Was I the only one crazy enough to buy this game? I'm currently at chapter 6 of part 1, that's not very far into the game. It doesn't feel repetitive yet but I feel like the Opportunity battle skill (refills one musou gauge for two spirit points) is totally overpowered. You use it, attack a bunch of enemies with your musou attack and have already regained those two spirit points so you can use it again immediately... I don't know how much of a difference the initial questions make but I'm playing a female character with Artist as her day job and her battle skill is Opportunity which is game breaking even on Hard.
Well, it doesn't make things too easy as there's still missions popping up all over the battlefield. I've never played a main series Samurai Warriors game, only various spinoffs (Mystic Heroes, DW: Gundam, the demo of DW Strikeforce, DW Advance and now this) but this one seems the least repetitive of them all. I end most missions with around 100 kills between all 4 characters as pretty much all fights are against officers or guards, unlike DW Gundam you don't need to kill endless numbers of grunts before you can capture a fort, the guard captain is out right away and you can just assassinate him. Juggling the multiple characters and objectives also keeps it very fast paced as you have to order them into the right positions while you do another mission so you can switch to them and finish the job within the time limits (or switch to the wounded ones and navigate them to a health pickup). Because of that it doesn't feel as lame to get back to where I was when I fail a mission (again the main comparison is DW Gundam which has endless grunt mashing between officer fights).