Author Topic: LOST REAVER (used to be called Project Treasure) MEGA THREAD  (Read 19672 times)

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Offline ShyGuy

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #25 on: March 03, 2016, 11:28:31 PM »
I think it will be fun, ready to try the beta.

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #26 on: March 05, 2016, 02:43:17 AM »
Can you create rooms/invite friends? I'd sink some time into this if anyone was up to play.
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Offline Enner

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #27 on: March 06, 2016, 02:44:29 AM »
Assuming Bandai Namco has a handle on the Nintendo Network to work some sense out of it, I don't see why not.

It's vital that it has that functionality since I doubt this game will last past a hot week. Okay, maybe two hot weeks.

https://www.youtube.com/watch?v=TBYKLxI-XqI
The 3rd JPN promotional video.

Nice to see that there's updates. Though, I fear that this game only has these 2-3 bosses and environments.

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #28 on: March 06, 2016, 09:59:18 AM »
You can get bosses 4-6 for the low price of 9.99!
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Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #29 on: March 07, 2016, 12:55:35 PM »
Apparently, Lost Reavers is receiving future updates. Japan will be getting new weapons, gear, and a new dungeon soon. If it keeps getting played, it will likely receive more. More variety is a good thing.
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Offline Stratos

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #30 on: March 13, 2016, 01:18:56 AM »
You can get bosses 4-6 for the low price of 9.99!


I would gladly spend that than get worked over with a bunch of silly micro transactions.


You can count me in for the game.
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Offline Enner

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #31 on: March 30, 2016, 11:47:21 PM »
https://www.youtube.com/watch?v=uyUHLwnxq9Q

Bandai Namco JP are putting out an explanation video series hosted by (I assume) one of the voice actresses in the game. It's cute and looks cheaply produced. Fits the game.

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #32 on: March 31, 2016, 12:17:03 AM »
I wouldn't necessarily say the game is cute, but cheaply produced? Hell yeah.

I am actually eagerly anticipating this game. It just looks like crazy, stupid fun.
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Offline TOPHATANT123

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #33 on: April 14, 2016, 10:37:59 AM »
Today is the first day of the beta.

Offline Soren

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #34 on: April 14, 2016, 12:05:49 PM »
I'll try and hop on later tonight to see what it's like.
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Offline Enner

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #35 on: April 14, 2016, 07:30:35 PM »
Thanks for the tip. I didn't see any thing about the release on Twitter or the Beta Launch trailer on Nintendo's Youtube page. Inauspicious, to say the least.

Offline Enner

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #36 on: April 15, 2016, 12:01:56 AM »
Short version: Yep, garbage.

Not the funny kind either. The melee and shooting combat do not feel good or fun at all. I spent most of my time with Victoria who wields two different pistols. She seems to be designed for an accurate player. I would like to get more head shots against the zombies, mummies, and skeletons of this game, but the controls are sloppy. More critically, there is a weird delay and disconnect with aiming and bullet travel that feels pretty bad. The melee combat fares a bit better in that it's merely boring at the start. Maybe there's some interesting combo strings in later experience levels for the melee focused characters.

As for the free-to-start shortcomings, the free currency gain is glacially slow. The laboratory menu brings up three items with a countdown timer. With in that time, you must use analyzers to decrypt the loot. The rare drop requires 4000 points of decryption. A standard analyzer gives me 2-8 points. I have only gained 10 in my few hours of play and those were free.

This game is such a weird, exclusive thing that I will stick with it to see how it shakes out. I'm just warning those who are not so curious: I think this is a bad game.

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #37 on: April 15, 2016, 12:41:05 AM »
That's a bit harsh! I think the game is slow to start, but there's tons of neat little details to be found throughout. The skill screen is suitably massive, and the neat reset item is sure to encourage different builds. The shooting is weird but there are tons of control options to make it buttery smooth. Unlocking weapons isn't that bad (I used six decoder keys and ended up getting an item), and of course, the missions become more interesting (read: difficult and full of enemies) once you move into the next tier. Also, it's unfortunate that half of the characters rely so heavily on ranged weaponry, since the melee combat is really much more interesting.

