Author Topic: Side Scrolling Mario!!  (Read 8768 times)

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Side Scrolling Mario!!
« Reply #25 on: May 26, 2003, 03:38:52 PM »
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No one can just put on a cape and fly after a runing start.


Now you tell me...

Offline YoungLink

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Side Scrolling Mario!!
« Reply #26 on: May 27, 2003, 08:01:36 AM »
i would like to see it cel-shaded like the new mega man

Offline CastlevaniaFreak

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« Reply #27 on: May 27, 2003, 10:54:31 AM »
For sure this would be awsome, if it was in SUPER High res 2d. Would it sell ? yes and no...some losers would probably say oh it sucks cause its not 3d and nintendo would probably not make another game like it.

But it would be awsome none the less.

Well, at least we get mario 3 redone and M&L soon.

Offline NintendoKiD

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« Reply #28 on: May 27, 2003, 11:53:14 AM »
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Realism is not something often associated with Mario. And I hope you know the fire plant, cape, raccoon suit, frog suit, and the Hammer bros. suit have unrealistic effects. No one can just put on a cape and fly after a running start.


By Realistic I mean realistic graphics. I know for a fact SMS did not use the GameCube's power to the fullest, I want the next Super Mario Bros game to have the most realistic graphics the cube can handle. And the idea of all those power ups I think is cool, the water pack thing was so stupid, things like that dont belong in a Mario game. I mean, mushroom, leaf, waterpack?
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Offline Vanilla Thunder

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« Reply #29 on: May 27, 2003, 12:28:23 PM »
Remember the 3D renders of Mario that Nintendo used (and still uses) for the concept art in SM64 and SMS?  The visuals should be like that in the next 3-D Mario game.  Realistic to a degree, but with a soft, cartoony feeling to it, all very smooth, polished, and easy on the eyes --- just the right balance of realism and cartooniness.  To name a few effects that I think should be included, I'd like to see the water and heat effects from SMS kept, as well as the morphing, cel-shaded clouds in the sky from Wind Waker.  All in all such an approach would combine to make a very visually pleasing game.

As for the game, I think each world should consist of a huge, wide open central region with plenty of nooks and crannies to explore and things to do, but with paths branching out from around it, paths that seamlessly lead into more linear obstacle courses and such (like SMS's Warp Stages) where the real meat of the game would be.

For instance, imagine Mario hopping out of a Warp Pipe and landing knee-deep in snow on a windswept valley swirling with ice and snow.  You flip to first person perspective and examine the area.  Behind you is a skyscraping mountain rising straight up from the valley floor, and you can see hundreds of slippery ledges that you could clamber up to reach the distant top.  You run, hop, skip, jump, and flip your way to the mountain and begin the perilous journey up, warding off assaults from airborne enemies as you tread carefully across icy ledges and skillfully jump to and fro.  Then, when you finally reach the summit, from which you see the entire valley, with its snowy forests, sparkling caves, and misty lakes, you are faced with very linear obstacle course filled with all sorts of insane platforming challenges, just like the Warp Zones in SMS.  And at the end is your Star.

In my opinion, it's the best of both worlds, and should suit Mario fine, with the right curve of difficulty and implementation.  And yes, the game should be seasoned well with TONS of nostalgic touches, with everything from the Super Mushroom and Fire Flower to the Tanooki Suit and Hammer Bros. Suit, from the Koopa Kids to Wario and Wart, from worlds of fire and ice to climatic battles aboard airships, everything, all brought to new life on next generation hardware.

Now THAT would be quite something!    
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Offline mouse_clicker

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« Reply #30 on: May 27, 2003, 12:55:21 PM »
"By Realistic I mean realistic graphics. I know for a fact SMS did not use the GameCube's power to the fullest, I want the next Super Mario Bros game to have the most realistic graphics the cube can handle."

So you want Mario to look like an actor in a suit? What you mean, I think, is you want GOOD graphics- Mario has always had a very cartoony look to him and making him look like a real person would completely screw the whole style of the game. I agree SMS didn't use the Cube's power to the fullest, but lots of polys doesn't equal realism- realism is an artistic style and Mario does not fit in that style. The next Mario game should have incredible graphics while still retaining the fun graphical style of SMS.
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Offline GoldShadow1

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« Reply #31 on: May 27, 2003, 05:30:43 PM »
The next Mario game should decide whether it wants to be linear or non-linear, and go all the way with that.  SMS had fairly large levels, but on any given task you only needed a small part of it.  I like being able to explore around and get Shines.  I'd love a Mario game with one Zelda-style continuous world, but in the Mario style - tons of action-based objectives, but lots of exploring as well.  If not that, though, I want a totally linear game in old-school style.  That would be awesome as well.

Offline Ninja X

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« Reply #32 on: May 27, 2003, 05:56:47 PM »
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Originally posted by: NintendoKiD

By Realistic I mean realistic graphics. I know for a fact SMS did not use the GameCube's power to the fullest, I want the next Super Mario Bros game to have the most realistic graphics the cube can handle.


I certainly hope you're not talking about making Mario looking something akin to Resident Evil 4.  I agree with Vanilla Thunder though.  That concept art looked rather sweet.  A cartoony touch with them would compliment the Mario world nicely.




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Offline NintendoKiD

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« Reply #33 on: May 27, 2003, 06:51:10 PM »
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So you want Mario to look like an actor in a suit? What you mean, I think, is you want GOOD graphics- Mario has always had a very cartoony look to him and making him look like a real person would completely screw the whole style of the game. I agree SMS didn't use the Cube's power to the fullest, but lots of polys doesn't equal realism- realism is an artistic style and Mario does not fit in that style. The next Mario game should have incredible graphics while still retaining the fun graphical style of SMS.



Quote

I certainly hope you're not talking about making Mario looking something akin to Resident Evil 4. I agree with Vanilla Thunder though. That concept art looked rather sweet. A cartoony touch with them would compliment the Mario world nicely.



Are you both idiots? Or just acting dumb? Seriously you know what I mean, but if I have break it down into easier terms I guess I will. By REALISTIC GRAPHICS I mean I want Mario to look as best as the GameCube can handle. Not realistic like a person, as realistic as he can be in the Mario world. As good looking as a Mario game can get, they way Mario looked in SMS was nothing compared to what he can look like. Do you understand now? Or must I keep explaining?
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Offline Michael8983

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« Reply #34 on: May 27, 2003, 08:00:01 PM »
The problem is you're acting like "realistic" graphics are synonymous with "good" graphics. That's not always the case. Take Wind Waker for instance. Toon-shading is a difficult effect to pull off and actually requires more effort from the hardware than "normal" realistic graphics. Wind Waker isn't realistic at all but it is still one of the most graphically impressive games ever and made great use of the Gamecube's hardware.
Nintendo could take FULL advantage of the Gamecube's power for the next Mario game and have it end up looking less realistic than SMS.







Offline Ninja X

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« Reply #35 on: May 28, 2003, 12:39:17 PM »
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Originally posted by: NintendoKiD




Are you both idiots? Or just acting dumb? Seriously you know what I mean, but if I have break it down into easier terms I guess I will. By REALISTIC GRAPHICS I mean I want Mario to look as best as the GameCube can handle. Not realistic like a person, as realistic as he can be in the Mario world. As good looking as a Mario game can get, they way Mario looked in SMS was nothing compared to what he can look like. Do you understand now? Or must I keep explaining?



Do you know what realistic graphics are?  They are not the same as good graphics.  If you want realistic graphics, go check out Resident Evil 4.  If you want good graphics, go check out The Wind Waker.  
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