Yeah, it may be that Rockstar is writing an experience deliberately focused at a... male-dominated audience. Umm... which makes me feel real dumb for discovering something that's seemingly apparent.
So I guess Rockstar isn't for pushing boundaries right? Just boundaries that involve shock value. How surprising.
Not so much any shock value. The only shock value that Rockstar is pursuing in GTA games is the shock value their cinematic sources are. Anything else is beyond their attention.
You may accuse me of cutting Rockstar slack all you want. I only accuse them of chasing a vision.
Wow, do you honestly think Rockstar isn't going for shock value with many of the elements in their GTA games? Rockstar has built a reputation on pushing boundaries in gaming, and not "cinematic" boundaries. How many cinematic sources have the protagonist murdering cops, killing hookers, and hijacking cars by the butt load and running over civilians. Even some of the most brutal crime movies like Scarface didn't go near the levels that the GTA series has went. I hate to say this, but I really don't think you know what you are talking about Kairon. Hate to sound rude but your argument makes zero sense. Rockstar is proud of pushing what is tasteful in gaming, just look at the hoopla over Manhunt 2, most of that game was built around shock value. It is like saying Midway wasn't going for shock value in the Mortal Kombat games, but were trying to achieve some cinematic experience.
It is almost ridiculous that you defend someone like Rockstar for their "cinematic" experience yet the GTA world is really disconnected from the main "mission" or "cinematic" aspect of it. Yeah it includes elements of the city, but overall your actions in the world around you have ZERO impact on the main story. Funny I recall you saying Zelda: TP was disconnected yet you defend one of the most disconnected games around. If Rockstar had such a need to replicate or show homage to these crime movies, the best way to attain that would be through a structured game, that is if their only concern was as you say "shock value their cinematic sources have", then they would be much more straightforward. Obviously this was not their main concern, or they wouldn't take time putting together an open-world where you can do totally contradictory things to the "cinema".
Let's not forget the GTA series was founded on being controversial, you were basically a criminal doing criminal things and you could run over people. In fact when it first came out the main draw to the game was this sort of "shocking" things, more so than the game itself which was average at best. Heck much of the fan base would probably admit much of the content in the GTA series is merely for the "cool" or "shock" value rather than cinematic. You don't hear them say "Hey me driving that Hooker off the bridge to drown reminds me SOOOO much of Scarface", or "Hey murdering that homeless man reminds me of this one scene in the Godfather where the protagonist murders that begger"
Regardless, at least these "creative" people have GTA to release every few years, because their genius doesn't translate to much else besides creating controversial games that suck when you strip it out of them.