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  • Spirit Tracks release: December 07, 2009

Author Topic: Legend of Zelda: Spirit Tracks  (Read 84117 times)

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Offline NWR_Neal

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Re: Legend of Zelda: Spirit Tracks
« Reply #125 on: December 09, 2009, 06:50:05 PM »
@SixthAngel  I see your point, and in all honesty, I still like my PH 2.0 comment. They were certain parts of that game that were pretty crappy in my opinion. Not broken, but definitely a source of frustration. Namely, the Temple of the Ocean King and the roll mechanic. Spirit Tracks fixes those issues, and this is more the game I wanted Phantom Hourglass to be.

People who liked Phantom Hourglass a little more unconditionally, I completely understand why you would disagree with me, but to me, this game is PH 2.0.
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Offline kraken613

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Re: Legend of Zelda: Spirit Tracks
« Reply #126 on: December 09, 2009, 10:06:11 PM »
I LOVE this game! Its so much better than Phantom Hourglass! The story is great and the characters actually have some personality to them! Especially Zelda, she is funny at the beginning in the Spirit Tower. I just finished the 2nd floor of the Spirit Tower and its great! Its really bringing me in and making me want to play it. Something that never happened to me while playing PH. So far its amazing! It feels very fresh, even though it is very similar to PH it doesn't feel anything the same to me. The Phantom mechanics are awesome and there have been some neat puzzles so far. The Train is alot more fun then I thought the first thing I did when I hopped in was blow the whistle!
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Offline Khushrenada

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Re: Legend of Zelda: Spirit Tracks
« Reply #127 on: December 10, 2009, 11:45:47 PM »
I was thinking about buying this, but should I get PH 1.0 first?

I haven't played either but I would suggest going with 1.0 first. It seems that everyone is pretty positive with this 2.0 and even defenders of 1.0 have agreed it is as good or better. I don't think you want to play a superior product and then go back and play the lesser one. I keep meaning to pick up a copy of PH sometime but I always end up getting something else. But now I want to tackle it to get to this game.
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Offline Pidde13

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Re: Legend of Zelda: Spirit Tracks
« Reply #128 on: December 11, 2009, 01:50:19 AM »
Look what you've done Neal...
 
Now everyone is calling this PH 2.0

Offline kraken613

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Re: Legend of Zelda: Spirit Tracks
« Reply #129 on: December 11, 2009, 07:18:49 AM »
I never finished Phantom Hourglass. This game is on a different time line so not much is connected.
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Offline Stratos

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Re: Legend of Zelda: Spirit Tracks
« Reply #130 on: December 11, 2009, 04:14:21 PM »
I thought it was the same timeline as the previous cel-shaded games? Was that just everyone's assumption then?
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Offline kraken613

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Re: Legend of Zelda: Spirit Tracks
« Reply #131 on: December 11, 2009, 05:28:45 PM »
Let me rephrase my comment. It is, but it's a 100 years later. Your not missing any story from PH in Tracks.
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Offline Stratos

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Re: Legend of Zelda: Spirit Tracks
« Reply #132 on: December 11, 2009, 07:28:03 PM »
Let me rephrase my comment. It is, but it's a 100 years later. Your not missing any story from PH in Tracks.

So this is about 200 years after Ocarina of Time?
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Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #133 on: December 12, 2009, 10:31:59 AM »
Let me rephrase my comment. It is, but it's a 100 years later. Your not missing any story from PH in Tracks.

So this is about 200 years after Ocarina of Time?

For the love of all that is good in this world don't talk about the Zelda "timeline" in this thread.  That always turns into a nightmare.  This game is an actual in world sequel  to PH (about a hundred years later) and leave it at that.  It only has references to the previous game and the "same" characters.  If you never played Phantom Hourglass you wouldn't even realize you were missing anything.

Offline Peachylala

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Re: Legend of Zelda: Spirit Tracks
« Reply #134 on: December 12, 2009, 01:27:30 PM »
Quite often a direct sequel in a Zelda game doesn't usually mention events that happened in the previous one. At most they mention little bits and pieces, but that's about it. The story goes off on it's own.
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Offline King of Twitch

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Re: Legend of Zelda: Spirit Tracks
« Reply #135 on: December 12, 2009, 04:51:48 PM »
So the next Zelda is gonna be about WWI? Legend of Zelda: Majora and the Mean Mr. Mustard Gas Mask Salesman?
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Offline Stratos

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Re: Legend of Zelda: Spirit Tracks
« Reply #136 on: December 12, 2009, 06:03:00 PM »
So the next Zelda is gonna be about WWI? Legend of Zelda: Majora and the Mean Mr. Mustard Gas Mask Salesman?

Then a man named Hitler discovers Majora's Mask and uses it to create a race of Nazi Mask People and take over all of Hyrule.
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Offline Peachylala

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Re: Legend of Zelda: Spirit Tracks
« Reply #137 on: December 17, 2009, 12:47:57 PM »
The Legend Of Zelda: Teenage Vampires and Warewolfs.

98% of the sales will be teenage girls.
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Offline Caliban

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Re: Legend of Zelda: Spirit Tracks
« Reply #138 on: December 18, 2009, 06:15:20 PM »
I'm stumped on the Fire Lokomos because I can't play the flute... this is bullshit.

Offline BeautifulShy

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Re: Legend of Zelda: Spirit Tracks
« Reply #139 on: December 19, 2009, 02:16:26 AM »
Well I just finished the Ice Dungeon. I like the main quest so far. The Bosses can be really challenging. I will probably work on the Sidequests once I beat the 3rd dungeon. The Overworld Music I like very much.
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Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #140 on: December 19, 2009, 09:03:09 AM »
I'm stumped on the Fire Lokomos because I can't play the flute... this is bull****.
I've never had a problem with the flute, I blew through the fire Lokomo song the second try.

