Author Topic: Xenoblade Chronicles Wii / 3DS / Definitive Edition  (Read 296325 times)

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Offline Mannypon

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Re: Xenoblade-New RPG from Monolith
« Reply #125 on: May 06, 2010, 12:39:44 AM »
Oh wow. I hope that later in the game there will be warp points.

lol I was just thinking of that too but I tend to try and refrain from using them as taking the long way usually leads to hidden goodies lol.  I just hope this game has tons of side quests to encourage exploration.

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #126 on: May 06, 2010, 02:02:03 AM »
New trailer people, this game is looking Fing HUUUUGEEEE and I'm loving it.  Here's the the link.
http://www.youtube.com/watch?v=NtTlUcjtqTY&fmt=18

That trailer just moved this game up on my list.

Offline Stratos

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Re: Xenoblade-New RPG from Monolith
« Reply #127 on: May 06, 2010, 02:10:39 AM »
I like how it shows you where you are on the 'god world' when you enter a new area. Nice touch.
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Offline ShyGuy

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Re: Xenoblade-New RPG from Monolith
« Reply #128 on: May 06, 2010, 03:57:02 AM »
How does gravity work on the god world?

Offline Stratos

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Re: Xenoblade-New RPG from Monolith
« Reply #129 on: May 06, 2010, 04:10:44 AM »
Imagine if places on one world that are in close proximity to the other world have altered gravity because of the closeness to each other. So it could be like Mario Galaxy where if you jump high enough you could get caught in the other planets gravitational pull.
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Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #130 on: May 06, 2010, 01:12:19 PM »
Don't tell me Cloud Luigi is in this game, too.

If anything, this game knows how to render grass unlike FF13.

I dub this game, Xenograss.
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #131 on: May 06, 2010, 01:14:17 PM »
Xenoblade(s of grass)?

Offline ShyGuy

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Re: Xenoblade-New RPG from Monolith
« Reply #132 on: May 06, 2010, 01:23:14 PM »
This is the spiritual sequel to Xenophobe, right?


Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #133 on: May 06, 2010, 01:29:18 PM »
That game needs to make it's way to VC Arcade ASAP.

Offline vudu

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Re: Xenoblade-New RPG from Monolith
« Reply #134 on: May 06, 2010, 01:58:53 PM »
Does he ever actually use the big ol' sword of his or does he just like to run around with it on his back everywhere he goes?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #135 on: May 06, 2010, 02:08:00 PM »
That's right.  There's no fighting in this RPG.  You battle by showing off different hairstyles.
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Offline BeautifulShy

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Re: Xenoblade-New RPG from Monolith
« Reply #136 on: May 07, 2010, 01:54:19 PM »
Wow!
Great trailer.

Here are some details.

Large Map.
Move seamlessly through the world.
Loading only happens when you enter a new part of the map.
 Lots of secrets to find.

Support features.
Warp to areas you have been to previously.
Freely change the in game time of the day.
Save anywhere.
Target area is the place with a arrow on map.

Unique personalities
NPC changes personalities depending on what time it is
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Offline ShyGuy

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Re: Xenoblade-New RPG from Monolith
« Reply #137 on: May 07, 2010, 08:39:21 PM »
So the NPC personality changes on an hourly basis, or is it a, uh, monthly basis?

Offline BeautifulShy

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Re: Xenoblade-New RPG from Monolith
« Reply #138 on: May 07, 2010, 08:43:16 PM »
Not really sure but I would imagine that it would be an hourly basis.
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Offline Mannypon

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Re: Xenoblade-New RPG from Monolith
« Reply #139 on: May 08, 2010, 03:38:46 PM »
I have to run off to work but here's a quick link to a Japanese blog which has basically the same info Maxi just posted above but with the addition of screenshots to support the details.
 
http://www.andriasang.com/e/blog/2010/05/07/xenoblade_field_details/

Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #140 on: May 18, 2010, 01:38:01 PM »

