Author Topic: PODCAST: Radio Free Nintendo: Episode 94  (Read 13253 times)

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Offline Crimm

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PODCAST: Radio Free Nintendo: Episode 94
« on: April 10, 2008, 09:15:00 PM »
Without show notes, New Business becomes its own podcast.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15734

 This show has nothing to do with journalism.    


Episode 94: Total Chaos    


 
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Jon Lindemann returns, bringing the crew back together.  He fills us in on Ninja Gaiden: Dragon Sword, and then we get off topic.  Jonny shills his (real) Magic cards (here's the auction) and discusses Magic Online.  We get off topic.  James brings us back to Brawl (off topic).  Greg plays Hurry Up Hedgehog and Pinball (not at once), and we go off topic.    


Other plans were made, but...    


Credits:    


This podcast was edited by James Jones.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!

James Jones
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Offline Nick DiMola

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #1 on: April 11, 2008, 06:38:50 AM »
Haha nice show guys, new business was MASSIVE. Kind of bummed that part 2 turned into epic fail but there is not much you can do about that one.
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Offline Crimm

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #2 on: April 11, 2008, 01:06:51 PM »
It's funny, because Jonny said something like "We could just put this out and do thew new business as it's own podcast.  It's that good."

Then we had to.

Let us never speak of such ideas again.
James Jones
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Offline DAaaMan64

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #3 on: April 11, 2008, 01:26:41 PM »
YAY! X ∞
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Nick DiMola

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #4 on: April 11, 2008, 01:56:27 PM »
It's funny, because Jonny said something like "We could just put this out and do thew new business as it's own podcast.  It's that good."

Then we had to.

Let us never speak of such ideas again.

Jonny doomed us all! It was funny too how in the first part he talks about not wanting to talk about the second part for fear of it not taking off because it had yet to be recorded.

I think Jonny can see the future.
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Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #5 on: April 11, 2008, 02:07:20 PM »
You guys need a new staff podcast with Kairon and Mr. Jack as the hosts.
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Offline Jonnyboy117

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #6 on: April 11, 2008, 04:19:14 PM »
It's not that I can see the future, it's that I know how difficult it is to do this kind of podcast for the first time.  The second segment was going to include Kairon, Neal, and Nick (Mr. Jack).  Then Kairon dropped out, but we found Karlie online.  Then Neal dropped out because his connection was so bad.  Then we tried recording with Karlie, Nick, and me, but Karlie had a five-second lag and was so distorted that we couldn't understand half of what she said.  That's when I just canceled the whole thing.

By the way, the link to my eBay auction is http://cgi.ebay.com/Magic-the-Gathering-Cards-Vintage-Lot_W0QQitemZ200214644214QQihZ010QQcategoryZ19113QQssPageNameZWDVWQQrdZ1QQcmdZViewItem.  (I tried to hide that URL behind a short link word, but it wouldn't work!)  I also added it into the podcast article (and corrected the title of Ninja Gaiden DS, among other things).  :-)  But I'm glad James took care of posting this week because I was totally out of it yesterday.
« Last Edit: April 11, 2008, 04:22:43 PM by Jonnyboy117 »
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Offline vudu

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #7 on: April 11, 2008, 04:33:35 PM »
(I tried to hide that URL behind a short link word, but it wouldn't work!)

Like this?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Jonnyboy117

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #8 on: April 11, 2008, 06:30:21 PM »
Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.
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Offline Nick DiMola

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #9 on: April 11, 2008, 07:50:01 PM »
Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.

I think with this forum, the link tags work opposite of how they used to work. So now a link needs to look like this:

Code: [Select]
[URL=http://www.nintendoworldreport.com]NWR[/URL]
If I recall correctly, it used to look like this:

Code: [Select]
[L=NWR]http://www.nintendoworldreport.com[/L]
So now essentially, it is just more like real HTML.
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Offline Crimm

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #10 on: April 12, 2008, 01:05:58 AM »
I'm never doing another news article again.
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Offline MegaByte

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #11 on: April 12, 2008, 01:33:37 AM »
Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.
Real HTML also works for basic links.
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Offline DAaaMan64

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #12 on: April 12, 2008, 01:49:49 AM »
Hmmm let me try that.  Wow thats pretty cool
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Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #13 on: April 12, 2008, 03:00:04 AM »
I can't believe how much Okami Wii bashing there was, based off a NP review (We have no real idea about how the "new" NP works) and 1up. From what I understand the game has some minor problems, mainly drawing straight lines (though Matt at IGN says that can be rectified by shorter, quicker lines), and that the main game runs amazingly well, not to mention it has better visuals than the PS2 version in full widescreen. Personally I think if Wii owners ignore the game, even if it is just "good", then we deserve more crap on the system. From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it. Out of principle Wii owners should purchase the game if they don't have Okami for PS2.

I'm not even going to touch the so called hardcore gamers and Mario Kart Wii.
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Offline Svevan

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #14 on: April 12, 2008, 05:49:36 AM »
Though on the whole I agree with you, GP, that Wii owners have got to try Okami out if they haven't played it already, I must say something about this:

From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it.

There are no points for effort when it comes to quality. "Good job" and "good try" are two very separate terms. Let's not confuse how hard something is to do with how good the final product actually is.
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Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #15 on: April 12, 2008, 02:17:34 PM »
Though on the whole I agree with you, GP, that Wii owners have got to try Okami out if they haven't played it already, I must say something about this:

From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it.

