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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 279812 times)

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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #700 on: November 09, 2009, 07:23:56 PM »
I don't think there has been official conformation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

But I agree that you should be able to use all controller types. As an example, Super Paper Mario forced use of the Wiimote only, and that game would have benefited from an analogue stick.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #701 on: November 09, 2009, 07:27:04 PM »
I don't think there has been official confermation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

But I agree that you should be able to use all controller types. As an example, Super Paper Mario forced use of the Wiimote only, and that game would have benefited from an analogue stick.

You can also use the Nunchuk.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #702 on: November 09, 2009, 07:30:57 PM »
Yeah, you're right. I just checked and the new Nintendo Power confirms it. That's good, though I wonder if it's actually going to have analogue control?

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #703 on: November 09, 2009, 07:36:09 PM »
If 2D Mario didn't need analogue control, why does 2D Mario need it now? You just need a run button.
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Offline Ian Sane

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Re: New Super Mario Bros. Wii
« Reply #704 on: November 09, 2009, 07:54:42 PM »
Punch-Out's NES-style controls could have supported the classic of Cube controllers like Brawl did but it didn't.  I wonder if Nintendo is trying to phase that type of controller support out to better push the remote.  Any time they allow classic or Cube controls the consensus is that the "normal" controls are the way to go.  But that makes the remote look inferior and we can't have that!

Though some quick research suggests the NSMB has Warioland patented forced waggle so they probably "can't" support the other control options anyway.  Asking Nintendo to provide the option is pretty much asking them to expose the gimmicky nature of practically every Wii game that isn't part of the Wii series.  Once you successfully map motion controls to a conventional controller you're saying that motion control is unnecessary.  Still wish they would do it but they have to keep the illusion alive for the non-gamers I guess.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #705 on: November 09, 2009, 08:18:11 PM »
If 2D Mario didn't need analogue control, why does 2D Mario need it now? You just need a run button.
Technically 3D Mario doesn't "need" an analogue stick. When it comes to necessity you'd be surprised at how little a game truly "needs", therefore it is kind of silly to say something is needed. 2D Mario existed before analogue sticks so now that they exist why not give the option of using it instead of a run button? This is "New" Super Mario Brothers after all so it should have new features and options.

Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #706 on: November 09, 2009, 08:22:03 PM »
I wouldn't want to go up against Rainbow Ride with a D-Pad, that's a suicide mission
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #707 on: November 09, 2009, 08:51:00 PM »
i wonder if my insurance would cover the damage done to my thumbs if i had to use a d-pad for that...
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #708 on: November 09, 2009, 08:53:57 PM »
I got all the stars in SM64: DS by using the control pad.
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Re: New Super Mario Bros. Wii
« Reply #709 on: November 09, 2009, 08:56:20 PM »
You can't get more 3D than Rainbow Ride in 3D Mario in Mario 64 in 3D.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #710 on: November 09, 2009, 09:13:27 PM »
You can't get more 3D than Rainbow Ride in 3D Mario in Mario 64 in 3D.

not true, present it in disney digital 3d with 3d glasses and there you have it!
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #711 on: November 09, 2009, 10:11:14 PM »
You shake the Wii Remote a bunch in this game.  In my opinion, the motion works great, and fits the action Mario does.  Definitely has a reason for Wii Remote only.  There are also tons of things controlled by the Wii Remote's tilt all through the game.  It fits very well.  Don't be stupid and complain about that before you've played it.

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Re: New Super Mario Bros. Wii
« Reply #712 on: November 09, 2009, 11:01:13 PM »
WORD-UP LANDO
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Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #713 on: November 09, 2009, 11:19:41 PM »
I got all the stars in SM64: DS by using the control pad.

I award you a Bobomb Badge.

Don't be stupid and complain about that before you've played it.

Get real if he followed that he wouldn't be able to post anymore.
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Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #714 on: November 09, 2009, 11:38:30 PM »
I don't think there has been official conformation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

Man, I hope not.  That totally tainted Wii Punch Out for me, as I've been blessed with large appendages and my thumbs are just too large for the d pad on the wii mote.  Due to its small size its really tough to hit the right arrow without hitting another at the same time.  Its a game breaker.  To not include classic controller support on Wii games that use classic controls is simple unacceptable and insensitive to people like me.  Why sell me two different classic controller designs, yet remove the option to use them from your own games?
« Last Edit: November 09, 2009, 11:51:43 PM by D_Average »
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Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #715 on: November 09, 2009, 11:41:30 PM »
Too bad for you.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #716 on: November 09, 2009, 11:44:42 PM »
Yo, Dasmos, I've read some DSE's in Australia were selling the game early.  You might want to check yours out.

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #717 on: November 09, 2009, 11:48:41 PM »
Holy ****. Going now.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #718 on: November 09, 2009, 11:54:07 PM »
Well, call first, probably.

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #719 on: November 10, 2009, 12:00:32 AM »
It's only 2 minutes away and I have to take my sister to work who works in the same shooping centre, so it's not really any inconvenience if it's not there.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #720 on: November 10, 2009, 12:11:38 AM »
It has been confirmed that the game supports the Nunchuk.

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Re: New Super Mario Bros. Wii
« Reply #721 on: November 10, 2009, 12:19:07 AM »
I guess I could confirm it, too, but I'm happy with the NES style controls.

Any questions about things you guys want me to check out?  If need be, I'll answer with spoiler tags.  I'll be back in a while and answer "early" in the morning.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #722 on: November 10, 2009, 12:23:20 AM »
The obvious question from me would be "Is Birdo in the game?" but I think the answer is also obvious.

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #723 on: November 10, 2009, 12:47:43 AM »
Well my Dick Smith's Electronics didn't have it. I might ring the other one that's fairly near me tomorrow, but probably not.
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Offline GoldenPhoenix

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Re: New Super Mario Bros. Wii
« Reply #724 on: November 10, 2009, 01:27:23 AM »
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