Another thing that i think would be cool to have in the next system would be a three disk changer so you wouldnt have to get up to change the games (you could change them with the remote that comes with it), as long as it won't make the system huge. I call it the Nintendo Extreme Laziness (Lazyness?). Once you sit down u never have to get up again.

I also want a built in  broadband adapter not so much for online but for LAN. i really don't no if me and one of my friends are willing to pay at least $70 just to connect our Gamecubes.

And of course it NEEDS a built in waffle iron. No other system would be able to compete. A good lauch game would be like a step-by-step guide on how to make waffles and also included would be a waffle cookbook. A good way to faze a waffle iron in as part of a video game system would be for nintendo to release a waffle iron add-on for the gamecube. Who wouldn't want a waffle iron?

Originally posted by: Ian Sane
"But if that extra slot under the gamecube isn't for a hard drive then what the hell is it for?"

The Gamecube waffle iron.

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Offline The Omen

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RE:"N5" design ideas
« Reply #38 on: December 06, 2003, 06:00:09 PM »
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I especially love how you neglected to mention that I suggested using the GAME CONTROLLER!

WTF are you talking about?  I suggested the controller idea 50 posts ago..  why dont you read up on this thread before acting like a moron?
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If it really bothers you, then why not suggest a set of buttons to press to turn off the system?


Can you read this?
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Having it on the controller is fine as well, but it should at least have it.
 Thats called a suggestion for the on/off on the controller.

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It does everything you want except turn the system on or off. Holding a certain set of buttons resets the system, dumbass.

I know it resets, but i made it plain and simple to you-i wanted to be able to turn the system on/off, once again you dont seem to follow.

Quote

This is more senseless bitching than something productive. Suggest something meaningful for a change...


Its called suggestions.  Whos bitching?  Maybe if you took the time to read my, and everyone elses actual suggestions when this thread started , you'd have more credibility.  


I cant see why you could think a remote is ridiculous for a video game system, but okay for a TV ,dvd player and a stereo.    
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline rogue_gamecube

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RE:"N5" design ideas
« Reply #39 on: December 06, 2003, 08:33:26 PM »
*sigh* ...here we go. You suggested putting the on/off button on the controller as a SEPERATE button. What I suggested was using a different button configuration for turning off the console instead of reseting. You obviously are not understanding what I am trying to say, so now with the quotes...

Quote

Originally posted by: The Omen
Quote

Ugh, foolish idea. Remote control? You have to get up and put the game in, WOW, and hit a button to start it Guess what else? Most games already have restart options etc. It does not take too long to get to the menu screen in any game, anyone who argues for this controller is very VERY lazy. You know what you use?


I didn't want a remote to 'restart, genius, i wanted it to turn the system on/off.  Having it on the controller is fine as well, but it should at least have it.  And guess what else?  I have a remote for....my DVD player, my stereo, TV ,and VCR! Now that you helped me see the light, i will trash them all, thank you so much!


You neglected to mention that I said that you should use a game controller. Look back to the original quote, you'll see what I mean. That way you do not need another controller, such as a TV remote look-alike. And when you start quoting, plz say who quoted them because those quotes are not just mine, but yours as well. It comes across like they are all mine, so clear it up.

Now, remotes for dvd, TV, etc. are needed because you don't already have one to begin with. This is where gaming makes things easier. You already have the game controller. The Gamecube's controller already has a button configuration to reset it, there should be no problem to make another configuration to turn it off, as I said just above in this post. Look at it this way, if you want to turn it on you usually have to put a game in there. There are very few times that the game already in there is what you want to play, I know I can't remember what I leave in there half the time anyways. Thereby, you always have to make one trip to the console to play said game. Then you can sit down and play, the reset button configuration makes things even easier too. Now, if you want to play a different game, you have to go over and switch it, there are not going to be any disc changers ever, the time of digital media has at the least 5 years left in it. But that's another story. If you want to simply leave and not bother to get up off your but and turn it off the right way, this is where you could have a new button configuration to turn it on/off instead of another button. This will work very well since Wavebirds already have batteries in them, said extra function would not hurt it at all, and no other button would be needed. I can't explain this any more lamen than that. If you still don't understand, I recommend you take English. This is the last time I'm going to try and explain this to you.  
N5 is going to go #1.
PS3? Time to eat second.
XboxNext? Keep clawing at the bottom...
PSP? Don't make me...*laughs uncontrollably*... oops, made me laugh.
GBA2? You're playing it already, its called the Gamecube. How you like them apples, eh Sony?

