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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280065 times)

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Offline SixthAngel

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Re: New Super Mario Bros. Wii
« Reply #725 on: November 10, 2009, 01:36:55 AM »
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.
« Last Edit: November 10, 2009, 01:39:42 AM by SixthAngel »

Offline SixthAngel

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Re: New Super Mario Bros. Wii
« Reply #726 on: November 10, 2009, 01:37:31 AM »
don't know what happened but double post

edit:  It was only up there for 30 seconds and you already quoted it Dasmos?
« Last Edit: November 10, 2009, 01:40:36 AM by SixthAngel »

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #727 on: November 10, 2009, 01:38:39 AM »
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #728 on: November 10, 2009, 02:01:36 AM »
http://wii.ign.com/articles/104/1043698p1.html

IGN AU gives it a 9.2

Quote
The course design in NSMB Wii abounds with creativity—punishing, hateful creativity. The kind of creativity that will, in later stages, have even the most tempered and calm individuals going red in the face. Some of the best stages in the game play with verticality beautifully; two spiked pillars that slam into each other at the centre of a vertical stage creates an interesting force to be dealt with. The sound of the two columns rushing into place gives you just enough time to find a safe platform to land on – but it's always a close shave.

Can't wait!
« Last Edit: November 10, 2009, 02:56:56 PM by GoldenPhoenix »
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #729 on: November 10, 2009, 02:59:58 AM »
Really, no Q's?  Too bad, because I can get answers! :D

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #730 on: November 10, 2009, 03:12:30 AM »
edit:  It was only up there for 30 seconds and you already quoted it Dasmos?

Ahaha yep!

Also GP's link goes to the second page of the review, so just go back a page if you want to read the whole thing in order.
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Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #731 on: November 10, 2009, 02:46:37 PM »
Great Review makes me happy! Glad to know the Sound Track is great, NSMB DS didn't do it for me with that sound track.

Getting really excited for this game, can't wait to play with my brother, sister and girl friend.

And just listened to the Sound Track maybe not all of it. But except for the Snow World, nothing is to fantastic to me. Oh well.
« Last Edit: November 10, 2009, 02:55:39 PM by Caterkiller »
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #732 on: November 10, 2009, 02:59:03 PM »
0.8 points docked off for obvious things.

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Offline Luigi Dude

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Re: New Super Mario Bros. Wii
« Reply #733 on: November 10, 2009, 04:11:58 PM »
So according to the spoilers, this game really does give you a great reason to find all the Star Coins.

The Star Coins are used to unlock the levels in World 9.  World 9 opens up after you beat World 8, but the levels themselves are locked.  In order to access level 1, you need to find all the Star Coins in World 1, in order to access level 2 you need to find all the Star Coins in World 2 and so on.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #734 on: November 10, 2009, 05:20:13 PM »
Quote
The course design in NSMB Wii abounds with creativity—punishing, hateful creativity. The kind of creativity that will, in later stages, have even the most tempered and calm individuals going red in the face. Some of the best stages in the game play with verticality beautifully; two spiked pillars that slam into each other at the centre of a vertical stage creates an interesting force to be dealt with. The sound of the two columns rushing into place gives you just enough time to find a safe platform to land on – but it's always a close shave.
I don't like the sound of that.

Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #735 on: November 10, 2009, 06:01:45 PM »
I think people are overestimating the full difficulty, but I've only finished World 2, to be fair.  The difficulty I've experienced so far has been in trying to get into difficult pipes or grab star coins, really.  The stages themselves aren't so hard yet.  I'm not saying they won't get more difficult, I know they will, but I've seen people saying that World 2 was were it really ramped up, and to be quite honest, beyond trouble getting to the things I mentioned, it hasn't, really.

However, World 2 Castle Spoilers: The stage is a throwback to Super Mario Bros. Castles, where you have to take the correct route.  It does have an auto-progressing screen, and isn't difficult at all, but it was a lot of fun to see that mechanic again.

Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #736 on: November 10, 2009, 06:03:35 PM »
Difficulty getting into pipes? Is there sucking-your-gut-in waggle controls?
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #737 on: November 10, 2009, 06:11:10 PM »
Plumbers should carry grease or lubricant.  Or just be greasy in principle.
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #738 on: November 10, 2009, 06:11:57 PM »
Difficulty getting into pipes? Is there sucking-your-gut-in waggle controls?

Wario had to make an effort to get in pipes. Thankfully they didn't require waggle for that.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #739 on: November 10, 2009, 08:27:23 PM »
I mean the pipes that are on "top" of the screen, I've always had trouble with those, and there's a few tough ones to reach so far.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #740 on: November 10, 2009, 08:28:27 PM »
Maybe you need to jump off of a buddy's head?
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #741 on: November 10, 2009, 09:44:09 PM »
That has helped some :)

Multiplayer was fun, by the way.  The lag from getting hit is a virtual "No-problem."

Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #742 on: November 11, 2009, 12:01:33 AM »
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.

I don't have my DS near me, but comparing the wiimote to the psp d pad the psp one is about twice the size.  To not include the more comfortable and efficient classic pad in the controls is pretty lazy, as all you have to do is map a few buttons.

And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.  While you're having fun with the new 2D mario, we'll be lucky to get find a way out of the first level.  Hopefully I can rally three friends with small thumbs to play along.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #743 on: November 11, 2009, 12:07:46 AM »
Buy one of those D-pad extension caps for DS/GBA and glue it on (I did this to one Cube controller for GB Player gaming), or learn to play with just the tip of your thumb instead of smothering the pad with the flat side.
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #744 on: November 11, 2009, 02:47:49 AM »
Quote
And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.

Fat thumb Anti-Discrimination Alliance?
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Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #745 on: November 11, 2009, 09:33:43 AM »
And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.

At least you guys are excellent hitchhikers.

Gonna get this early tomorrow and cram a couple hours of play time in before my final Sociology exam. Didn't end up getting it early from any of the stores that broke the street date, they were all charging $100, but if I wait a day I can get it for $70. Sounds like a decent payoff to me.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #746 on: November 11, 2009, 10:07:58 AM »
Definitely sounds like a good plan.  Since Monday, I've been unofficially Australian, anyways, and I can verify it's been fun so far.  I just had one disappointment:

World 4 Spoiler: There's a spot inside the fortress in the middle of the stage that takes a mini-mushroom to fit into.  I walked in expecting a path to the canon, but instead, it was just a small handful of coins!

Also, info on the Penguin suit! It's a complete upgrade of the Ice Flower in every way.  There is nothing you can't do with the suit you can do with the Flower, and the suit can slide.  Sliding, as far as my experiences go, can allow you to do many things, like slide across water and even through some enemies.  I slid into a Piranha plant in the ground to experiment, and rather than taking damage, I bounced back.  When sliding into blocks, you break right through.  Additionally, the Penguin suit moves freely under-water, in the direction you press on the D-pad.  Ice balls can freeze enemies under the water, where they float, but watch out! Some enemies can break out of the blocks, especially if they have spikes!

Offline Shorty McNostril

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Re: New Super Mario Bros. Wii
« Reply #747 on: November 11, 2009, 09:26:14 PM »
Well it is out in Oz and is now sitting in my Wii.  I'm having a bawl with it.  I'm still amazed it is out in Australia before anywhere else.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #748 on: November 11, 2009, 10:25:03 PM »
I am officially jealous of Australia.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #749 on: November 11, 2009, 10:42:16 PM »
First Disaster, then Another Code, now this.
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