Author Topic: "N5" Controller.  (Read 12175 times)

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Offline Mylilpurplebox

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"N5" Controller.
« on: August 05, 2003, 03:39:08 PM »
 I want to know what you guys are thinking about the next generation controller....I know some of you have talked about it a little but not in much depth.  Should it be exactly the same? Completley different? Or somewhere in between.  What do you guys think?

Offline Bill Aurion

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RE:"N5" Controller.
« Reply #1 on: August 05, 2003, 03:47:00 PM »
The only thing that should be changed is the "Z" button.  Hopefully Ninty will have it put on the grips.
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Offline Darc Requiem

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RE:"N5" Controller.
« Reply #2 on: August 05, 2003, 04:48:35 PM »
Give me the N64 controller with dual analog sticks and bigger c-buttons and I'll be in heaven. The GC controller is nice but it lacks buttons and is smallish, the hate the PS2 controller, I that the Controller type-S, I actually like the original X-box controller better. I have big hands the PS2, Controller S, and GC controllers are all a little on the small side for my tastes. Although I have to give it Nintendo, despite its size the GC controller is still very comfortable to hold. I love the N64 controller....bring it back LOL

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Offline HiTmaN

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RE:"N5" Controller.
« Reply #3 on: August 05, 2003, 04:49:47 PM »
I'm hoping more like a Dreamcast Controller, that was perfect everything in place.
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Offline NintendosFinest

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RE: "N5" Controller.
« Reply #4 on: August 05, 2003, 07:40:45 PM »
They just need to change the button layout, and the Z button.
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Offline joeamis

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RE:"N5" Controller.
« Reply #5 on: August 05, 2003, 08:33:19 PM »
button layout is perfect, the z trigger needs to be bigger, and they need to create a z trigger on the left side too.

also make the C stick the same analog controller as the analog stick, which would also save lots of money.

and finally make the D-pad bigger, it's way too small
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Offline Bill Aurion

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RE:"N5" Controller.
« Reply #6 on: August 05, 2003, 08:47:46 PM »
1) Tastes sure are different...Though Darc loves the N64 controller, to me it feels like holding a brick now that I'm used to the GC controller ^_^

2) The GC controller has a tiny D-pad for the very same reason of saving a little money...They use the GBA d-pad
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Offline joeamis

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RE:"N5" Controller.
« Reply #7 on: August 05, 2003, 08:53:45 PM »
I know and I don't like that they did that.

why not make both analog sticks the same to save money instead
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Offline KDR_11k

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RE: "N5" Controller.
« Reply #8 on: August 06, 2003, 04:07:51 AM »
Add an assembly that allows exchange of the dpad and controlstick's position. I've used an N64 controller only once, but the middle grip was pretty badly placed and this solution should never again be used. Do not make the dpad the default control like the PS has, that is just idiotic in the age of 3d. Sure, it's good for fighting games, but what about the rest? Analog controls are a lot better for most games (hell, even some GBA games could have used it!)

[OT]IMO the current concept of fight controls is obsolete anyway. In SSBM you could just control by "intention" (i.e. upward attack = up+attack, forward attack = forward+attack), while in other games you have to use 10+ button sequences to do certain manoeuvres. I prefer the philosophy that a special isn't a super powerful move, but a move with a special purpose (e.g. attacking a large area below you).[/OT]

Offline Grey Ninja

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RE: "N5" Controller.
« Reply #9 on: August 06, 2003, 06:15:42 AM »
Do something new and innovative that blows the competition out of the water, once again.    That's all I ask.
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Offline DRJ

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RE:"N5" Controller.
« Reply #10 on: August 06, 2003, 08:28:15 AM »
Put the Z button next to the x and y buttons in an arch formation above the A and B.
Add two trigger buttons under the grips like on DC or XBox.

For the wireless verion make it have rumble features and be rechargable.

I really like the GCN controller, it is may favorite out of every other system ever. I just dont like Z, it is a pain in the ass to use.

