But, you point is that they won't try it, or if they do, they put in an incentive to buy on another platform, and it is a valid one indeed.
Furthermore, when there is incentive to buy a multi-platform game on a Nintendo platform, the high number of sales that result are often dismissed. Look at Soul Calibur II. Look at NBA Street and SSX Tricky, the ones that had Mario and the gang. These games sold pretty well in comparison to their counterparts, and said that Nintendo did have an audience for these other games, it's just that people normally prefer to play them on other consoles. But now, with the Wii, the closest thing we've seen to that is Resident Evil 4: Wii. And because of RE4:WE, Capcom posted some excellent sales numbers, and Monster Hunter 3 was moved over. And now we're seeing an Okami port that's probably going to have intuitive controls. We've got Harvey Birdman on the way, and other games, too, all from Capcom. Sure, it isn't everything out there, but it seems right now, that if the trend continues, Capcom will play nicer with us Nintendo fans. No, we don't have Dead Rising or Lost Planet, but we're on a path here.
The question is EA, Namco, and Konami right now. I wanted NCAA Football '07 for the Wii. Why wasn't it there? I probably wouldn't play it, but I'm a college student at a major football school, so I wanted it anyways. I don't want My Sims. I don't want the Sims at all. I don't want Miis in my Soccer games. I want to see some FPSes and some Need For Speeds pumped out of their bland machines just as an acknowledgment to the world that adults are buying Wiis.
With Namco, we're seeing the worst. The only big Namco games around are kids-geared games. Dewey, Elebits, and Opoona look like fun games, and two of them have proven to be, but why aren't we also seeing SC4? Is there something physics/control-wise that can't be done on the Wii, or can it not support enough polygons to push boob-jiggle or camel toe to the expected extreme for the series. Are there any other big Namco series out there, anyways?
And what about that Castlevania series? I'm pretty sure IGA has said that the Nintendo consoles are for kids, despite the evidence otherwise. To test things out, why not port over all three of the previous MGS games. One is basically done, and the other two shouldn't be too hard, but I bet there's cash to be made. Why remain exclusive with a failing platform? It makes no sense with a series that has a budget that big.
It just seems to me like developers think that the Wii is cheaper to produce for, so that means everything must be as low budget as possible, and they aren't getting desired results from this, so they blame Nintendo. For once, Capcom didn't, and they're slating some extra stuff over here, but still, it seems like no one is listening. Why?