Author Topic: New Tatsunoko vs Capcom characters revealed (by accident I guess!)  (Read 2903 times)

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Offline S-U-P-E-R

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New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« on: September 10, 2009, 02:52:31 AM »
http://forums.shoryuken.com/showthread.php?p=7456555#post7456555

Mega Man Zero
Frank West
Yatterman #2
Joe Asakura
Tekkaman Blade


Woot. He's covered wars, you know!

Offline S-U-P-E-R

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #1 on: September 10, 2009, 02:53:38 AM »
I assume Mega Man Zero is actually just Zero

Offline BeautifulShy

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #2 on: September 10, 2009, 03:41:40 AM »
There is a topic about the game already. Please post this there.
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Offline DAaaMan64

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #3 on: September 10, 2009, 07:32:51 AM »
Wow if those are really the US added characters thats a ton. I hope its true, but it may just be another case of Brawl.
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Offline ShyGuy

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #4 on: September 10, 2009, 08:12:54 AM »
These characters don't appear in the Japanese version? Are they planning DLC?

Offline BeautifulShy

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #5 on: September 10, 2009, 08:18:24 AM »
These characters don't appear in the Japanese version? Are they planning DLC?

They are going to release another version for japanese players with all of the extras from Euro and America versions.
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Offline Dasmos

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #6 on: September 10, 2009, 08:38:21 AM »
There is a topic about the game already. Please post this there.

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Offline S-U-P-E-R

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #7 on: September 10, 2009, 08:39:26 AM »
it was totally worth a new topic esp. since it's worth noticing and putting on the front page! sorry dad!!!

Offline BlackNMild2k1

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #8 on: September 10, 2009, 08:42:44 AM »
armchair modding. it's a forum sport.

Offline Pale

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #9 on: September 10, 2009, 09:45:01 AM »
Let's make this topic the US release thread....

Also, Maxi, please just use the report to moderator button in the future.
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Offline BeautifulShy

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #10 on: September 10, 2009, 09:51:58 AM »
On the Capcom side: Ryu, Chun Li, and Alex from the Street Fighter series are in; Batsu from Rival Schools and Morrigan from the Darkstalkers series are also on board; Soki from Onimusha: Dawn of Dreams; Mega Man Voltnutt and Roll from the Mega Man series; Viewtiful Joe from the Viewtiful Joe series; PTX-40A from Lost Planet; and Saki from Quiz Nanairo Dreams, which is a quiz/dating game that could only come from Japan. Frank West from Dead Rising.Megaman Zero.

On the Tatsunoko side, importers should recognize most of the roster: Ken the Eagle and Jun the Swan are in from Science Ninja Team Gatchaman; Yatterman-1,Yatterman-2 and Doronjo are in from Yatterman; Casshan from Neo-Human Casshern; Polimar from Hurricane Polymar; Karas from Karas; Gold Lightan from Golden Warrior Gold Lightan; Ippatsuman from Gyakuten! Ippatsuman; and Tekkaman from Tekkaman: The Space Knight.Tekkaman Blade from the Tekkaman Blade series.Joe Asakura from Gatchaman.

Classic controller,GC controller, arcade stick support.

http://www.gametrailers.com/game/tatsunoko-vs-capcom/10355
« Last Edit: September 10, 2009, 10:15:48 AM by Maxi »
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Offline EasyCure

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #11 on: September 15, 2009, 07:38:58 AM »
On the Capcom side: ... Mega Man Voltnutt and Megaman Zero.

UGH!

1. I can't stand Mega Man Voltnutt or the Legends character design.
2. Even though I dislike the Megaman Zero design of Zero, I can't help but want to play as him in a fighter... I might have to buy this game down the line, when I can find it for (dirt) cheap. DAMMIT.
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Offline NinGurl69 *huggles

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #12 on: September 15, 2009, 08:41:46 AM »
Ugh!  After all the work I did to push this thread down!