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Offline joeamis

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RE:"N5" Controller.
« Reply #11 on: August 06, 2003, 03:47:46 PM »
Quote

Originally posted by: KDR_11k
Add an assembly that allows exchange of the dpad and controlstick's position.
I prefer the philosophy that a special isn't a super powerful move, but a move with a special purpose (e.g. attacking a large area below you).[/OT]


the ability to exchange the dpad and  analog stick would make it very expensive, and make it prone to breaking easily.

special= super powerful is what makes them different from regular attacks, and worth using.
they already have special= special purpose, ex. throws get opponent away from you when theyre super close, projectiles let you attack when they're far away.
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Offline nemo_83

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RE:"N5" Controller.
« Reply #12 on: August 06, 2003, 09:04:49 PM »
Make B, X, and Y more like pieces of one button around the outside for easier and quicker button mashing.  that means all would be like ovals or beans.  Readjust the shoulder buttons so that we can comfortably be able to use the analog triggers and the digital triggers.  Triggers with an S you got that Nintendo?  The dpad should not be purposely made handicaped.  Give us a real dpad.  The joysticks should have clicking.  They should BOTH have tops on the analog sticks.  No yellow nipples on anymore controllers.  The tops of hte joysticks should have dips so the thumb never slips.  Keep the angles around the sticks for control.  Keep at least one function/pause button.  Maybe even a mouse wheel for easy scrolling.  Also a microphone built in.  It should fit the hands like the Cube controller.  And last the most important new aspect to me is built in tilt technology that makes the controller like a thrid joystick.

Or just take everything I just said and slap it on two wireless joysticks with tilt technologies in them.  I dream of being able to play one hand again.  Like on the N64.

/V....I can see the add now.  An N that has a V higlighted on top of the second two lines in a N.  So it is like seeing NV overlaping.  Now that would be very sleek and cool.
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Offline HereticPB

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RE: "N5" Controller.
« Reply #13 on: August 06, 2003, 11:44:49 PM »
The GC controller is fine. No change really needed. Only as multiples of people have said arrange the Z button. And No we don't need another z button to copy Sony.

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Offline ThePerm

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RE:"N5" Controller.
« Reply #14 on: August 07, 2003, 07:26:07 AM »
the controller is great how it is...but with a few modifications it could be greater. The only thing i ask for is two triggers at the bottom,. you could make the bottoms of the place where they have the dpad and c stick slanted and put buttons on that. Other things that would be cool. A bigger d-pad, pressable joysticks(like ps2s L3, R3), and a complement to the z button would be nice. Perhaps make the z-button more like the n64 L,R buttons.
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Offline Ian Sane

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RE: "N5" Controller.
« Reply #15 on: August 07, 2003, 07:31:16 AM »
"The GC controller has a tiny D-pad for the very same reason of saving a little money...They use the GBA d-pad"

What pisses me off the most about their choice to do that is that they ended up changing their GBA model and thus changing the D-pad.  Thus there is no real good reason to have the crappy D-pad on the Cube when they have a different one for the GBA SP.

Here's my suggestion for Nintendo when they make their next controller: design it for EVERYONE instead of just themselves.  Both the N64 and Gamecube controllers worked perfectly for Nintendo's own games but had some big problems for third party ones.  Other developers use the controller too so designing something solely with Mario and Zelda in mind isn't a good idea.  Therefore everything should be very generic so no fancy button arrangement and nothing should be just thrown on (Z button, D-pad).  As much as I don't care for the PS2 controller it has a very flexible design that works well with most games.  Nintendo should basically take the PS2 controller, swap the D-pad and left analog stick, give it the SNES D-pad, and give the buttons letter values instead of shapes.  Essentially they should make another SNES controller but with modern refinements.

Offline KDR_11k

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RE: "N5" Controller.
« Reply #16 on: August 07, 2003, 08:53:20 AM »
The current button layout is designed for guidance, I think. On PS2, all four face buttons are equal and it's unpredictable which button the user presses first, while the A and B button on the GC controller are easily identifiable as primary and secondary button and the Z one as "for special purpose only".
And I doubt a button under C and D would be good to use. It'll more likely get in the way. I have a 3rd party pad which has just minor alterations to this area and feels uncomfortable because of that.