You should never have to stop blowing in the ds/flute.  Just move the flute very quickly and it will skip the notes in between when you get the harder songs like the fire lokomo.

Offline kraken613

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Re: Legend of Zelda: Spirit Tracks
« Reply #141 on: December 20, 2009, 11:32:13 AM »
About to face the boss of the Ice Temple. I really like this game and the puzzles are very interesting. My favorite DS game of the year and probably my favorite Nintendo game of the year.
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Offline Peachylala

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Re: Legend of Zelda: Spirit Tracks
« Reply #142 on: December 20, 2009, 12:22:42 PM »
I smell a handheld game of the year award coming up.
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Offline Caliban

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Re: Legend of Zelda: Spirit Tracks
« Reply #143 on: December 21, 2009, 12:02:24 PM »
I'm stumped on the Fire Lokomos because I can't play the flute... this is bull****.
I've never had a problem with the flute, I blew through the fire Lokomo song the second try.

You should never have to stop blowing in the ds/flute.  Just move the flute very quickly and it will skip the notes in between when you get the harder songs like the fire lokomo.

Whatever it was I did, it worked... after trying it for at least 10 times lol.

Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #144 on: December 29, 2009, 06:45:34 AM »
I juse blew through the sand song the first time and that is the most difficult one so far.

The difficulty has really been cranked up in this game compared to previous Zeldas.  Bosses are difficult and almost always awesome and the tower involves difficult enemies and puzzles that require multiple items and controling two characters at the same time.  Its great.

I am curious if anyone missed this, Anjean = Engine (you can admit it, I won't make fun of you much).  Every locomo has a name that is part of a train.
« Last Edit: December 29, 2009, 06:47:18 AM by SixthAngel »

Offline Peachylala

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Re: Legend of Zelda: Spirit Tracks
« Reply #145 on: December 31, 2009, 11:57:37 AM »
I noticed the names too. They were quite clever, either they were the same in the Japanese version or the Treehouse got creative.

Treehouse for the win.
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Offline Caterkiller

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Re: Legend of Zelda: Spirit Tracks
« Reply #146 on: January 03, 2010, 12:44:08 PM »
I completely skipped out on PH and got this one for Christmas. I just got beat the 2nd temple and I am loving it! Is this what I was missing the first time around? I understand that this game is supposed to be harder than the last, but the way it controles is perfect for me! I died several times on the second boss, and I got really stumped like twice. For the life of me I just couldn't figure out the first 2 bells! I'm being reminded of Link's Awakening when I play this, maybe cause its handheld but it has been very enjoyable so far.

I don't know if it was Ningurl or Peachylala who said it some time ago. But one of you said you don't like knowing how to solve the puzzle the moment you walk into a room. That comment has been constantly stuck in my mind the moment I enter a new room in every dungeon so far. And generally since I am a Zelda veteran I do know whats up right away. But again, the bells really confused me for a while, along with trying to move that other bell across the water and such. I over analyzed it so much I was just going way over board trying to get the bell where I thought it should go. I never thought an ice slide puzzle would ever get me. As frustrating as it was, I'm glad that I was stumped twice so far, even if it was due to my own stupidness. WW I never had to go into a room twice it seemed unless absolutely necessary. TP once I got majorly stumped, but other than that it was smooth sailing. But here I actually got a bit confused within the first 2 dungeons and the second boss was hard. Great so far!

God I love that train! Does anyone else get a kick out of blowing the horn!? Woo woo! The great thing about the DS touch screen compared to traditional buttons is that, that stupid cannon can actually be aimed. In WW it was such a chore and I could not stand trying to fire that cannon off of the Red Lion. Same thing will probably be said for the Wii Zelda if there is allot of movement and cannon shooting at the same time. So far riding the train has been fun, I just hope later on it doesn't pull a King of Red Lions on me.
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Offline Adrock

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Re: Legend of Zelda: Spirit Tracks
« Reply #147 on: January 04, 2010, 11:31:35 AM »
I'm not really digging this game though I want to finish it because I finish all Zelda games and, more importantly, I spent money on it. Not that it's a bad game per se, it's just not that good. Maybe it's just been too long since I played Wind Waker, but the train seems more annoying. It's not very fun. Like most Zelda games, the dungeons are fun and I wish there were more of them. It just seems like most of this game is comprised of riding around on the train which is to be expected in a game with a train on the box. I'm just saying it's the worst part of the game.

Offline Peachylala

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Re: Legend of Zelda: Spirit Tracks
« Reply #148 on: January 04, 2010, 07:05:36 PM »
Quote
I don't know if it was Ningurl or Peachylala who said it some time ago.But one of you said you don't like knowing how to solve the puzzle themoment you walk into a room. That comment has been constantly stuck inmy mind the moment I enter a new room in every dungeon so far.
Never said anything like this. Ever.
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Offline SixthAngel

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Re: Legend of Zelda: Spirit Tracks
« Reply #149 on: January 05, 2010, 10:04:54 AM »
I just finished this game and it is amazing all the way through.

The final battle is really, really cool.  The last tower dungeon is especially difficult, you need to use every phantom and every item.  I also enjoy driving around on my dragon train.  If you liked it so far you are gonna love the rest Caterkiller.

I was incredibly happy when a bonus quest brings the return of SHADOW LINK.

Does the giant cave bug creep anybody else out?  The way it sits their when you go in and travel by it. Then the eyeball that you see in the dark freaks me out.