Author Topic: Super Mario 3D World Suffers Low Sales in Japan  (Read 10920 times)

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Offline smallsharkbigbite

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Re: Super Mario 3D World Suffers Low Sales in Japan
« Reply #25 on: November 29, 2013, 09:47:55 PM »
Why can't the assumption be that 2D Mario is awesome, 3D Mario is awesome, so a hybrid Mario would be awesome.  I'm sure we could argue whether 3D Mario is more complex, but platforming is platforming.  No Mario has ever been as complex as 80% of the games released now-a-days. 


Plus, I don't know what you are looking for anymore.  They release a hybrid Mario that many people love and gets almost all 9-10 reviews and you say they dumb it down.  If they'd have released a direct sequel to M64 you would say they've ran out of ideas and just release the same old crap you played years ago.  What would make you happy?  A gory FPS like everyone else comes out with?  If you know someone with a Wii U try the game before you dismiss it. 


M64 was amazing and worth all the 10's it got for the time it was released and I'm sure Nintendo will go back to that style at some point.  3D World impresses me with the way it changes up the level design and really keeps things interesting.  I think the cat suit is the best powerup since the cape.  They can do alot with the fixed camera perspective.  Sometimes a level is more like M64 and other times it is more like NSMB.  They put alot of work into this title.  The fixed perspective leads to better platforming than M64 and allows them to hide items better in my opinion.  I like this title.  They might make 1 more or they might move on but I'm glad they made this.  And I'm glad I've bought a Wii U even if it doesn't get all the games the other consoles get. 

Offline MagicCow64

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Re: Super Mario 3D World Suffers Low Sales in Japan
« Reply #26 on: November 30, 2013, 01:05:50 PM »
Why can't the assumption be that 2D Mario is awesome, 3D Mario is awesome, so a hybrid Mario would be awesome.  I'm sure we could argue whether 3D Mario is more complex, but platforming is platforming.  No Mario has ever been as complex as 80% of the games released now-a-days. 


Plus, I don't know what you are looking for anymore.  They release a hybrid Mario that many people love and gets almost all 9-10 reviews and you say they dumb it down.  If they'd have released a direct sequel to M64 you would say they've ran out of ideas and just release the same old crap you played years ago.  What would make you happy?  A gory FPS like everyone else comes out with?  If you know someone with a Wii U try the game before you dismiss it. 


M64 was amazing and worth all the 10's it got for the time it was released and I'm sure Nintendo will go back to that style at some point.  3D World impresses me with the way it changes up the level design and really keeps things interesting.  I think the cat suit is the best powerup since the cape.  They can do alot with the fixed camera perspective.  Sometimes a level is more like M64 and other times it is more like NSMB.  They put alot of work into this title.  The fixed perspective leads to better platforming than M64 and allows them to hide items better in my opinion.  I like this title.  They might make 1 more or they might move on but I'm glad they made this.  And I'm glad I've bought a Wii U even if it doesn't get all the games the other consoles get.


Agreed, 3D World isn't "dumbed" down, it's just presenting three-dimensional space differently than games like 64 and Sunshine. It's a much different style, but not at all two-dimensional and it plays nothing like NSMBU.


As far as Mario complexity versus standard games these days, I thought it was interesting that my nephews (5 and 8) can fluidly play games like Max Payne 3 and GTA, but they struggle to beat the first level of NSMBU and have a pretty tough time by the second world of 3D World. I think what you're doing most of the time in Max Payne type games is not very nuanced or complicated.

Offline smallsharkbigbite

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Re: Super Mario 3D World Suffers Low Sales in Japan
« Reply #27 on: November 30, 2013, 03:08:08 PM »
I guess I was thinking complexity from a pure control basis.  Mario is basically run, jump, direction pad.  Difficulty is another thing entirely. 

Offline Mop it up

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Re: Super Mario 3D World Suffers Low Sales in Japan
« Reply #28 on: November 30, 2013, 03:11:08 PM »
How many days of the week was it available? Wasn't it like 2 or 3? Might still be a big number next week.

How did Super Mario 3D Land sell in Japan? If it underperformed there then we can say that Japan doesn't really want any sort of 3D Mario.
Super Mario 3D Land is the best-selling 3D Mario in Japan, and it actually sold the most during its first week than the others. I'm not sure why Super Mario Galaxy 2 was on the top of the list when it sold a little less than 3D Land.

Offline Kytim89

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Re: Super Mario 3D World Suffers Low Sales in Japan
« Reply #29 on: November 30, 2013, 03:46:04 PM »
This proves that Nintendo is going to have to be more western centric when it comes to supporting their home consoles, and let their handhelds dominate their support for Japan. I would not be surprised that we sequels for the two 3DS Mario games sometime next year.
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