Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 456686 times)

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Offline Mashiro

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #900 on: July 12, 2007, 11:13:07 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Mashiro
Meh, SSB64 was about throwing people and nothing more,


Actually, the game was the about forcing people over the edge and then preventing them from returning.

Any player who tried to just throw people in my circle of SSB64 players would get their sh*t wrecked.


Pikachu back throw.

Most powerful throw in the game so anyone with some damage on them could easily be flung clear of the stage.

It just destroyed all.

SSBM > SSB64

Offline Kraven

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #901 on: July 12, 2007, 11:28:42 AM »
Pikachu's final smash or what I believe to be his final smash looks absolutely ridiculous I cannot wait to pwn people with it.  Fox's Up B looks like it does a lot more damage than the one from Melee.  Giga Bowser chasing Pikachu was priceless.  

Offline IceCold

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #902 on: July 12, 2007, 03:12:51 PM »
I was hoping for the Jungle Beat DK model
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #903 on: July 12, 2007, 03:24:40 PM »
I enjoyed SSB64. I won't argue that it was "better," but I liked it more.  

Offline Sarail

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #904 on: July 12, 2007, 03:34:04 PM »
I definitely loved the speed of SSB a heck of a lot more than I did in SSBM.  I'm glad to see that Sakurai is slowing down the game a bit.  I've read somewhere that it's about 80% the speed of Melee.  And that's great.
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Offline that Baby guy

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #905 on: July 12, 2007, 08:08:59 PM »
I'd say Nook is a fighter after this.  I think the leaf emblem shows it.

Of course, Smashville looks like a nice level.  My guess:  Nook will be revealed at E3 sometime today.

Edit:  Never-mind.  Nook is in the background of the level.  Maybe his niece and nephew are a combo team like the Ice Climbers.

Offline Mikintosh

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #906 on: July 12, 2007, 08:19:46 PM »
Actually, I think they just gave it an icon because they made a stage for it. Of course in Melee there were no stages that didn't correspond to a playable character...

How about Befuddled Museum Owl? I'd pay a surtax on my copy of Brawl just to see this happen.

Offline that Baby guy

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #907 on: July 12, 2007, 08:23:56 PM »
He's on the sidelines, too.  So is Gracie, that Fox, Tortimer, and representations of the human characters.  I think it'd be awesome if you could use furniture in attacks, though.  They need someone from this game to do that.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #908 on: July 12, 2007, 08:25:20 PM »
Animal Crossing main character, using your Mii as the head... =3
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Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #909 on: July 12, 2007, 08:31:20 PM »
It's a cool looking stage, but besides the background activity, there doesn't seem to be anything too special about it. If you look at the actual playing field, it's rather small and plain.

The more creative stages are likely never going to be revealed on the site which is fine by me. I'd love to be blown away when I finally boot up the game on December 3rd.

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #910 on: July 12, 2007, 08:35:46 PM »
I absolutely, positively adore all the people working on this title.

Every little bit of detail is just whimsically beautiful. 8 pm Saturday concert? I'll be there!!

Offline nickmitch

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #911 on: July 12, 2007, 09:16:17 PM »
I think that part is sweet. But I definitely agree that the stages are all really simplistic. The only interesting parts of some of these stages are what's going on in the background and not affecting the actual game play. I'm sure this won't be a trend though.
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Offline WalkingTheCow

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #912 on: July 12, 2007, 10:27:44 PM »
AHA!

I just noticed that the top platform in the stage moves left and right. Look at the screens.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #913 on: July 12, 2007, 10:52:35 PM »
Oooooh...Nice catch...

I also think there will be some obstructions that they just aren't showing...
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #914 on: July 13, 2007, 01:52:20 AM »
I wonder if the stage will celebrate Toy Day and New Years?
Maybe also change with the seasons as well.
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Offline Spak-Spang

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #915 on: July 13, 2007, 02:35:45 AM »
I would not say this stage proves an animal crossing character...but it is cool.

I hope it does change for seasons, and can you imagine if they tie a hidden character to playing on this stage on a certain day.  (Christmas would be awesome...or is that Toy Day in Animal Crossing...that would be cool.)


Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #916 on: July 13, 2007, 03:04:00 AM »
It's little touches, like this stage, that will make this game amazing. Glad to see they decided to include something from Animal Crossing, let's hope other Nintendo franchises (previously not included in Smash Bros.) are represented as well, whether it be in the form of stages, assist trophies or characters.  
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #917 on: July 13, 2007, 04:41:26 AM »
I'm a little disappointed that the stage takes place in the sky above the town for no apparent reason.  I still hope the characters run out and bury pitfalls, like I described back in the old megathread.

Offline Kenology

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #918 on: July 13, 2007, 04:42:59 AM »
Quote

Originally posted by: Mashiro
I absolutely, positively adore all the people working on this title.

Every little bit of detail is just whimsically beautiful. 8 pm Saturday concert? I'll be there!!

Cosign!  They're really putting so much effort into this!

And the concert @ 8p on Saturdays = AWESOME!

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Offline Smash_Brother

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #919 on: July 13, 2007, 05:03:14 AM »
Quote

Originally posted by: Mashiro

Pikachu back throw.


This is SSB, not rocket science.

1. Hold Z and hit left/right to roll out of the way of Pikachu when he tries to grab you, then retaliate.

2. Jump. He can't grab you if you're in the air.

3. Hit him with something BEFORE he grabs you!

My friends and I played SSB64 for at least 500 hours (according to our cartridge log). Guess what? If throws were the solve all, end all of the game, we would have figured it out and used them to no end.

However, there's a very simple fact you're overlooking here: throws require you to be close enough to your opponent to grab, and seasoned veteran SSB players are dangerous to get close to. If you and your friends were stymied by the inclusion of throws in the game and couldn't find a counter tactic, then I've no other explanation other than that you weren't very good at the game or you didn't give it a fair shake and simply gave up on it.

Actually, it sounds to me like you faced a Pikachu player who WTFPWNED the hell out of you and your only recourse was to dismiss the entire game.

As for the level, I'm probably being very wishful here, but you'll note that Mr. Sonny Resetti appears nowhere in the background...

And as to whether or not there will be a stage without a corresponding character, though I'd like to say no, this is the last SSB game Sakurai said he'd do so I think it's anyone's guess.    
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #920 on: July 13, 2007, 05:20:04 AM »
Thinking about it is sort of disappointing in a way that we aren't going around terrorizing the town itself.  Maybe in Single Player...
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Offline Sarail

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #921 on: July 13, 2007, 05:43:34 AM »
Quote

Originally posted by: Smash_Brother
2. Jump. He can't grab you if you're in the air.


Hopefully in Brawl, Sakurai is going to allow us to do air throws.  That'd give us a total of 8 different throws to work with this time around.  I'm all for it!

 
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #922 on: July 13, 2007, 06:40:39 AM »
"2. Jump. He can't grab you if you're in the air."

Ahaha, right now I picture some player jumping into the air going "Nyah, nyah, you can't grab me!" before getting THUNDER'd off the map...
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #923 on: July 13, 2007, 06:51:30 AM »
Odds are, if he's not good enough to avoid the grab, he wouldn't be good enough to avoid the thunder, either. Pika's thunder IS incredibly slow, however, and leaves him open to an easy counterattack if you avoid it, which can be done by simply drifting backwards in the air after you jump.

Also, this character gave me a bit of a scare:


However, someone on another forum pointed out that this is Sow Joan.

Resetti is still noticeably absent.  
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Offline Sarail

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #924 on: July 13, 2007, 08:13:48 AM »
Ya know, I just got through playing a few matches in the original Smash Bros. on N64, and I have to say... I definitely prefer how that game feels over Melee -- so it's definitely good to hear that Sakurai is slowing down the pace on Brawl.  Other than some framerate issues going on when 4 players are going at it in the original, the game's speed is much MUCH better than Melee's.  Haha, and I laughed when I pulled out a bumper to throw at my foe.  Made me happy to see that.  ^_^

I can't wait for Brawl!
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