Author Topic: Last Story sells...  (Read 10459 times)

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Offline Fatty The Hutt

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Re: Last Story sells...
« Reply #25 on: October 24, 2012, 06:26:12 PM »
...
Are they even still doing Nintendo Week?


Nintendo Week was cancelled a while back. I think it was March. There were new trailers/videos around E3 and maybe for a Nintendo Direct event... but most people with any interest watched those online.


The only reason to use the channel at this point is to rate games (useless!) or see how many hours you've put into a particular title.  While time tracking is interesting, it's not really a compelling reason to boot up the channel.
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Offline CM30

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Re: Last Story sells...
« Reply #26 on: October 24, 2012, 06:36:47 PM »
I'm skeptical about this as world.  I mean, I guess you could say the amount of people sending playtime data for games has a very, very loose correlation with the game's popularity, but as said, most people don't send the data.  Heck, I know I don't send any playtime data to anyone, so whatever games I play aren't being counted in any of these stats, and I'd expect many others are the same.


And even then, is it really that low?  It's about the same as what Xenoblade got, and to be perfectly honest, I'd suspect a significant amount of people didn't buy the game due to how late it came out in the Wii's lifespan.  Maybe they just moved on to other things by then.
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Offline UncleBob

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Re: Last Story sells...
« Reply #27 on: October 25, 2012, 12:04:53 AM »
Okay - so let's be honest - no, the Nintendo Channel data isn't even a remote indicator of how well the game sold.

(Question though - do you have to open the Nintendo Channel on a regular basis to send the data?  I thought it did that automatically via the WiFi Connection....)

That's why you can't really compare this number to raw sales data of other games.

But what you CAN do is compare it to the play data from other games.  To me, the results of this are quite interesting.
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Offline Phil

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Re: Last Story sells...
« Reply #28 on: October 25, 2012, 02:28:02 PM »
The Last Story was interesting to me at first, but then reviews (not just from game sites, but users themselves) turned me off of the title. I can't see myself spending $50 on a game I might or might not like, and renting isn't an option right now.
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Offline noname2200

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Re: Last Story sells...
« Reply #29 on: October 25, 2012, 11:44:36 PM »
Okay - so let's be honest - no, the Nintendo Channel data isn't even a remote indicator of how well the game sold.

(Question though - do you have to open the Nintendo Channel on a regular basis to send the data?  I thought it did that automatically via the WiFi Connection....)

That's why you can't really compare this number to raw sales data of other games.

But what you CAN do is compare it to the play data from other games.  To me, the results of this are quite interesting.

The problem is that other games came out when (I suspect) much more peoples dropped in on the Nintendo Channel.

Offline NWR_insanolord

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Re: Last Story sells...
« Reply #30 on: October 25, 2012, 11:47:14 PM »
I'm pretty sure I've opened the Nintendo Channel a total of four or five times ever. I don't think I'm alone in that.
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Offline leahsdad

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Re: Last Story sells...
« Reply #31 on: October 26, 2012, 06:36:08 AM »
I've still got the collector's edition of Last Story, shrinkwrapped, sitting on my shelf.   Geez, I never really thought it would take me this long to get through Xenoblade!  I'm at hour 40, still clearly nowhere near the end of this game.  And I also don't open Nintendo Channel anymore anyways,  I haven't since they cancelled Nintendo Week.
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Offline Mop it up

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Re: Last Story sells...
« Reply #32 on: October 26, 2012, 06:21:10 PM »
Kirby's Dream Collection isn't listed in the Nintendo Channel, that link you posted shows the time for Kirby 64.

(Question though - do you have to open the Nintendo Channel on a regular basis to send the data?  I thought it did that automatically via the WiFi Connection....)
I'm pretty sure you do have to open it for it to update your times. When you load up the Nintendo Channel it goes through a period of "Sending data..." and I find that this process takes longer if I haven't visited the channel in a while.

Offline coffeewithgames

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Re: Last Story sells...
« Reply #33 on: October 28, 2012, 01:13:12 AM »
Okay - so let's be honest - no, the Nintendo Channel data isn't even a remote indicator of how well the game sold.

(Question though - do you have to open the Nintendo Channel on a regular basis to send the data?  I thought it did that automatically via the WiFi Connection....)

That's why you can't really compare this number to raw sales data of other games.

But what you CAN do is compare it to the play data from other games.  To me, the results of this are quite interesting.


Yes, and I try to make sure to never quote anything as "sales" data, unless it's the Virtual Console and WiiWare titles, because then it's easy to do the math on the reported numbers and how much has possibly been made... but even then it's never stated as ALL sold.


I do it more for the hours reported, and provided the number of players as extra information, just like the "professional" and user reviews in the pieces, as well as trying to find trailers/videos for them.
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Offline azeke

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Re: Last Story sells...
« Reply #34 on: October 28, 2012, 02:46:15 AM »
Yes, and I try to make sure to never quote anything as "sales" data, unless it's the Virtual Console and WiiWare titles, because then it's easy to do the math on the reported numbers and how much has possibly been made... but even then it's never stated as ALL sold.
Thanks for the site and your work!

Just went through your reports about VC games:
The Legend of Zelda: Ocarina of Time has 240,177 Wii owners that have reported game-play data through the Nintendo Channel in the United States, with 1,722 days possibly reported
Super Smash Bros. has 1,126,147 Total Hours of game-play reported, from approximately 71,107 U.S. Wii owners that have reported data
Super Mario Bros. 3 has approximately 798,090 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 1,701 days reported
Paper Mario has approximately 191,273 U.S. Wii owners that have reported hours through the Nintendo Channel, with 1,862 days possibly reported since the game released
Super Mario 64 has about 305,260 Wii owners that have reported game-play data through the Wii's Nintendo Channel, with 1,772 days possibly reported since it was released.
Super Mario Bros. has approximately 618,052 U.S. Wii owners that have reported game-play hours through the Nintendo Channel, with 2,051 days possibly reported
Kirby 64: The Crystal Shards now has 935,279 Total Hours of gameplay reported, from approximately 89,306 U.S. Wii owners that have reported data through the Wii's Nintendo Channel
F-Zero X has 195,195 Total Hours of gameplay reported, from approximately 31,743 U.S. Wii owners that have reported gameplay hours through the Nintendo Channel since its U.S. release
Approximately 29,551 U.S. Wii owners have reported playing Wave Race 64 through the Wii's Nintendo Channel

Not bad for a bunch of roms, eh?
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Offline coffeewithgames

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Re: Last Story sells...
« Reply #35 on: October 28, 2012, 03:08:57 AM »
Yes, and I try to make sure to never quote anything as "sales" data, unless it's the Virtual Console and WiiWare titles, because then it's easy to do the math on the reported numbers and how much has possibly been made... but even then it's never stated as ALL sold.
Thanks for the site and your work!

Just went through your reports about VC games:

Not bad for a bunch of roms, eh?


Haha! Glad you found it interesting, and those are just the PUBLISHED reports. Not counting my NCD folder of around 150gbs of video and screenshots of games over the last 3 years.  :Q
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