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So suddenly, incredible ease, bunched together items due to lack of time and repetetive, boring segments (sailing) aren't bad game design? Wow, C&C Renegade just got 100%!
Your opinion. I thought the great gameplay, great story, great graphics, great sound, and great fun factor made the game perfect. I didn't have any problem with the difficulty, and as for sailing, that was one of my biggest turn ons about the game.
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But they contribute. Would you rather have read through the story and had no interactive segments? Thought not.
A sequel has a responsibility to combine the same sort of elements encountered in previous games, and stimulate the same sort of brain activity that the other games in the franchise had. Metal Gear Solid 2 did not do that.
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Why? Because he was a girl? He was MEANT to be. It was part of the plot to make Snake seem more impressive.
So I can make a game about a dancing turd and by that logic it would be good, because the character is MEANT to be crappy?
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That's called a personality. If Rose is a stupid whiney cow that annoys people, so be it since that's her personality.
Read above. It's not a personality I want to deal with.
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What about Psycho mantis? Vulcan? Decoy Octopus? Those are all so real I could bump into one of them in the street!
They were way out of the ordinary, but they were realistic to a degree (except maybe decoy octopus). They were like James Bond villains, and that's what I loved about them. I just hated Vamp in particular. He didn't belong in any way shape or form.
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Sailing around in the boat in WW pisses me off too. It's too repetetive for its own good. At least Arsenal's AI going haywire and affecting the 'Colonel' was vaguely original.
It irritated me. I got stuck at that part for hours, and I didn't want to see Raiden running around holding his wang.
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Well, for a start the first game had very little stealth. Secondly, there are VERY FEW rretold segments of story between MG2 and MGS, and MGS2 is vaguely similar to MGS's because it was MEANT to be. You only prove that you haven't played through MGS2 if you're complaining that Kojima had absent mindedly told the same story twice.
I have played through MGS2. I have also played through Metal Gear. I suggest you replay Metal Gear if you think that there's no stealth involved. Or better yet, don't throw away your transmitter when you pick it up after being captured. See how long you can last before you run out of ammo when you can't sneak around.
As for the similarity between MG2: SS and MGS, I meant that the games were essentially the same story but in different environments and circumstances. It was a retelling of the same story... a remix if you will. I personally had no problem with that, as MGS did the job much better IMO.
As for MGS2, that was just crappy. Deliberately retelling the MGS story was just stupid. I have done all of the stuff that you did in MGS2, but I did it with a better main character, and a lot more style. There were just no scenes in MGS2 that could compare with ANY of the scenes with Sniper Wolf, and the replacement for Grey Fox just sucked ass. (just as much as the replacement for Snake). It was like drinking RC Cola instead of Coke.
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Care to tell me what the signs are? I'd like to see MGS3 on GCN, but I just don't think it's going to happen.
Two things are currently making my weird-sh*t-o-meter go nuts.
1) Exclusive Metal Gear game for GameCube.
2) IGN Cube reporting two stories that hint about MGS3 coming to GameCube.
http://cube.ign.com/articles/400/400780p1.html The other was in (Fran's?) preview of E3. He was listing the games he was excited about seeing, and he listed Metal Gear Solid 3 when he was talking about GameCube games. He listed the PS2 games he wanted to see at a later point.
These two things amount to one of two things.
1) IGN is trying to drop us a hint.
2) IGN are freaking morons.