There are no points for effort when it comes to quality. "Good job" and "good try" are two very separate terms. Let's not confuse how hard something is to do with how good the final product actually is.

The thing is that by all indications Ready at Dawn did do a good job, but there may be some polish issues. That combined with the fact that Okami is not your typical port and teeth had to be pulled to get it to come out on Wii, I think Wii owners really should support it even if, for arguments sake, the PS2 version is "better" because even those critical of it still state it is a quality port. That is all I was trying to say. Now if the game was a unplayable mess, I wouldn't be so keen to support it.
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Offline ShyGuy

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #16 on: April 12, 2008, 03:36:30 PM »
Please give us your impressions of Red Steel on an upcoming podcast Jonny.

Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #17 on: April 12, 2008, 07:15:47 PM »
Please give us your impressions of Red Steel on an upcoming podcast Jonny.

Lol that would be funny.
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Offline NWR_pap64

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #18 on: April 12, 2008, 08:56:25 PM »
I can't believe how much Okami Wii bashing there was, based off a NP review (We have no real idea about how the "new" NP works) and 1up. From what I understand the game has some minor problems, mainly drawing straight lines (though Matt at IGN says that can be rectified by shorter, quicker lines), and that the main game runs amazingly well, not to mention it has better visuals than the PS2 version in full widescreen. Personally I think if Wii owners ignore the game, even if it is just "good", then we deserve more crap on the system. From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it. Out of principle Wii owners should purchase the game if they don't have Okami for PS2.

I'm not even going to touch the so called hardcore gamers and Mario Kart Wii.

Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .
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Offline Crimm

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #19 on: April 12, 2008, 09:47:54 PM »
Please give us your impressions of Red Steel on an upcoming podcast Jonny.

It should just end with "Stupid AI."

It should start with that too.

And say that a lot.

The AI is really stupid.
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Offline NWR_pap64

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #20 on: April 12, 2008, 09:52:06 PM »
Please give us your impressions of Red Steel on an upcoming podcast Jonny.

It should just end with "Stupid AI."

It should start with that too.

And say that a lot.

The AI is really stupid.

I would say its un-even.

There are parts in which the guys just stand there, shooting at everything BUT you. Then there are parts where they come at you like crazy, or have some crazy sniping skills.
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Offline TheYoungerPlumber

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #21 on: April 12, 2008, 10:19:21 PM »
Yes, Jonny is correct. I got my 60GB PS3 for roughly $430 + tax when it was being phased out, thanks to errors in Circuit City's online inventory system. (I was refunded $50 for the free extra controller they did not have, and got a $24 gift card for their screw-up)
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Offline ShyGuy

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #22 on: April 12, 2008, 11:33:28 PM »
Like Pap said, it's uneven. Sometimes they will go behind cover, sometimes they will flank you. Sometimes they will just stand there and watch you fill them with lead.

Offline Jonnyboy117

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #23 on: April 12, 2008, 11:46:36 PM »
Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .

RE4 Wii Edition was exactly what a late port should be: appropriate, enhanced, and cheap.  Its quality is unassailable.  It is better than the GC version in every way.  If Okami for Wii can match that form, I'm sure it will be just as successful.  Early indications are that it does not succeed so fully, though.  The worthiness of the final product and whether it can be recommended is independent of whatever trials and tribulations the developer went through to make it.  I'm sure Ready at Dawn had less than ideal circumstances, and that any problems with the game will at least partially fall on the shoulders of Capcom.  That doesn't mean we should all ignore those flaws.  Unless they have broken the game (doubtful), Okami will be well worth a purchase for any Wii owner who does not have access to a PS2.  But if the original version is superior in any significant way, that absolutely has to be mentioned and considered because, after all, this is the same game at its core that has been available for two years on another system.
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Offline NWR_pap64

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Re: PODCAST: Radio Free Nintendo: Episode 94
« Reply #24 on: April 13, 2008, 12:55:51 AM »
Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .

RE4 Wii Edition was exactly what a late port should be: appropriate, enhanced, and cheap.  Its quality is unassailable.  It is better than the GC version in every way.  If Okami for Wii can match that form, I'm sure it will be just as successful.  Early indications are that it does not succeed so fully, though.  The worthiness of the final product and whether it can be recommended is independent of whatever trials and tribulations the developer went through to make it.  I'm sure Ready at Dawn had less than ideal circumstances, and that any problems with the game will at least partially fall on the shoulders of Capcom.  That doesn't mean we should all ignore those flaws.  Unless they have broken the game (doubtful), Okami will be well worth a purchase for any Wii owner who does not have access to a PS2.  But if the original version is superior in any significant way, that absolutely has to be mentioned and considered because, after all, this is the same game at its core that has been available for two years on another system.

So, did you guys play the game or are you basing your opinions on what two other sources said?

I ask this because there IS the possibility that what may have been an issue for some may be bypassed by others, or all of this may have been based on the infamous preview version (which was missing widescreen, the paper filter effect and many other things).

Plus, this might be a case of personal preferences. Simply because NP said to play the PS2 version it doesn't automatically make it THE best version. If the Wii version runs fine and has tweaks that make it a tad better than the PS2 version, then it should also be an option.

Once again, did you guys play the game or are just repeating what everyone else is saying?
Pedro Hernandez
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