Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 458514 times)

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Offline Kairon

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I have ZERO complaints about clones. I actually like 'em, and would like to see them stay in, especially if it means we can expand the roster. They make a lot of sense for connecting similar characters thematically, yet giving them their own unique characteristics (Fox and Falco, Pikachu and Pichu, Mario and Luigi and Dr. Mario).
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Offline that Baby guy

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I love all the clones except for Pichu, and to a lesser extent, Roy.  Why?  Pichu is pretty terrible, and really doesn't change the Pikachu formula by much.  I don't like Roy so much because Marth wasn't in the first game, no does he start out unlocked, so there's no initial measuring stick to start him off against.  But I say they should keep the other clones.  I'd be alright with Dr. Mario being dumped as a clone and turned into a Mario costume, so long as his fire ball got a cosmetic makeover, too.  Black-jacket Dr. Mario is so bad he made me reconsider where the power glove stood at my last of so bad Nintendo things.

Offline Smash_Brother

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Originally posted by: Shecky And if you think they cut corners on SSBM b/c of single player???? please! They spent all of five seconds on it... what did they do? add a little randomization?  Instead of always starting with Link, it's random now!  Whoopieee!


You don't remember the adventure mode in SSBM?

Wait, of COURSE you don't! NO ONE does!
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Offline Kairon

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Are you kidding? I LOVED adventure mode in SSBM! An awesome relaxing distraction to explore all these Nintendo locales! I'm sorry, but adventure mode was pretty neat, I hope they keep it in.
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Offline Adrock

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Kairon wrote:
I thought you were implying that they should go for some epic, serious, and hardcore-y Kingdom Hearts storyline that tries to be more than it is. I'm against that, but if they put a storyline that's as light and playful as the adventure mode in Melee, then I'm all for it. No one questioned that when you got blown off of Zebes that you landed on Kirby's Warp Star World!

Oh no, no, no, no... F*CK THAT! Keep epic plots away from my Smash Bros! The next step would be long, drawn out cut scenes and I HATE long, drawn out cutscenes. While I would like to see a Kingdom Hearts kind of game that brought all the Nintendo characters together (but no where near as serious and over-dramatic as KH), Smash isn't the game I want to see it in. It'd have to be an adventure/RPG or someting. Maybe Monolith Soft could... nevermind.

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Smash_Brother wrote:
What I DO have a problem with is that they worked on the single player mode while the multiplayer mode was still horribly lacking via clones, sh*tty secret character lineup and balance issues up the wazoo.

I always thought Melee was rushed to hit the holiday 2001 season. Gamecube absolutely needed that game to come out then. Hal Labs also had to rethink the original 12, something the new team doesn't have to (entirely). With Brawl, Sakurai has probably been given a larger (and most likely better) team than Hal Labs and more importantly, no strict deadline. It'll probably be released this year, but there's certainly no rush considering Wii's surprise success and already impressive upcoming 1st party lineup. That said, I think Brawl will be a better game all around.

Offline Dirk Temporo

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Boxes and barrels that change with the levels? DO WANT.
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Offline King of Twitch

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srsly. the first thing i did in ssbm was play adventure mode. heehee, im link in super mario brothers and fzero oh SH, JUMP OVER THE HOVERCARS!
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Offline Shecky

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I think the last shot today confirms the return of the "Temple" stage.  That overhang is one of it's defining characteristics. (First post says "castle like stage")

Offline Bill Aurion

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That's the Fire Emblem stage we've seen since the initial trailers...Unless you meant "return of a stage LIKE Hyrule Temple"...
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Offline Spak-Spang

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I actually remember quite a few people knocking Halo 2 for its single player mode.

The Single player mode of Melee is actually what I played the most.  Event challenges made me cry with many of their difficulty.  The adventure mode was fun, and it was relaxing in many ways.  

But this Brawl game just seems to be oozing with quality.  Every musical sampling they have given us has been brilliant.  Items and levels are being more thought out.  Balance issues I am sure are being resolved, because the team working on the game has had hundreds of hours with Melee, and I am sure they know the balance problems inside out.

Which leaves Sakurai with the time to develop his single player vision like he desires, and work on getting some form of online play working.  I think we can have our cake and eat it too.  And I am just brainstorming ideas.  I want Adventure mode to be awesome.  I want Event mode to be Awesome...and I want multi-player mode to be awesome.  And I don't want to compromise one mode for another.  


Offline Ceric

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I have to say on the Crates and Barrels that I'm all for theming and the like but I would like an option, at least in multi, to allow you to just stick with a style of box.  I prefer the classic because I like how it stands out because its different then the stage.
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Offline UltimatePartyBear

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It looks like Pikachu is standing on a crate, which has slid downhill and hit Wario without breaking.  That's new.  Also, it looks like there are casters on the crate that's "sliding," but not on the crates in other pictures.  I take it this means that there are two kinds of crates, either with or without wheels.

Offline Bill Aurion

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Well that pretty much is implied on the site...

The sliding crates will be random in the same manner as exploding crates from Melee...    
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Offline Ceric

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I hope you can confront a sliding crate and either break it or hit it back in the other direction.
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Offline UltimatePartyBear

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It's implied in the kind of weird, translated English that's easy to misinterpret, so I went to the pictures instead.

