Author Topic: Contra 4  (Read 25666 times)

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Offline KDR_11k

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RE: Contra 4
« Reply #50 on: October 14, 2007, 06:33:22 AM »
A whole lot of negativity and stupid overlays...

Offline Maverick

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RE: Contra 4
« Reply #51 on: October 14, 2007, 08:07:19 AM »
Haha, screw that guy.  :-P
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Offline anubis6789

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RE: Contra 4
« Reply #52 on: October 14, 2007, 12:49:16 PM »
It was the first video that popped into my head when you asked what contra force was.  
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Offline Kairon

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RE:Contra 4
« Reply #53 on: October 14, 2007, 12:53:15 PM »
Quote

Originally posted by: Infernal Monkey
HOLY CRAP. YOU CAN PLAY AS PROBOTECTOR FROM THE PAL VERSIONS OF CONTRA. ALSO CONTRA AND SUPER C FROM NES ARE INCLUDED. AND THINGS. AND WOOOOOOOW I LOVE YOU WAYFORWARD.

Quote

BONUS CONTENT AVAILABLE FOR CONTRA 4

20th Anniversary Virtual Museum, NES Versions of Contra and Super C,
Unlockable Characters and More

To commemorate the 20th anniversary of the popular Contra franchise of video games, Konami Digital Entertainment plans to incorporate a wealth of in-game bonus content into its latest entry in the run and gun action franchise, Contra 4 for the Nintendo DSâ„¢. The content includes:
• 20th Anniversary Virtual Museum – this museum provides a virtual history of the Contra franchise since the early 80’s, including box art, screen shots and information on every version of Contra from the US, Japan and Europe. The museum also features an unlockable gallery of bonus art.
• Unlockable Games – The NES versions of the classic Contra and Super C are now unlockable.
• 5 unlockable characters, including the Probotector from the European version of the Contra games
• 2 unlockable digital comic books from longtime Contra artist, Atsushi Tsujimoto
• An interview with noted Contra Producer Nobuya Nakazato
Set after the events of Contra III: Alien Wars, Contra 4 follows hardened mercs Bill Rizer and Lance Bean into battle against a new extraterrestrial threat, complete with larger-than-life-action, massive enemies, fast paced run ‘n’ gun combat and mind blowing set pieces. The unique dual screen presentation of the Nintendo DS™ allows for frantic action and mammoth boss encounters, and a grappling hook allows players to access hard to reach areas, or dodge that pesky attack from a foe.

Contra 4 features a variety of game modes, including 40 Challenge Modes that will test the limits of even the best Contra veterans, as well as full cooperative play through the main story mode, where two players can take up the fight for mankind and destroy the evil forces of the Black Viper.


BEST DS GAME EVER.


SEE PEOPLE? THIS is why what happens when you buy THIRD-PARTY SHOVELWARE (i.e. Ping Pals).

Everyone should thank me for buying Ping Pals and contributing to the events that let WayForward bring us this wonderful gift of awesome.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline vudu

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RE:Contra 4
« Reply #54 on: October 15, 2007, 07:17:10 AM »
Quote

Originally posted by: anubis6789
It appears that four-player mode may have been dumped, unless it is involved in the 40 challenges, or is an unlockable.
Four player mode was dropped a few months ago.  In fact, it's been brought up before in this very thread.
Quote

Originally posted by: Caliban
I don't know if anyone else hasn't noticed it but there no longer exists a 4 player co-op mode in this game, it's back to its roots, 2 player co-op.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

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RE: Contra 4
« Reply #55 on: October 15, 2007, 08:19:45 AM »
They probably figured that four players are just impossible to balance.

Offline anubis6789

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RE:Contra 4
« Reply #56 on: October 15, 2007, 08:14:33 PM »
Quote

Originally posted by: vudu
Quote

Originally posted by: anubis6789
It appears that four-player mode may have been dumped, unless it is involved in the 40 challenges, or is an unlockable.
Four player mode was dropped a few months ago.  In fact, it's been brought up before in this very thread.
Quote

Originally posted by: Caliban
I don't know if anyone else hasn't noticed it but there no longer exists a 4 player co-op mode in this game, it's back to its roots, 2 player co-op.



Well I feel a little silly then.
"Imagination was given to man to compensate him for what he is not; a sense of humor to console him for what he is." - Francis Bacon

Offline Infernal Monkey

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RE: Contra 4
« Reply #57 on: October 25, 2007, 08:34:19 PM »


<3 <3 <3 Konami taking box art seriously on DS for once.

Offline vudu

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RE: Contra 4
« Reply #58 on: October 26, 2007, 07:32:14 AM »
What the hell is the guy doing with a rocket launcher?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline UltimatePartyBear

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RE: Contra 4
« Reply #59 on: October 26, 2007, 07:57:38 AM »
The backstroke?

