Author Topic: InFamous  (Read 17254 times)

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Offline broodwars

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Re: InFamous
« Reply #25 on: May 26, 2009, 04:27:03 PM »
Anyway, I think I'm going to pass on this and put my money elsewhere after the playing the demo. While it controls very well the demo was too glitchy and weird which didn't really fit the theme of the game. Heck I knocked a guy into the water and he freaken LAID ON TOP OF THE WATER NO SPLASH OR ANYTHING. It also has some ugly pop up and the enemies didn't seem very diverse. I'll see what brood thinks but the demo did not impress me. Then again it could be because it was a demo.

Well, I'll be sure to post my impressions of the full game (which I just picked up a few hours ago, and will be playing later tonight) then because I have the same reservations you do with the demo.  I also thought the demo was sadistically difficult, especially on the Evil mission where you have to guard the medical crates (3 gattling gun trucks, all aiming at the crate AND you?  C'mon, really?).  I also really wonder if the electricity power tree will get old after a while.  But I'm a huge fan of Sucker Punch's previous works, so I'm willing to give them a benefit of a doubt and give the game a shot.
« Last Edit: May 26, 2009, 04:28:55 PM by broodwars »
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Offline broodwars

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Re: InFamous
« Reply #26 on: May 27, 2009, 02:07:45 AM »
Well, I've played a good deal of the game now (I just acquired the rail/power line-grinding power), and so far I'm really enjoying the game.  The story's well-told both through the stylish comic book-style cutscenes and through occasional TV inserts now and then when you pass a rack of TVs, and the voice acting is decent if a little over-the-top at times (read: your "best friend" Zeke's horrid Southern accent).  There's just a great sense of immersion right from the outset, where you walk through the aftermath of the EMP blast that destroyed a large chunk of the city.  Combat has been fast and furious, but the game rewards you for going the extra mile in dispatching enemies.  For example, you may get 5 Exp. for just knocking an enemy out, but you might get 15 Exp. if you did it with a Sticky Electric Grenade (I'm really curious just how an electrical grenade gets "sticky" in the first place but I suppose that doesn't matter).  When you start out, most of the city is blacked-out without power and the gangs have taken over, making traveling through the city very dangerous.  However, before too long you start getting sent into sewer-based electrical substations (which are actually pretty cool since your electrical aura is used as your source of light walking through the dark, with you emitting red or blue light depending on your moral alignment) that both restore power to various sections of the city but also bestow upon you a special ability (leech/heal/cuff enemies/civilians; sticky grenades; grinding on rails/electrical cables; etc.).  Once you've restored power, you can undertake side missions that should be familiar to anyone who's ever played a Sly Cooper game or one of the Open-world Spider-Man games, which admittedly can get tedious after a while due to a limited variety of mission types.  Once you've completed one of those side missions, that section of the city becomes "safe" for you to travel through (enemies will not return) for presumably the rest of the game barring plot-related missions.  Because of this, I highly recommend not methodically doing all these side missions early on, because you probably want to grind off the enemies a little bit for the Exp, as you use that Exp to purchase abilities and ability upgrades that range from powering up your Force Lightning Lightning Blast to increasing your defense.  It's a very satisfying system that just keeps me coming back for more.

