Author Topic: Official Weekly Famitsu Thread of Another Code, M&L3, and Phantom Brave  (Read 97425 times)

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Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #25 on: May 29, 2008, 02:16:40 PM »
Two more awesome Fatal Frame scans added to the OP!
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Offline KDR_11k

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Re: Official Weekly Famitsu Thread
« Reply #26 on: May 29, 2008, 02:28:33 PM »
Kumatanchi


Harvest Loli? Definitely needs cow milking :P

Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #27 on: May 29, 2008, 02:32:09 PM »
It's uh...I think it's essentially like one of those Tamagotchi games, but you take care of a Beargirl... =)
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Offline NinGurl69 *huggles

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Re: Official Weekly Famitsu Thread
« Reply #28 on: May 29, 2008, 02:39:47 PM »
Bill will care for a ManFaye.
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Offline Bill Aurion

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Re: Official Weekly Famitsu Thread
« Reply #29 on: May 29, 2008, 02:54:39 PM »
No, this game is not called "Pro666tanchi"...
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Offline Luigi Dude

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Re: Official Weekly Famitsu Thread
« Reply #30 on: May 29, 2008, 03:27:13 PM »
Well the Wario Land images show the game has a style very similar to Wario Land 4, which points heavily to it being developed internally by Nintendo.

Now we just wait for some movies of the game in action.
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Offline animecyberrat

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Re: Official Weekly Famitsu Thread
« Reply #31 on: May 29, 2008, 04:59:54 PM »
As long as it isn't Wario World suckage it should be worth checking out.
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Offline Ian Sane

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A Wario Land Shake would be nice but I can't, I'm on a diet.  Yeah they may have to rename it for the Western release. ;)

I am in full support of a 2D side-scrolling platformer on a console.  Hell ANY 2D game with SPRITES~! on a console is a good thing.  Polygons are awesome, when it makes sense to use them.  But this attitude that sprites should only be used for portables is so stupid and out-of-date.  This isn't 1995.  We now recognize that most Playstation 1 games that everyone thought looked awesome ten years ago look like balls and 2.5D sucks.

But I'm not so keen on "waggle" controls.  That will be the 2.5D ten years from now; the outdated "fad" game design that ironically makes useful new technology look like a dumb joke.  Sega CD FMV games are another example.  The DS has been at a point now where forced touchscreen usage has become rare.  These days when someone makes a good game on the DS where touchscreen usage doesn't make sense they don't use it and we get a better product as a result.  It's not like every SNES game used the L&R buttons.

The Wii can't get to that point soon enough.  The quality of Wii games will be much higher once devs don't feel any pressure to shoehorn motion control into games that don't need it.  Though Nintendo is probably going to have to start including the classic controller (or a Gamecube one) with the Wii itself, something that was obviously unnecessary with the DS.

Offline Smoke39

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2.5D sucks.
You did not just insult Klonoa!

But I'm not so keen on "waggle" controls.  That will be the 2.5D ten years from now; the outdated "fad" game design that ironically makes useful new technology look like a dumb joke.  Sega CD FMV games are another example.  The DS has been at a point now where forced touchscreen usage has become rare.  These days when someone makes a good game on the DS where touchscreen usage doesn't make sense they don't use it and we get a better product as a result.  It's not like every SNES game used the L&R buttons.
Waggle for the sake of waggle is bad.  But shaking the controller to shake enemies down for cash seems pretty reasonable to me (smells like Mischief Makers, which was awesome).  With any luck the rest of the waggle controls will be equally reasonable.
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Offline BeautifulShy

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Ian have you played a game called Viewtiful Joe?
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Offline Ian Sane

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Ian have you played a game called Viewtiful Joe?

Yep.  I have it for the Cube.  Couldn't really get into it.  Part of that though is that it kinda plays like a beat-em-up but I'm a big beat-em-up snob and it didn't impress me.  I typically don't like the graphic style of 2.5D games.  Sprites almost always look better.  Polygons are something I deal with when a game is in full 3D and thus has to use them.

Though I also don't care for cel-shading.  Seems like maybe I would like it since it's more cartoony, like sprites are but it ends up looking weird to me.  Rendered sprites also look pretty bad, except in DKC where for some reason they look amazing, even over ten years later.