Offline Mannypon

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Re: Xenoblade-New RPG from Monolith
« Reply #141 on: May 18, 2010, 10:41:35 PM »
First battle footage has finally been released.  Its in Japanese so I'm not sure what's going on but looks good so far.
 
http://gonintendo.com/viewstory.php?id=124050

Offline MaryJane

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Re: Xenoblade-New RPG from Monolith
« Reply #142 on: May 18, 2010, 11:12:14 PM »
Looks awesome, I'm working on getting a rough translation, but it looks like they're focusing on how you can control all 3 character during battle like a turn-based RPG despite it obviously being an ARPG, hopefully it's an improvement over the Tales of series.
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Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #143 on: May 19, 2010, 12:01:51 AM »
That did not make sense.
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Offline MaryJane

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Re: Xenoblade-New RPG from Monolith
« Reply #144 on: May 19, 2010, 01:41:12 AM »
Awesome is a word that means inspiring wonder or terror in the degree of something divine, otherworldly, or of royalty. Sometime before the 80's it became a slang term that took on a lesser form of its original meaning; i.e exciting or good.

The audio in the video is in the Japanese language. I do not understand it well enough to know what the narrator said, but I know someone who does, and is also interested in this game. He is not a Japanese linguist, so the translation may not be 100% accurate, hence the term "rough" before the word "translation".

During the video there are places where they single out each character separately and the enemy in a dual-flashlight-like highlight , each character does an individual action that acts together with the other party members, or turns into a bigger simultaneous attack, kinda like Tales of Symphonia for the GC, other games in that series and other Action Role Playing Games*. To me however it seems like the battle system is a significant upgrade allowing a much more seamless use of all characters and their skills all at once. This reminds me of the how in turn-based Role Playing Games--in which each side, and each character takes separate turns selecting attacks, defenses, and other actions--battling is done with all the characters fluidly. In those types of games it is much easier to coordinate characters moves and do "super" moves because the action is paused while you are strategizing and implementing your attacks/actions, yet this games seems (from the video) to do it very well despite being an Action Role Playing Game*




*Action Role Playing Game is usually abbreviated to ARPG


edit: used a $ instead of a %
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #145 on: May 19, 2010, 03:46:35 AM »
The world does not wait for "super", I shall run up to things and hit them, with FRIENDS, as Tales multiplayer allows me to.

Menus that control mere animations that take turns does not improve a real-time co-op combo mania experience.
« Last Edit: May 19, 2010, 03:48:50 AM by NinGurl69 *huggles »
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Offline BlackNMild2k1

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Re: Xenoblade-New RPG from Monolith
« Reply #146 on: May 19, 2010, 11:06:07 AM »
Did they just peek into the future see what was about to happen to the guy on the right, then changed that future by making him block instead?

Offline NinGurl69 *huggles

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Re: Xenoblade-New RPG from Monolith
« Reply #147 on: May 19, 2010, 12:40:14 PM »
Yes.

No.
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Offline MaryJane

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Re: Xenoblade-New RPG from Monolith
« Reply #148 on: May 19, 2010, 03:42:25 PM »
actually yes and yes

The first thing guy really says is no random battles. You choose to attack the monster and then your character attacks automatically but while he is attacking you can move around him to attack from behind and weakspots, and to dodge his attacks. Then he talks about "arts" or attacks and fighting styles(maybe) that you can use while attacking. In the menu he is setting options and trading(maybe) them between characters and setting them as needed. Then he says the other characters can be set on auto-attack for their arts and if you do it properly you can get a basic combo attack that does a lot of damage. (That's the first pause) Then he says you can do the arts yourself time it out properly and do an even more powerful combo. (Second pause) When you execute that kind of combo you get a glimpse into the future, and then you have a few seconds to defend yourself before it happens with the proper "art" and change the future.

better explanation here: http://wii.ign.com/articles/109/1091009p1.html
« Last Edit: May 19, 2010, 03:57:27 PM by MaryJane »
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline noname2200

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Re: Xenoblade-New RPG from Monolith
« Reply #149 on: May 20, 2010, 01:09:56 PM »
That's certainly different.  Not sure what to think though.