Ugh!  I posted!
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Offline EasyCure

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #13 on: September 15, 2009, 08:43:37 AM »
MWAHAHAHHAAHA
February 07, 2003, 02:35:52 PM
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Offline S-U-P-E-R

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Re: New Tatsunoko vs Capcom characters revealed (by accident I guess!)
« Reply #14 on: September 26, 2009, 04:41:49 AM »
Let's make this topic the US release thread....

It has come to my attention that they're making a lot of system and balance changes to the game beyond hurfing in the new characters. Like getting rid of infinites and shenanigans. Here is a VERY SEXY and INTERESTING copy paste from the shoryuken forums. I thought the changes to Karas (was best character) and PTX40 were very interesting. sauce: http://forums.shoryuken.com/showthread.php?t=195175

Quote
UNIVERSAL/SYSTEM CHANGES
+ Throws are more useful (tick throws exist, can combo into blockstun etc.)
- Characters fall faster now.
- Megacrash pushes up and away.
- Megacrash combos are very limited due to the engine changes.
- Baroque is not as potent
+ Giant characters cannot be so easily comboed/infinited
+ characters gain more meter while being hit
- cannot force the opponent into a corner after a juggle via the air combo trick
* Stage-specific music
* New character select screen (with gear-like selection reels that leave the number of new characters to be included ambiguous)

RYU
- Hurricane Kick (C version) no longer combos after wall bounce. B version still works.

Chun Li
- Lightning Legs pushes back
- Infinite has been removed
+ J.5C has more hit stun
+ Can combo her level 3 from Tenshouu kyaku

JUN THE SWAN
+ Her assist leaves a bomb on hit now
+ Can combo after landing the light illusion swan special
+ Can combo 2C into 6C easily

ALEX
+ A version shoulder charge leaves the opponent grounded. B version knocks down and C version causes wallbounce.
+ 236C does a lot more damage (around 18000B)
+ New grab mechanics work very much in his favour

KEN THE EAGLE
+ 623 C combos easily into 623 super.

MEGA MAN
- 5A - 5A - 5A - 5B - 5C xx 236+Attack Infinite no longer works.
- weapon switch has more delay at the end of the move.

ROLL
+ Faster air dash?
+ Can combo 2B/5C into 3C

CASSHAN(yes he's called that now)
+ Denkou punch B version causes stagger on hit
* Electricity effect added to his electrical attacks (visual)

KARAS
- 236A sword spin special is slightly slower. The difference is barely noticable but it's there.
+ [4]6B > 236A > 6B is now a 3 hit combo on an airborn opponent. The 6B comes out with no delay. Not sure if it's still an overhead.
+ Can combo from 63214A/B/C > 236A wall slam attack. He can pick the opponent up off the ground when they bounce after the hit.
- Slide infinite is removed
- 5C has more lag
- 2C has more lag
- 5B may have less range

TEKKAMAN
+ Charge 46+A moves across the screen VERY quickly now. As fast, as, if not faster than, Ryu’s 236+C.
- Due to the change in the pursuit speed, 3C /\ J.B - 28+C - 28+C no longer works. Modifying the air combo slightly may fix this.
+ All hits of his chargeback Space Lance throw can now combo into Vol Tekka beam super
- Vol Tekka beam super deals less damage
+ Has been made faster

PTX-40A
+ All versions of Riot Tackle cause wallbounce
+ 6B4B sends the opponent into a vertical spin and knockdown
+ 5C does less damage, but can be comboed into via 5B
+ [2]8B and C chainsaw special knocks down on hit. A version does not.
+ 623AB chainsaw super is much stronger
+ 3C launches the opponent at a less vertical height and is faster.
+ many more options to combo into level 3
+ j.5C will combo all 5 hits if done on an airborn opponent
* Fire effect added to all thruster attacks (visual)
- No more mega crash grabs
- Rocket has been slightly nerfed. It takes longer for them to home in.

