Author Topic: [GDC] Miyamoto's creative process  (Read 7926 times)

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Offline ThePerm

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Re: [GDC] Miyamoto's creative process
« Reply #25 on: April 09, 2009, 06:38:07 PM »
What Shiggy is doing is what Sean Malstrom calls "The arcade test".

An arcade test is when developers bring their game to a local arcade, bar, pub, game store etc. and study the player's reaction to the gameplay. If they notice that the player struggles to find enjoyment they have to study the current gameplay and see what they can do. If the player is enjoying himself then they are on the right track.

dude i swear i've made a post exactly like that somewhere, weirded out! But a few things were different, i wasnt talking about miyamoto....
Arcade tests were done a lot back during the classic gaming years because it was the most effective way to see how gamers accepted a game.

The problem is that companies have stepped away from this belief, and now think that their game will be accepted because THEY think they made a game with a lot of prestige. In other words, their game is too good to be tested by common players.

Nintendo is the only one that seems to be doing this. They have been doing this since the DS launch back in 2004, and it has paid off greatly for them.

So hearing that Shiggy grabs random players to test his game doesn't sound insane, its normal and a practice long forgotten by the industry.
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Offline NinGurl69 *huggles

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Re: [GDC] Miyamoto's creative process
« Reply #26 on: April 09, 2009, 06:41:55 PM »
Well Miyamoto needs to pass on the joy of kidnapping and staring at captives to all of us.
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Offline Flames_of_chaos

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Re: [GDC] Miyamoto's creative process
« Reply #27 on: April 09, 2009, 07:26:14 PM »
I'm surprised no one heard about the concept of random sampling.
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Offline EasyCure

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Re: [GDC] Miyamoto's creative process
« Reply #28 on: April 10, 2009, 09:38:06 AM »
I'm surprised no one heard about the concept of random sampling.

I think plenty of people of heard about it, just the way it was presented (keyword: kidnapping) stirred peoples imaginations. Isn't it more fun to picture Shiggy stalking some random Nintendo employees, puttin a bag on their head and carrying them over his shoulder to some secret play-test dungeon they have 10 floors below ground, then say... Shiggy just strolling up to the bathroom attendent and saying "hey, got a minute?"
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Offline Smash_Brother

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Re: [GDC] Miyamoto's creative process
« Reply #29 on: April 10, 2009, 12:19:41 PM »
I think plenty of people of heard about it, just the way it was presented (keyword: kidnapping) stirred peoples imaginations. Isn't it more fun to picture Shiggy stalking some random Nintendo employees, puttin a bag on their head and carrying them over his shoulder to some secret play-test dungeon they have 10 floors below ground, then say... Shiggy just strolling up to the bathroom attendent and saying "hey, got a minute?"

It's more fun to imagine him saying "Hey, got a minute?" to the bathroom attendant, then when he goes to answer, punching him in the jugular and putting the bag over his head.
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Offline NinGurl69 *huggles

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Re: [GDC] Miyamoto's creative process
« Reply #30 on: April 10, 2009, 12:23:27 PM »
In Tenchu that would be

Press A

then

Flick Nunchuk and Remote in opposite directions
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Offline Smash_Brother

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Re: [GDC] Miyamoto's creative process
« Reply #31 on: April 10, 2009, 05:59:15 PM »
In Tenchu that would be

Press A

then

Flick Nunchuk and Remote in opposite directions

I think this is GOTY material right here....
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64