Author Topic: So, is the Wii Zapper worth getting?  (Read 11736 times)

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Offline Uncle Bob

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RE:So, is the Wii Zapper worth getting?
« Reply #50 on: December 26, 2007, 12:14:37 PM »
Limited resources isn't about making a game more tedious, it's about forcing you to think differently - yeah, it's easier to throw a bomb or shoot an arrow to kill an enemy from a distance, but if you have a very limited supply of bomb and arrows, you'll be looking for another way to dispatch the enemies to conserve your supplies.  It'll cause you to rethink puzzles as well... Sure, I can just shoot arrows at targets endlessly instead of trying to figure out what order I'm supposed to hit them in... Or instead of actually trying to improve my aim and hitting the target the first time, I can just rapidly fire off 10 shots and hope one gets it...  

Offline Infernal Monkey

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RE:So, is the Wii Zapper worth getting?
« Reply #51 on: December 26, 2007, 01:36:49 PM »
Quote

Originally posted by: GoldenPhoenix

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Offline Chozo Ghost

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RE: So, is the Wii Zapper worth getting?
« Reply #52 on: December 26, 2007, 02:59:31 PM »
I wonder if they will make a Zelda Party series of games. :p Seriously, wouldn't it be cool if there was something like the Mario Party games, except that it had Zelda characters and a Zelda theme to it?
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Offline UncleBob

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RE: So, is the Wii Zapper worth getting?
« Reply #53 on: December 26, 2007, 03:35:59 PM »
I'd actually like to have another multi-player themed Zelda collection like Four Swords Adventures.  Another Four Swords game (more like the Game Boy one), more Shadow Battle, Navi Trackers in English (crazy boat yelling in moon language is scary), some multi-player LCT-esque shooting, and, perhaps, some other Zelda-themed games.  I don't want it to be a "Zelda Party" in the Mario Party board game styling, but I'm all for tons of "mini-games" from all over the Zelda universe/time line.

Oh, and there must be Monster Hunting from FSA.  That rocked.
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Offline Kairon

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RE: So, is the Wii Zapper worth getting?
« Reply #54 on: December 26, 2007, 03:41:53 PM »
Sometimes limited resources suck. The infinite bombs to use in the cannon in Zelda: PH while sailing were WONDERFUL compared to having to use your own bombs in Windwaker and running out being a constant headache and danger.  
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Offline UncleBob

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RE: So, is the Wii Zapper worth getting?
« Reply #55 on: December 26, 2007, 03:49:16 PM »
It's a matter of balance.  In PH/WW, while sailing, the main weapon you have is Bombs/Cannon Balls, so in that case, putting a tight limit on them would something like putting a limit on how often you get to swing your sword.  I'd see nothing wrong personally with separating bombs from cannon balls, so that they can tightly control the amount of bombs you have while allowing virtually unlimited cannon balls while sailing (assuming there is some kind of sailing in a future game).
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