Offline NinGurl69 *huggles

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ahahaha you are joking
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Offline BeautifulShy

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Ian have you heard of a game called Madworld? It is from Platnum games who was previously Seeds and previously Clover Studios the development house that made Viewtiful Joe, Okami, and Godhand. There is a thread about it a page back.That game utilises cel shading. What types of cel shading do you prefer if any?
« Last Edit: June 02, 2008, 12:03:15 PM by Maxi »
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Offline Adrock

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I'm really looking forward to Wario Land Shake. I miss 2D games. Now if Konami will just announce that 2D Castlevania for the Wii....
For Wario Land, I just need to know if Nintendo is behind it.  Since Nintendo outsourced the last Wario game, "Master of Disguise" to Suzak, it was crap.  If Suzak is behind this one as well then we already know it'll suck.
I wouldn't mind if Treasure is behind the game. They've worked on a Wario game before (Wario World which was decent) and they're quite proficient in creating 2D games. Smoke39 mentioned Mischief Makers a few posts above which was also made by Treasure.

Offline Luigi Dude

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I wouldn't mind if Treasure is behind the game. They've worked on a Wario game before (Wario World which was decent) and they're quite proficient in creating 2D games. Smoke39 mentioned Mischief Makers a few posts above which was also made by Treasure.

Now I'd agree on that.  Since Treasure is amazing at 2d games, they'd be able to pull it off.  And since the Shake gameplay mechanic, does sound similar to Mischief Makers, Treasure would easily know what they're doing and how to pull it off.

Of course come to think about it, Treasure could actually be behind this game.  A few months ago we heard that they were working on 2 games for the Wii, and one of them was hinted at being a sequel of some kind.  Now a lot of us were quick to come to say a Sin and Punishment sequel, but what if they meant was a spiritual sequel to Mischief Makers staring Wario.  Similar to how Bleach DS was the spiritual sequel to Yu Yu Hakusho for the Mega Drive(Genesis), and Ikuruga was the spiritual successor to Radient Silvergun.

Oh well, as long as it's either Nintendo R&D1 who made the previous Wario Land games or Treasure, we know the game will be good.
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Offline KDR_11k

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But treasure made Wario World.

Offline Luigi Dude

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But treasure made Wario World.

But Wario World was a 3d game, while this upcoming Wario Land is 2d.  The guys at Treasure are masters of 2d games, while their 3d can be a mixed bag.  That's why they're the only 3rd party company that I'd have no problem with Nintendo allowing to make a 2d sequel to one of they're series.
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Offline Michael8983

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I don't see the waggle as a fad. I mean games that over-use or mis-use it are annoying but the concept of shaking the controller as an alternative to pressing a button is sound. It simplifies the control scheme and makes the experience more interactive. Mario Strikers used it brilliantly, after getting used to shaking the remote to smack an opposing team-mate it would be hard to go back to having to press a button for the same effect.

I think the waggle is more like the shoulder buttons of the SNES days. Shoulder buttons have become a standard for controllers but back in the early SNES days developers often didn't know what to do with these new buttons and used them for trivial things. Even the SNES's flagship title Mario World merely used them to scroll the screen which was pretty much pointless and I doubt anyone bothered doing so more than once or twice just for the novelty of it.



Offline NWR_insanolord

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Comparing waggle to shoulder buttons on the SNES is a brilliant analogy, your description is dead-on and by extension makes a good argument for the future of the remote. Let's hope it stays true. I also completely agree about Strikers, the game wouldn't be near as good with big hits mapped to a button.
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Offline Kairon

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I would... like to know more about Harvest Loli.
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Offline animecyberrat

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Is that a new Harvest Moon game or something?
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Offline KDR_11k

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It's uh...I think it's essentially like one of those Tamagotchi games, but you take care of a Beargirl... =)

Offline Ian Sane

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I think the waggle is more like the shoulder buttons of the SNES days. Shoulder buttons have become a standard for controllers but back in the early SNES days developers often didn't know what to do with these new buttons and used them for trivial things.

Shoulder buttons didn't replace anything though.  They just added to it.  Waggle is a replacement for a button press and I'm quite certain that the only reason it is even used is because Nintendo only put two buttons on the remote.  The remote is useful for stuff like Wii Sports where it really feels like you're doing the action on screen or aiming like a mouse and stuff like that.  But "gesture instead of button push" is just what we had before but it requires more effort from the user and isn't as accurate as an on/off digital button.  In three years that kind of motion controller implementation will be regarded as a huge joke.

Offline KDR_11k

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That's because gestures should be analogue, not on-off affairs.

Offline NinGurl69 *huggles

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