GOLD LIGHTAN
+ 22+Attack covers the whole floor and is slightly stronger
+ 41236 + B&C knockdown
+ 5C can combo into 3C
- Jabs push opponent away more

VIEWTIFUL JOE
- Voomerangs have more startup time. Therefore no more infinite
- Slide infinite is gone too.
- Can only do 1 red hot kick in the air now
+ Mach Speed now has the same properties as Chun Li's lightning legs super. Joe can follow the opponent up after the launch and continue to combo.
+ Bombs may possibly be unblockable (needs confirmation)
* Bombs have a fire effect added to the hit
+ Air Joe now drags the opponent down, meaning more hits

SAKI
+ Level 3 super is more powerful as is the beam super.
+ 5C is now cancellable.
+ J.C is also cancellable allowing her to control space very well with J.C xx 421+A/B/C.
+ The unblockable version of 5C can be cancelled into 3C for some very damaging aerial raves
- The unblockable bullet chain (Unblockable 5C - 5C - 2C) now does around 15,000B damage as opposed to 18,000B damage.
+ 6C causes the opponent to stagger step and combos into her 214+A/B/C grab. Her assist has not been changed to follow this pattern.

IPPATSUMAN
+ Ippatsuman’s 623+Attack has same properties as Ken’s 623+B/C.
+ Ippatsuman’s dash~623+attack has same properties as Ken’s 623+B/C.
- Several resets actually combo now (examples: charge back, forward+C, 623 super; air combo, j.A, j.A, j.B, j.B, 7, j.A, j.B, j.C, 623 super) which means his damage scales more and he won't be doing as much damage.
+ He still has a useful reset combo: launch, j.A, j.A, j.B, j.B, 7, j.A, jA, j.C, 623 Super.


DORONJO
+ 214+Attack seems a lot faster. The rock comes out very quickly.
+ 623+Attack is faster as well.
- 2B has less hit stun, making her attack strings less safe
- J.B got nerfed. Has lesser range and the mid-screen re-jump (B) combo no longer works.
- Its harder to land 423+B when the opponent is jumping in now. You have to dash towards their position and do the far grab to land the Grab-Tree-Taunt loop.
+ Her moves now do more damage. Probably to accommodate her combo nerfs.

YATTERMAN-1
+ Yatterpellican has been replaced with Yatterwan for 2P colour
- 2C has a smaller hitbox
- 623+A/B/C all have more recovery
+ Combos 2C to 6C with ease.

POLIMAR (yes, another spelling change)
+ On airborne opponents, 236+Attack hits much like the assist version of the attack, thus allowing for easier comboing into charge 46+A and 623+attack, attack, attack. Has no knock away on airborne enemies.
+ 6C has less knock away and allows easier comboing of 623+attack, attack, attack.
+ Can combo into all charge 46 A/B/C specials and can dash after
+ Can combo into his level 3 super off 5C. Either 5C has more stun time or his level 3 super comes out faster.

BATSU
- Fireball no longer causes knockdown on hit
- Ryusei kick no longer bounces back after being blocked, making it less safe

KAIJIN NO SOKI
+ Counter special now causes the opponent to go into a slow crumple on hit
+ 236C can wallbounce. A version causes stagger and can extend combos.
+ 235A can combo from 5C and 6C, but has no super armour.
+ 2B cancels into 2C
+ Has been sped up significantly
- Oni mode no longer has special hyper armour...
+ But Souki draws out 2 souls per hit now.
* 'slowdown' effect added to his fierce hits (visual)
? Charge sword super now leaves the opponent with a strange blue aura on hit that lasts until the next time they're hit or when they switch out. The properties of this effect are currently unknown.

MORRIGAN
+ Normals and level3 super do more damage
- No longer has her j.2B infinite
+ 2B now combos into 5C
+ Valkyrie turn is slightly faster and can be cancelled

Get hype for the U.S. version! Which is now very-a-different from the original!