Offline Kairon

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RE:Contra 4
« Reply #60 on: October 26, 2007, 07:59:05 AM »
Quote

Originally posted by: PartyBear
The backstroke?


Well he's doing it wrong then.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline KDR_11k

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RE: Contra 4
« Reply #61 on: October 26, 2007, 10:15:32 AM »
What's so wrong about it? By the looks of it that thing's based on the Panzerfaust which is the only RPG I could find that has the projectile show up at the front and not use a pistol grip. I'd assume the added weight of the beefing up makes the thing too heavy to fire from the hip so he's shouldering it. That little thing he has his left hand on is the trigger mechanism, the PzF does not have a pistol grip like most other launchers.

Offline UltimatePartyBear

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RE: Contra 4
« Reply #62 on: October 26, 2007, 10:19:07 AM »
I think vudu was asking why he's using a rocket launcher.  Sorry if my lame attempt at a joke added to the confusion.

Offline vudu

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RE: Contra 4
« Reply #63 on: October 26, 2007, 10:24:48 AM »
Yes, the question is why.  I don't recall ever using a rocket launcher in any of the Contra games I've played.  The Crush Gun doesn't count because (A) it looks nothing like the rocket launcher on the cover and (B) it sucks.  
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Infernal Monkey

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RE:Contra 4
« Reply #64 on: November 13, 2007, 01:01:52 PM »
UghGN review ahoooy!

8/10

Quote

7.5 Graphics
It looks good, but It's a step backwards in visual appeal from other Contra sequels with its pixel art focus...intentionally so since this is meant as a follow-up to the 16-bit games.


lololol what? NEEDS MORE POLYGONS.

Offline GoldenPhoenix

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RE:Contra 4
« Reply #65 on: November 13, 2007, 01:08:01 PM »
That IGN review seems very positive. I can see the visual complaint because it is pretty basic compared to other titles on DS (Not like that matters much).
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Offline Infernal Monkey

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RE: Contra 4
« Reply #66 on: November 13, 2007, 01:19:36 PM »
Yeah, it's a great score. Really looking forward to this!

Offline Caliban

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RE: Contra 4
« Reply #67 on: November 13, 2007, 02:10:03 PM »
I pre-ordered this game, it's out tomorrow right? RIGHT? *irritated at overflow of great games*

Offline KDR_11k

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RE: Contra 4
« Reply #68 on: November 14, 2007, 03:33:38 AM »
IGN: "this needs more ugly DKC graphics so we can complain about it having ugly DKC graphics!"

Offline Ian Sane

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RE: Contra 4
« Reply #69 on: November 14, 2007, 03:59:55 AM »
Gotta love IGN.  The pixel art (ie: good art) is exactly what Contra fans want.  "other Contra sequels"?  Like the crappy ones?  Who the hell would want Contra 4 to look like those?  Still the game is recommended so it's not a bad review but talk about missing the point.

These days any time "dated" or "antiqueated" shows up in a review I roll my eyes.  There are game design ideas that are dated but it seems like none of these reviewers played videogames before Final Fantasy VII or maybe even as late as Halo.  It's like if it isn't modern it's bad.  They would sh!t on Super Metroid for not telling you exactly where to go if the game wasn't popular enough for them to fear reader backlash for saying so.

Offline Terranigma Freak

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RE: Contra 4
« Reply #70 on: November 16, 2007, 12:34:28 PM »
I have the game, and here's my thoughts on this game after playing through the first level on hard: THIS GAME ROCKS!!!!

Offline Caliban

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RE: Contra 4
« Reply #71 on: November 16, 2007, 03:59:06 PM »
I have to wait until Monday...NOOOOOOOOOOOOOoooooo!

Offline Terranigma Freak

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RE:Contra 4
« Reply #72 on: November 17, 2007, 03:58:28 AM »
Quote

but man…when you're spending your first hour or two with the game to get through Level One on Normal, perhaps someone testing the game should have raised their hands and said "Um, can you turn it down…just a notch? Please?"


Can you say pussy?

I made it through the normal mode's first stage dying only once on my first run. It was the hard mode that got me. Even then it wasn't too bad.  

Offline KDR_11k

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RE: Contra 4
« Reply #73 on: November 17, 2007, 07:02:38 AM »
How does it play, loads of bosses like Contra 3 or fewer bosses and more run and gun like the NES contras?

Offline Terranigma Freak

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RE: Contra 4
« Reply #74 on: November 17, 2007, 10:09:20 AM »
It has a good balance of run and gun along with boss battles. Some stages have mid-bosses, too, just like Contra 3.