I think there's still plenty of neat stuff to find, though I haven't quite gotten the grasp of it all. Sure, it's a timesink, and there doesn't seem to be any friend-related matchmaking (I sue hope that changes with the full release), but it is stupid and fun.


EDIT: Yeeeeah, this game doesn't give a good first impression, but once you hit level 5 and start obtaining key cards and running the more complex dungeons, the tension amps up a lot and the game becomes really fun. The first boss battle is INSANE! Atop that, there's chances that you'll encounter minibosses that will drop extra loot as well. I could definitely see myself getting really lost in this game.
« Last Edit: April 15, 2016, 02:59:47 AM by Evan_B »
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Offline Stratos

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #38 on: April 15, 2016, 02:46:21 AM »
Sounds like typical F2P fare. But I'll still give of a shot this weekend.
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Offline Soren

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #39 on: April 15, 2016, 08:38:58 AM »
The game makes a terrible first impression. The graphics are extremely subpar and the combat is repetitive as hell in the early levels. Leveling up is slow at first which makes the game worse as you're just going through the same dungeon with very minor variations. With 4 players it's an absolute cakewalk to the point where we were completing missions in less than 3 minutes. Add in the load times and the time you spend trying to find a room and it makes for a not very good game.


After hitting level 10 I finally got a 2 star dungeon and aside from pitting you with more enemies the dungeon is exactly the same pattern. Clear an obstacle, destroy the generators, decrypt the thing, get the relic and go through some kill rooms. There's very little replay value here.
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Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #40 on: April 15, 2016, 02:37:39 PM »
Get to level 15! Then you can reconsider the dungeon length and repetition.
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Offline ShyGuy

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #41 on: April 19, 2016, 11:13:27 PM »
Tried, it's... not amazing so far. The levels seem super easy so far. Level design is basic. I may keep playing to level 15, to see if it gets better.

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #42 on: April 19, 2016, 11:38:10 PM »
IT DOES!

I'll be posting impressions pretty soon, once I hit level 20 and open up the third tier maps. But I have become quite obsessed with soloing/rerunning the old dungeons for collectibles- there are materials you can gather in each stage that, once you complete a full set, unlock either a special weapon/outfit or consumable items for the workshop/weapon exchange.

You kinda have to be a raid-running sort of person to really get in the game, though. Oh, and the bosses are IN. SANE.
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Offline ShyGuy

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #43 on: April 19, 2016, 11:49:55 PM »
wait, how do you solo?

Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #44 on: April 20, 2016, 12:00:12 AM »
Make a room and play a mission by yourself. There's even a room label for solo play.
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Offline Stratos

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #45 on: April 20, 2016, 12:23:40 AM »
Anyone want to play together sometime? Random fights aren't as fun as playing with friends.
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Offline Evan_B

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #46 on: April 20, 2016, 12:34:44 AM »
I usually play after making my comic strips, but let me know when you're planning to get on and I'll be there.
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Offline ShyGuy

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #47 on: May 03, 2016, 10:34:18 PM »
The Beta is over and the full game is here. Doesn't seem much different.



Offline TOPHATANT123

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #48 on: May 11, 2016, 02:48:15 PM »



Offline TOPHATANT123

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Re: LOST REAVER (used to be called Project Treasure) MEGA THREAD
« Reply #49 on: June 22, 2016, 09:03:55 AM »

I saw this trailer pop up for Lost Reavers 2.0, it contains a new stage, new enemies, a new boss and some bug fixes. Looks like this update has been out since 1st June... so whoops totally flew under the radar! There is also a "ranked defense battle" special event that runs from 15th-29th June.

Previously when I tried playing it there was a 3/4 chance whenever I tried to join a lobby I'd get a connection error, so I didn't make a whole lot of progress. However I respect your opinion Evan just enough that I might give it another shot.