BTW, what games (except Capcom fighting games) don't work with the current layout?

Offline Ian Sane

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RE: "N5" Controller.
« Reply #17 on: August 07, 2003, 09:34:05 AM »
"BTW, what games (except Capcom fighting games) don't work with the current layout?"

Well aside from fighting games I can't really think of any but it's still one type of game and I can't think of any games that don't worth with the standard four button SNES approach.  If one design works on everything but one genre and the other design works with ALL genres then you should go with the second design.

Offline Grey Ninja

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RE: "N5" Controller.
« Reply #18 on: August 07, 2003, 09:36:03 AM »
Quote

Here's my suggestion for Nintendo when they make their next controller: design it for EVERYONE instead of just themselves. Both the N64 and Gamecube controllers worked perfectly for Nintendo's own games but had some big problems for third party ones. Other developers use the controller too so designing something solely with Mario and Zelda in mind isn't a good idea.


Heh.  It strikes me as strange that you seem to think that a controller is only good with 1st party games.    I think that a console should be designed with general purpose in mind (as the GCN is), and developers should actually build their games to fit the console, rather than expect the console to be designed to fit them.

Soul Calibur II works awesome with the GCN controller.

Capcom vs SNK doesn't.

Mario does!

Sonic doesn't.

Metroid Prime does!

Medal of Honor doesn't.

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Offline Ian Sane

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RE: "N5" Controller.
« Reply #19 on: August 07, 2003, 09:45:48 AM »
"I think that a console should be designed with general purpose in mind (as the GCN is), and developers should actually build their games to fit the console, rather than expect the console to be designed to fit them."

Yeah but realistically you can't do that when you're not the market leader.  If you're the struggling third place console maker you have to be just a little more accomodating to third parties so telling them to use your wacky design isn't as good of an idea as going with something they're going to be familiar with.  When you're not number one your console isn't going to get as many exclusive games so you might as well make it reasonably port friendly.  I'm just saying that such a design would be more developer friendly and thus more user friendly.

Offline Grey Ninja

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RE: "N5" Controller.
« Reply #20 on: August 07, 2003, 10:11:33 AM »
The GCN controller ISNT a wacky idea though.  It's an upgrade from the SNES design, the same as the PS2.  I really fail to see any problems with it myself.  It's got enough buttons, a D-Pad and two analog sticks that are perfect for their common use in a 3D game which is camera control.  In a 2D game, it can work just as the SNES controller did, without the C-Stick or the left stick.  I find the D-Pad comfortable and easy to use.

There's not a single game or genre that can't accomodate the GCN controller.
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Offline Ian Sane

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RE: "N5" Controller.
« Reply #21 on: August 07, 2003, 10:49:29 AM »
Grey if you find the GC D-pad comfortable you are either nuts or have very small thumbs.  Man that thing just sucks.  I still like the Gamecube controller more than the other two but to say that there aren't any problems with it whatsoever is crazy.  There's always room for improvement.

Offline vudu

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RE: "N5" Controller.
« Reply #22 on: August 07, 2003, 10:55:04 AM »
only problems i've ever had with the gcn controller is with timesplitters 2.  i have a really hard switching weapons and zooming using the d-pad.  i'll be using my sniper rifer to zoom in on the head of an unsuspecting victim and suddenly i'll be armed with the temporal uplink.  doh!
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Offline The Omen

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RE:"N5" Controller.
« Reply #23 on: August 07, 2003, 08:50:59 PM »
I have rather bulbous hands and find the d-pad perfectly exceptable.  I think this is another case of' the grass is always greener'.  This GC controller is almost perfect in my eyes...yeah, the Z button is cumbersome, but not after 2 years of using the thing.  My index finger is primed to hit it at a seconds notice.  I think fully customizable controls for all games would alieve these 'problems'.
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Offline ThePerm

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RE:"N5" Controller.
« Reply #24 on: August 07, 2003, 10:38:59 PM »
picking up my controlelr my idea seems very confortable..they dont have to be slanted either..they could just be flat onto the libs...i figure theyd be good for switchign weopons...
or pinball games.
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