Well, I haven't done one of these in a while, so I'm going to briefly cover a couple of games and focus on one of them:
Uncharted 3: Drake's Deception - Honestly, I was a huge fan of Uncharted 2, but I didn't like this game. The writing is terrible and inconsistent with previous Uncharted games, the set pieces are few and far between, and the game just feels like it takes way too long to get going. There are also some mechanical issues with the aiming that makes it harder to get a bead on enemies. Probably my biggest grievance, though, is that Naughty Dog brought back the waves of cheap enemies from the first Uncharted, which gets tedious and monotonous. It's still not a bad game, but I just didn't enjoy it.
House of the Dead: Overkill - Extended Cut - It's House of the Dead: Overkill on PS3, but with two not very entertaining new stages; a minor graphical upgrade; and Move support. And this game continues my current trend of being disappointed with the Move, as it's almost unusable in this game. The game will frequently lose track of the Move wand, so the cursor had a tendency to just vanish after cutscenes, requiring you to constantly recalibrate the thing. Not recommended.
Jurassic Park: The Game - Now this game, I did like. It plays like a merger of Telltale's traditional Adventure games with the QTE action of Heavy Rain, and I think by the end of the 4th and final episode that really worked for me despite some major technical issues. For one thing, the button prompts are way too damn small on PS3, making it hard at times to distinguish between a O and square; L1 or R1; or Left Stick or Right Stick callouts. The window the game gives you for entering some button sequences is also absurdly short at times, so unless you're hammering on the appropriate button pretty much the second it appears, you're going to die. The game also has some technical issues that are just native to Telltale games, with noticeable stuttering when the game auto-saves and after completing some button sequences.
All that said, I really enjoyed this game because of the writing and presentation. The QTEs can get frustrating, but the cinematography and pacing of those sequences is really well-done and feels true to the movies. As for the presentation, these are easily the highest production values Telltale's ever put into one of their games. The characters and environments look like PS3 launch games (which, once again, is impressive for Telltale considering their low budgets and status as a small developer); the characters are fairly expressive AND mobile (which is usually a problem in Telltale games, where characters will just stand completely stiff and only move their head and arms); and the music (lifted from the films) and voice acting are pretty good overall.
But my main props to Telltale go to the story, which takes place during and following the events of the first movie. While the story is pretty typical popcorn action movie, it fits so seamlessly in with the first movie and the book that I rather enjoyed it. The storytelling is probably the best Telltale's ever done, and that's saying something considering how well Back to the Future turned out. By the end of the story, I had a good feel for the characters and their motivations, and I actually cared when something happened to them. I certainly couldn't say any of that for Uncharted 3, that's for sure.
Jurassic Park isn't for everyone. If you didn't like Heavy Rain for its gameplay, you won't like this game. There are some design issues and technical problems. But I think this game sets a new benchmark for Telltale in cinematic storytelling, and I highly recommend it.