This all comes together to form the game's "Good vs. Evil" moral choice system.  You might notice when you purchase upgrades that there are "Good" and "Evil" versions of most powers, each having specific strengths that play to the moral styles of that character.  For example, the Good version of the Sticky Grenade doesn't have a huge blast radius, but you can usually guarantee when you throw it that you won't be doing too much collateral damage and involving civilians in your fights.  The Evil version, on the other hand, is a cluster bomb that causes mass devastation in a wide radius of wherever you throw it for maximimum damage.  Nearly everything you do in the game adds points to your moral alignment, and it is strongly suggested that you pick an alignment and stick to it or you won't have access to the best versions of your powers.  What's interesting is just how closely the game keeps track of what you're doing:  most story sequences have a moral choice, but the game also keeps track of whether you drain your enemies once you've knocked them down or simply cuff them Batman-style.  It also keeps track whether you use your magic electrical hands to heal wounded civilians (wow, I had no idea electricity was so versatile!) or leech their life to restore your fighting strength.  How you play through the game is pretty much up to the player, and I don't see a clear right or wrong path in this game like in most games that have a Moral Choice system (*cough*Bioshock*cough*).  You're going to get rewarded just as much one way as the other, just that one choice will push you further down the Good path for better Good powers and the other will push you further down the Evil path for better Evil powers.  I will say that just as in real life the Good path is the harder path than the Evil one, but I think a given player will find good enjoyment either way.  In fact, I can already see myself playing through this game again for that second path later on.

Where the game stumbles is in the details.  While the platforming is excellent, rapid jumping can feel floaty and imprecise (most notable early in the game where you're jumping from narrow beam to narrow beam, where it's easy to over-correct a jump and break the auto-snap on the platform below and fall to your death).  This is especially a problem when trying to climb up and down structures, and Cole will get caught on the strangest things, and yet will have no trouble scaling seemingly smooth surfaces at times.  And good luck trying to get at those EMP shards if they're below you along a wall, as Cole has an infuriating tendency to auto-grab the ledge you try to jump past to get down to the shard leading to a frustrating sequence of fighting the game's user-friendliness as you repeatedly bounce off the ledge of a wall.  Also, the way the game uses Cole's Spidey-Sense Electro-Sonar power to cause shards; power sources; and enemies to appear on the mini-map takes a lot of getting used to.  I can see why Sucker Punch went this route, as making map details appear on the mini-map only when the user asks for them does remove a lot of the clutter from the mini-map.  Unfortunately, it also means you're repeatedly mashing that L3 button as you run around the city watching for specific blips to pop up on your mini-map, which gets old fast and will make you wonder why the game needs to tell you where power sources are when 75% of the stuff in the game is a power source.  There's a particularly infuriating mission early on that requires you to do this because you have to track down some satellite dishes scattered on various rooftops, but the only way to find them is to use your Electro Sonar and watch for a gray-colored outline to appear in one of the quadrants of your mini-map.  You think you made that hard enough to read, Sucker Punch?  It took me the better part of 30 minutes to figure out that THAT was how you wanted me to find those damn things!  Also, it can be very easy to get lost in the city if you aren't continually checking your map, because most of the city looks nearly identical with very few distinguishing buildings.  And the game's difficulty is all over the place, though amusingly it seems Sucker Punch brought back their adaptive difficulty system from the Sly Cooper games, just a little more blatantly here (I completed the first mission, and was immediately told that I was such a badass that the game was bumping my difficulty UP to Hard.  I immediately told the game it could shove it and reverted it back to Normal so I could just enjoy the game).  But hey, that's a Sandbox game for you.

And speaking of details, there are some very strange inconsistencies in how the game treats electricity.  On the one hand, if a civilian (or enemy) walks into a pool of water while you are walking through it, they get electrocuted (just as they should).  But I can drain a car battery completely dry from a passing car, and it will just keep on roaring on.  Wierd.

In any case, I like the game and will be sticking with this one for a good while.
« Last Edit: May 27, 2009, 02:35:50 AM by broodwars »
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Offline GoldenPhoenix

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Re: InFamous
« Reply #27 on: May 27, 2009, 02:11:15 AM »
Does it still have the weird glitches like landing on the ocean water that is solid or where a civilian will just sit in their car as you slowly blow it up?
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Offline broodwars

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Re: InFamous
« Reply #28 on: May 27, 2009, 02:16:28 AM »
Does it still have the weird glitches like landing on the ocean water that is solid or where a civilian will just sit in their car as you slowly blow it up?

