Limited resources isn't about making a game more tedious, it's about forcing you to think differently - yeah, it's easier to throw a bomb or shoot an arrow to kill an enemy from a distance, but if you have a very limited supply of bomb and arrows, you'll be looking for another way to dispatch the enemies to conserve your supplies. It'll cause you to rethink puzzles as well... Sure, I can just shoot arrows at targets endlessly instead of trying to figure out what order I'm supposed to hit them in... Or instead of actually trying to improve my aim and hitting the target the first time, I can just rapidly fire off 10 shots and hope one gets it...