Author Topic: NWR Newscast: Episode 16  (Read 3233 times)

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Offline NWR_DrewMG

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NWR Newscast: Episode 16
« on: April 24, 2010, 08:45:47 AM »
Karl joins us this week to bring some RFN flavor to the Newscast.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22964

 NWR Newscast Episode 16: Radio Free Newscast    


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As the RFN crew is taking the week off, Newscast delivers with a voice longtime RFN fans should be familiar with.  Karl Casteneda joins us to discuss the last few weeks worth of news, and brings along New Business with him.    


Zach is only able to join the 'cast for the first half this time around, but he gives his thoughts on Video Game Cheesecake.   Neal gives early impressions of NBA Jam, and Andy tries to understand the Pokemon phenomenon.    


Email the NWR Newscast crew at newscast@nintendoworldreport.com    


Follow the Newscast on Twitter!    


Credits:    


This podcast was edited by Andy Goergen.    


Check out Zach's side project podcast, Dinorama.    


Music for this episode of NWR Newscast is used with permission from A Boy Named Earth, and Jason Ricci & New Blood.

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Offline NWR_Karl

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Re: NWR Newscast: Episode 16
« Reply #1 on: April 24, 2010, 05:36:27 PM »
I'm pretty sure I say Keiichi Yano instead of Keiji Inafune on this show.

Shame.
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Offline greybrick

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Re: NWR Newscast: Episode 16
« Reply #2 on: April 24, 2010, 08:18:42 PM »
I'm pretty sure I say Keiichi Yano instead of Keiji Inafune on this show.

Shame.

You launched a self-incriminating, preemptive strike against the internet whistle blowers?

You have nothing to be ashamed of.
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Offline KDR_11k

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Re: NWR Newscast: Episode 16
« Reply #3 on: April 25, 2010, 05:58:21 AM »
20-30 levels into Alpha Bounce? Yes, that's truly not even scratching the surface. Most planets have 29 levels (you don't need to beat all of them to finish the game but beating all levels of a planet will give you another paddle type), there are 27 planets in the game from what I heard plus the distances between them can get quite large and while you'll likely only take the direct paths to the planets and items there's still MANY other squares in the galaxy map. They advertise something like 16 million levels, they're definitely procedurally generated (though the algorithm gives some pretty nice results) and that would mean the universe map would be something like 2000x2000 squares.

BTW, there's a port of Mega Man 2 for the iPhone. It's got some seriously wonky physics, kinda like the Sonic Genesis game for the GBA.

Offline greybrick

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Re: NWR Newscast: Episode 16
« Reply #4 on: April 25, 2010, 01:52:40 PM »

BTW, there's a port of Mega Man 2 for the iPhone. It's got some seriously wonky physics, kinda like the Sonic Genesis game for the GBA.

I personally loved the Mega Man 2 iPhone port. I found it completely playable after they patched it, but of course I prefer the VC version because I can use physical buttons. Since one of my favorite parts about MM2 is the music, I don't feel too bad if I perform sloppily on the iPhone version.
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Offline Sundoulos

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Re: NWR Newscast: Episode 16
« Reply #5 on: April 27, 2010, 05:45:19 AM »
Halbred,  I'd at least stick with Odin Sphere until you can get to the 2nd character.   I enjoyed playing the game a bit more after I got past Gwendolyn; I actually kind of thought she was the least interesting character.   

I noticed that the difficulty spike of the game gets a lot worse about halfway through, and seeing the same areas over and over again get pretty boring.  Taking the game in small doses helps.   I'll admit that I eventually did give up on the game before I beat it, though...the final boss was just wicked hard, and I found that I just didn't care enough to keep beating my head against the wall. 

"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost

Offline Halbred

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Re: NWR Newscast: Episode 16
« Reply #6 on: April 27, 2010, 09:58:04 AM »
The game's still sitting in my PS2, so I may well do that.
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Offline ejamer

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Re: NWR Newscast: Episode 16
« Reply #7 on: April 27, 2010, 12:14:02 PM »
Loved hearing favorable impressions about Art of Balance.  I think it's one of those games that quickly got overlooked, but is really a decent puzzle game for anyone interested in that sort of thing.  There are a handful of WiiWare titles like that: hidden gems, just waiting for someone to give them a shot.
 
It made me laugh when Cubello didn't get such a good reaction though... I kind of like the way that game lulls you into an almost hypnotic trance with the weird robotic voice and ability to play (on lower levels) without thinking, but can totally understand why people wouldn't like it.
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Offline Jonnyboy117

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Re: NWR Newscast: Episode 16
« Reply #8 on: April 27, 2010, 10:41:07 PM »
Cubello is stupid fun. I love the presentation, but the gameplay is definitely shallow and sometimes frustratingly random. It probably should have been priced at $5 or less.

By the way guys, the Newscast intro was great. I did a sort of double-take when the old RFN theme ("I'm a New Man") started.
THE LAMB IS WATCHING!

Offline Kytim89

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Re: NWR Newscast: Episode 16
« Reply #9 on: April 28, 2010, 08:46:40 PM »
Cubello is stupid fun. I love the presentation, but the gameplay is definitely shallow and sometimes frustratingly random. It probably should have been priced at $5 or less.

By the way guys, the Newscast intro was great. I did a sort of double-take when the old RFN theme ("I'm a New Man") started.

What signifcance does the lamb have?
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Offline Halbred

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Re: NWR Newscast: Episode 16
« Reply #10 on: April 29, 2010, 11:04:31 AM »
Don't want to step on Jonny's toes here, but it's a Penny Arcade reference to Bioshock 2. That game's penultimate villain, Sophia Lamb, now controls the undersea dystopia of Rapture. In many places in the game, "Lamb is watching" is scrawled on the walls.

Tycho & Gabe added "the" to the beginning of that phrase for a completely different take on it.
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Offline Kytim89

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Re: NWR Newscast: Episode 16
« Reply #11 on: April 29, 2010, 01:55:40 PM »
Don't want to step on Jonny's toes here, but it's a Penny Arcade reference to Bioshock 2. That game's penultimate villain, Sophia Lamb, now controls the undersea dystopia of Rapture. In many places in the game, "Lamb is watching" is scrawled on the walls.

Tycho & Gabe added "the" to the beginning of that phrase for a completely different take on it.

I figured it was something religous.
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Offline ShyGuy

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Re: NWR Newscast: Episode 16
« Reply #12 on: May 05, 2010, 10:38:29 PM »
This was a good episode.