Honestly, didn't really try either of those, as I'm playing the Good path and the latter would cause me to get penalized.  As for the former, I haven't been able to walk on water so far.  Instead, I'm knee-deep in the water and I'm slowly electrocuting myself to death (by the way, nice touch that shooting the water when an enemy is in it automatically kills them).  Now, I have seen enemies land in the water at times and just lie there as if they were sitting on a blue floor.  However, at that point the water was many many stories below me (I was climbing under a bridge) so that could just be my perspective from so far up, and besides dead bodies would naturally float to the surface.

I haven't noticed people in cars when I flip them with Force Push Electro-Shove, but I could have simply not been targeting cars with people in them when I do that.  I have hit some by accident before, though, and I didn't notice anyone still in them.
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Offline blackfootsteps

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Re: InFamous
« Reply #29 on: May 27, 2009, 07:50:10 AM »
Good posts brood wars, very informative. I'm probably going to skip this one, sounds very Crackdownish (which was ok but repetitive).
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Offline Pale

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Re: InFamous
« Reply #30 on: May 27, 2009, 10:11:25 AM »
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.

I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing.  Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.

Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot.  I can't wait to play a bit more tonight though.
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Offline Spak-Spang

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Re: InFamous
« Reply #31 on: May 27, 2009, 10:23:33 AM »
Pale, Sandbox games have always frustrated me, and the more open the world the more frustrating to me. 

So I know how you feel on that...which means this game although cool sounding would not be for me.

Offline bustin98

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Re: InFamous
« Reply #32 on: May 27, 2009, 10:42:39 AM »
I believe for the most part a car's battery is for starting and for other minor electrical things. Once the motor is going all it needs is gas.

Offline broodwars

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Re: InFamous
« Reply #33 on: May 27, 2009, 11:00:10 AM »
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.

I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing.  Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.

Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot.  I can't wait to play a bit more tonight though.

Damn, and here I thought I was pretty good about spoilers in that post.
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Offline Pale

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Re: InFamous
« Reply #34 on: May 27, 2009, 11:11:43 AM »
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.

I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing.  Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.

Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot.  I can't wait to play a bit more tonight though.

Damn, and here I thought I was pretty good about spoilers in that post.
Heh, me being scared of spoilers doesn't have anything to do with what you wrote.. as I didn't read it.. maybe I will later. ;)
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Offline Peachylala

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Re: InFamous
« Reply #35 on: May 27, 2009, 10:48:09 PM »
A generic third-person shooter with electricity instead of guns in HD graphics?

INSTANT CLASSIC
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Offline NWR_Lindy

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Re: InFamous
« Reply #36 on: May 28, 2009, 01:22:38 AM »
I wasn't immediately going to buy this game either, but I am a sucker for bonus content and...well...GameStop has one of those stupid exclusivity deals with Sony that has them offering that Lightning Blades power with the pre-order (and you can ONLY get it through this pre-order).  Much as I hate to reward GS for this nonsense, I don't like the idea of a part of the game being locked-out to me just because I waited to buy the game.  -_-'

PROTIP:  If you pre-order the game at Gamestop and then cancel the order a few days before it ships, they will still send you the unlock code.

For Infamous I pre-ordered it online, selected in-store pickup, and then went into the store on Saturday and cancelled the order.  I got the Gigawatt Blades code in my inbox this morning and I don't even own the game.  The same thing happened with LittleBigPlanet...I cancelled my pre-order at the 11th hour, and Gamestop sent me the Kratos costume code anyways.

And no, I will not give the code to anybody.  ;-)
« Last Edit: May 28, 2009, 01:25:04 AM by Lindy »
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Offline ShyGuy

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Re: InFamous
« Reply #37 on: May 28, 2009, 02:22:41 AM »
Less time defrauding Gamestop's EULA and more time replaying Galaxy plz.