Offline KDR_11k

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RE: "N5" design ideas
« Reply #40 on: December 06, 2003, 09:14:41 PM »
Eeek, I hate remotes. I hard-off any device except for my stereo which has no power switch. I wish the damn TV would power up in AV mode instead of some randomly chosen channel and I wish the stereo would go into aux mode right away. After all, it's just a pair of speakers that plays my PC's sounds and can receive unintelligent signals in the FM range. Why do manufacturers always seem to think the main purpose of these devices is to receive stupidity? I say kill off MFDs and give me the stuff I want! In other words: No remote or DVD for N5, please!

Offline The Omen

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RE:"N5" design ideas
« Reply #41 on: December 07, 2003, 03:49:38 AM »
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Fri November 07, 2003 12:31 PM  



Quote

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if they want to implement the control idea to turn your n5 on and off, they might as well just have it as buttons on the back of the game controller. You can turn the system on, off and reset it right from the back of the game controller. Whenever you lose or somethin you can quickly reset the game without havin to get up lol.
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I would agree except it might fill up the controller too much. I guess you could hide them underneath, maybe have a lock function so you dont hit them accidentily. The N64 was able to reset from the controller. You had to push 3 separate buttons i think . But i would go for it on the N5.


You see that idea has already been tossed out there, rogue GC, so why dont you get up to date?  It may not be one button, but the idea has been mentioned several times already.  

"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline nemo_83

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RE:"N5" design ideas
« Reply #42 on: December 08, 2003, 06:28:08 PM »
It should be like the PS3 fake waffle iron pic.  Silver casing and black in the front with controller ports, a harddisk slot, power/reset/eject buttons, and a game disk slit like a car cd player.  It should be round in the front and basically flat and rectangular in body shape, but able to stand both horizontal and vertical.

If not this then I would prefer a more organic shape like the N64.  
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Offline Procession

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RE: "N5" design ideas
« Reply #43 on: December 11, 2003, 12:28:21 AM »
I think they should hire Jonathon Ives. G5, iMac G4 = amazing, sexy, beautiful. To describe his Apple work, there simply aren't enough superlatives in the world.

Offline Termin8Anakin

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RE: "N5" design ideas
« Reply #44 on: December 11, 2003, 02:19:51 AM »
I totally agree with Procession.
I don't know anout you guys, but when i saw the design for the G5 (both inside and outside), i was in love.

Anyway, i think the ideas that were posed in the infamous Nexus mock-up were good. The N5 needs to be smaller than that of course.
4 controller port receivers (wireless as standard), 4 GBA2 wireless receivers, and 4 USB ports for the memory card (those USB memory sticks are getting to be quite popular, so Nintendo should make one of their own, with greather capapcity), and perhaps keyboard and mouse.
The medium should be DVD, with the same (but more advanced) anti-piracy encyrption as the GC mini-DVDs.
Under the console should be the ports for any future add ons, like modems (which should be ready at launch, if not within the first year).
The DVD drive shouldn't be a slide-out sorta deal like on PCs, the PS2 and XBox. Have some cool lid design where you push the button and the lid slides to the side or something (have a look at those modern CD players in shops).

All in all, make the console as wireless, sleek and modern as possible. IT doesn't have to fit in with other entertainment devices. The console should be a design of it's own. It should stand out i.e. turn heads.
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