Offline Smoke39

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I'm diggin' that Metroid boss mix.
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Offline Dirk Temporo

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Quote

Originally posted by: PartyBear
It's implied in the kind of weird, translated English that's easy to misinterpret, so I went to the pictures instead.


This is weirdly translated?

Quote

...By the way, this time we’ve thrown "sliding boxes" into the mix.


Makes sense to me.
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Offline UltimatePartyBear

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It's not weirdly translated.  The text on the site just has a weird flow in general, at least to my ears.  Non-native speakers use idioms like "into the mix" incorrectly often enough that I didn't want to take it at face value.  Even people who speak English as their first or only language regularly misuse figures of speech.  Feel free to be nit-picky about what I said all you want, though.  I'm just surprised no one else seems to care that Pikachu is surfing a crate downhill into Wario's face.  

Offline Spak-Spang

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ParyBear:  I did notice that, and I thought it was pretty cool...I think it would be a simple idea to allow characters to jump on crates, even if they are moving.  It would add positioning advantages.  

As for moving crates, I just assumed that the Crates can be pushed (Zelda style) and if they hit a slope they would move.  It would make sense specially if you can use the Crates for leverage and jumping.  I could see several different strategies for team play and such with these Crates.  


Offline Khushrenada

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Originally posted by: Shecky
Well, I take this as a confirmation of a ridley battle as part of the adventure mode...



Just switching gears for a moment and going back to yesterday. I notive a few people were taking the music to be a sign that Ridley was in the game, if not a playable character. (Shecky's not the only one who said this but he was the first so I took his quote.) Anyways, if you ask me, (which no one did, [what's up with that?]), I think the music points towards the fact that there might be a Norfair stage instead. The only other music we have so far is the Smash Bros. theme and the Yoshi's Story: Ending theme. The Yoshi's story theme is most likely for the Yoshi Story stage. I think it's more logical to assume that the music only points towards a Norfair/Ridley stage for now.

While such a stage could mean Ridley is a playable character (and I'm still hoping for his inclusion), it could also mean another Lower Brinstar type stage. Except instead of Kraid in the background, you might see Ridley fly around and swoop down and attack on occasions.



Oh, and I also love the single player. I've spent a lot of time on that adventure mode.  
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Offline Shecky

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Originally posted by: Spak-Spang
ParyBear:  I did notice that, and I thought it was pretty cool...I think it would be a simple idea to allow characters to jump on crates, even if they are moving.  It would add positioning advantages.  

As for moving crates, I just assumed that the Crates can be pushed (Zelda style) and if they hit a slope they would move.  It would make sense specially if you can use the Crates for leverage and jumping.  I could see several different strategies for team play and such with these Crates.


That would mean crates restrict your normal movement if you can push them, which would be a departure from the behavior in the past (go right through them).

Offline Shecky

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Originally posted by: Khushrenada
Quote

Originally posted by: Shecky
Well, I take this as a confirmation of a ridley battle as part of the adventure mode...



Just switching gears for a moment and going back to yesterday. I notive a few people were taking the music to be a sign that Ridley was in the game, if not a playable character. (Shecky's not the only one who said this but he was the first so I took his quote.) Anyways, if you ask me, (which no one did, [what's up with that?]), I think the music points towards the fact that there might be a Norfair stage instead. The only other music we have so far is the Smash Bros. theme and the Yoshi's Story: Ending theme. The Yoshi's story theme is most likely for the Yoshi Story stage. I think it's more logical to assume that the music only points towards a Norfair/Ridley stage for now.

While such a stage could mean Ridley is a playable character (and I'm still hoping for his inclusion), it could also mean another Lower Brinstar type stage. Except instead of Kraid in the background, you might see Ridley fly around and swoop down and attack on occasions.



Oh, and I also love the single player. I've spent a lot of time on that adventure mode.



I think it's a natural progression to create more NPCs to both battle against in adventure and who make cameos on the various levels.  


BTW, I just revisited the event mode and the pokeball battle has been done already (no moves connect only pokeballs)

Offline Spak-Spang

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Originally posted by: Shecky
Quote

Originally posted by: Spak-Spang
ParyBear:  I did notice that, and I thought it was pretty cool...I think it would be a simple idea to allow characters to jump on crates, even if they are moving.  It would add positioning advantages.  

As for moving crates, I just assumed that the Crates can be pushed (Zelda style) and if they hit a slope they would move.  It would make sense specially if you can use the Crates for leverage and jumping.  I could see several different strategies for team play and such with these Crates.


That would mean crates restrict your normal movement if you can push them, which would be a departure from the behavior in the past (go right through them).



True but would that be a bad thing?  After all...there are already several items that you can just walk past.  We are talking about giant crates...why not allow a new twist to the game.  It could add much to the game play.

1)Positioning Crates to prevent people from successfully cover.
2)Positioning yourself to attack players from a height advantage...or to make an unexpected higher/further leap.

Add to the concept of a sliding ground missle, and perhaps a surfboard type effect down a slope and attack, and you have some fun new ways to play with crates.


Offline that Baby guy

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Heh, when I saw the sliding crates thing, I thought it meant that the crates slide around on their own, like there ware giant crabs wearing them or something.

Offline Luigi Dude

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Well we finally get to see regular Samus in the game again.  The only other time we've seen her was when she did her huge blast attack and become Zero Suit Samus in the E3 2006 trailer.  Here's hoping that next week they'll give Zero Suit Samus a profile and reveal how regular Samus turns into her.
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