Offline broodwars

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Re: InFamous
« Reply #38 on: May 29, 2009, 03:58:06 AM »
I wasn't immediately going to buy this game either, but I am a sucker for bonus content and...well...GameStop has one of those stupid exclusivity deals with Sony that has them offering that Lightning Blades power with the pre-order (and you can ONLY get it through this pre-order).  Much as I hate to reward GS for this nonsense, I don't like the idea of a part of the game being locked-out to me just because I waited to buy the game.  -_-'

PROTIP:  If you pre-order the game at Gamestop and then cancel the order a few days before it ships, they will still send you the unlock code.

For Infamous I pre-ordered it online, selected in-store pickup, and then went into the store on Saturday and cancelled the order.  I got the Gigawatt Blades code in my inbox this morning and I don't even own the game.  The same thing happened with LittleBigPlanet...I cancelled my pre-order at the 11th hour, and Gamestop sent me the Kratos costume code anyways.

And no, I will not give the code to anybody.  ;-)

Well, the cool thing about the code right now is that even though you download it, you still have to use Exp to purchase it in-game so if you don't want to use it you don't have to.  In fact, I think if you do use it you lock yourself out of being able to accomplish one of the Stunts (one that so far I just can't do: melee attacking an enemy already in the air).  I plan on purchasing the Gigawatt Blades power either towards the end of the game or during my Evil path when I won't have to care about combo-ing enemies and whatnot.

In any case, I have managed to make a little progress in the game (I've been working heavily the past few days, including a 24 shift this past night...man it was good to come home and sleep for most of the day today).  I highly suggest purchasing the Power Induction ability as soon as possible, because having the game automatically heal you and restore your batteries as you grind down power rails and train tracks is very useful.  I don't understand why Sucker Punch found it necessary to create a whole new power around essentially turning your lightning blast into a sniper rifle, though.  It's useful (especially with the second-tier Good Lightning Blast power-up, which causes your blasts to chain lighning any nearby enemies when you head shot an enemy), but it feels like something you should have been able to do all along.  Man, I wish I knew about this ability in the demo, though, because it would have been a lot of help during that obnoxious mission where you had to defend the health crates.  And speaking of which, that's my next story mission.  *ugh*  Also got the first-tier Good-exclusive power: a much more powerful lightning bolt blast.  Umm...yay?  I'm hoping that attack gets a lot more impressive as it gets upgraded, because it's kind of lame right now (if useful in the sense that it's pretty much a One-Shot Down on an enemy).  There's only two more sewer powers left that in my Power Menu, and I know one of them is the Electro-glide I'm looking forward to acquiring.  I wonder what the other one is...

I'm finally starting to get the hang of tracking down Dead Drops, and the information in them is rather interesting.  Fortunately, it seems like you get the next audio log in chronological order no matter what drops you get them from...or maybe that's just been my luck.
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Offline Pale

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Re: InFamous
« Reply #39 on: May 29, 2009, 10:09:49 AM »
I'm still very early in the game but I spend a long time taking back parts of the city with side quests yesterday... that aspect really gave off an Assassin's Creed vibe for me.  Don't get me wrong, the side tasks aren't near as repetitive as that game, but they still feel a touch disconnected.
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Offline broodwars

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Re: InFamous
« Reply #40 on: May 30, 2009, 01:59:36 AM »
Wow, I haven't come this close to hurling my controller through my TV in years.  I finished the first island (the Neon District) and am currently about 2/3 of the way through the 2nd island (the Warren District).  Man, this entire island should have been flagged by development as one big difficulty cluster****, as half the enemies have assault rifles and the other half all have rocket launchers and grenade launchers.  Oh yes, and we musn't forget the lovely pricks in the pillboxes all over the place during missions, usually paired with the rocket launcher guys.  And naturally, all of them have 100% accuracy from 100 ft. away, and because these enemies are colored gray I've spent more time on this island shouting "What the **** just shot me?!" than I have with any game in recent memory.  This island just plain sucks, from the cheap enemies to bloody escort missions to bugs all over the frickin' place (I've been thrown through a wall a couple times, and one time an invisible force kept me from moving forward on a platform till I dropped off it and got back on) to just horribly-designed areas (read: the prison).  And by the way, enemies now take between 5-6 normal shots (or 2-3 shots of my most powerful attack: the precision shot) to kill.  Oh happy day, Bioshock also pulled this nonsense by arbitrarily making the game 10x harder towards the end for no apparent reason.

Then there are the stunts.  I've gotten most of the stunts done, and I only have 4 left but these tasks are absurd and you never know when you'll have the opportunity to do many of them.  For example, the one I'm currently working on tasks me with knocking a grenade back at an enemy for a kill.  Alright, fair enough but there's just a couple problems:First, grenade-launching foes are fairly rare compared to their rocket-toting bretheren and tend to die early in a fight just from collateral damage.  Second, there's no way whatsoever to tell where a deflected grenade is going to go once you hit it, and it never seems to land anywhere near an enemy.
« Last Edit: May 30, 2009, 02:01:29 AM by broodwars »
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Offline bustin98

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Re: InFamous
« Reply #41 on: May 30, 2009, 12:57:05 PM »
I did the grenade toss kill in the demo. Purely a fluke I'm sure but it was cool. If only bullets and rockets could be as easily deflected.

Offline Rize

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Re: InFamous
« Reply #42 on: May 30, 2009, 01:09:19 PM »
Score are high because the presentation is super duper polished.  I played it for an hour or so, and the core gameplay seemed rather tepid to me.  I'm enjoying the hell out of Bionic Commando on the other hand which got pretty bad scores because it's very rough around the edges, perhaps a little short (if you don't replay it) and very different from what people are used to (big learning curve).  But at the end of the day I'm loving it.  When I'm done with BC I'll see what inFamous is really made of.

Offline Rize

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Re: InFamous
« Reply #43 on: May 30, 2009, 01:14:18 PM »
I believe for the most part a car's battery is for starting and for other minor electrical things. Once the motor is going all it needs is gas.

No, each turn of an internal combustion engine requires the spark plugs to create a spark and so ignite the fuel in the piston chambers.  If your car is rolling down the street and you somehow disconnect the battery, it will stop working immediately (i.e. you'll coast to a stop).

Offline bustin98

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Re: InFamous
« Reply #44 on: May 30, 2009, 01:43:59 PM »
One word: alternator

With a hill or some people to help push, I have started cars and kept them going with dead batteries.

Offline Pale

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Re: InFamous
« Reply #45 on: May 30, 2009, 08:49:35 PM »
I'm still in the neon district but my last session was pretty awesome. The train mission was sweet. Variety in side missions is getting a hell of a lot better... I'll see what I think of this next island though. :)
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Offline Caliban

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Re: InFamous
« Reply #46 on: May 30, 2009, 10:29:34 PM »
And naturally, all of them have 100% accuracy from 100 ft.

Yeah lol, even on the first island they have way more accuracy than they should. I'm jumping around, and dodging back and forth yet they still manage to hit me. To me it's just cheap enemy AI accuracy.

Offline D_Average

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Re: InFamous
« Reply #47 on: May 31, 2009, 01:02:55 AM »
Played the demo and thought the missions were a bit meh, but I rented it today in good faith as Sucker Punch created a game in my top ten years ago.  Rocket Robot on Wheels.  If that game ever comes to the VC, I will immediately, #### in my pants.

I'll post impressions soon.
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Offline Caliban

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Re: InFamous
« Reply #48 on: May 31, 2009, 08:55:49 PM »
I had a lot of fun jumping off a building that was at least half a kilometer high with Thunder Drop pressed all the way down, and I survived. I wish I could do that in GTA4.

I will immediately, #### in my pants.

I'll post impressions soon.
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Offline D_Average

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Re: InFamous
« Reply #49 on: May 31, 2009, 09:27:35 PM »
I had a lot of fun jumping off a building that was at least half a kilometer high with Thunder Drop pressed all the way down, and I survived. I wish I could do that in GTA4.

I will immediately, #### in my pants.

I'll post impressions soon.
No, thank you.

Have you played the game?
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