Author Topic: The Zelda: TP opinion thread  (Read 14927 times)

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Offline Bill Aurion

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RE: The Zelda: TP opinion thread
« Reply #25 on: November 26, 2006, 01:44:27 PM »
I can't see an efficient way of making a Zelda game non-linear without completely dumbing down the dungeons...For example, what if you need a certain item in a certain dungeon, yet you don't get that item unless you do a different dungeon first?  You could either leave that part of the dungeon in, and make things frustrating for the player when they realize they can't go any further, or you can completely simplify the dungeon and make it boring...I'd rather they keep the linearity considering it really isn't that noticable or problematic in the first place...
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Offline Ceric

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RE: The Zelda: TP opinion thread
« Reply #26 on: November 26, 2006, 02:24:17 PM »
I think that it should be just that.  The story should lead you through a natural linear progression.  The dungeons are built assuming you do them in order.  So lets say you do them out of order.  Then you're on your own to pop into that other dungeon and grab the item that you need.  I just don't like feeling artificial trapped.  (Though I only feel that in a few areas and it has lighten up some since I beat the 2nd temple so it probably is better later on.)

I hate Horse Combat with a Passion Now.  TERRIBLE Implementation.  I also despise all escort Missions no matter what the game for the most part.
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Offline GoldenPhoenix

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RE:The Zelda: TP opinion thread
« Reply #27 on: December 03, 2006, 09:53:43 PM »
Well I'm bumping this so we don't have to make the overposted LoZ: TP thread the official no-spoiler thread.
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Offline GoldenPhoenix

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RE:The Zelda: TP opinion thread
« Reply #28 on: December 03, 2006, 09:56:38 PM »
I dunno about you guys but those flying creatures in the twilight realm (you guys should know what I"m talking about) creep the heck out of me with the sounds they make.
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Offline GoldenPhoenix

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RE:The Zelda: TP opinion thread
« Reply #29 on: December 03, 2006, 10:00:31 PM »
I think that the linear order to the dungeons is fine, in fact I get alot of joy out of being able to get to the next dungeon after getting some item. In Link to the Past I remember how happy I was when I got the gauntlet and could actually lift the rocks that were blocking my way, the same applies to TP and OOT as well.  
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Offline Nick DiMola

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RE: The Zelda: TP opinion thread
« Reply #30 on: December 03, 2006, 11:50:10 PM »
I also felt the linear fashion of the game was no harm. I always feel like I have something to do and somewhere to go but I had the ability to roam a bit and look around for other stuff to do. The game is amazing and I love it to death. I love all Zeldas equally so I can't really say it is better than any other, but it sure is close to blowing all the others away. When comparing it to OoT my feeling was that, TP focused more on the big picture while OoT seemed to really have you bond with each character. Though TP conveys emotion amazingly well, I felt like the OoT characters were more memorable. The dungeon design in TP is phenomenal in my opinion and the puzzles are fun. The game is pretty easy, but I think that can be attributed somewhat to the expert design of the game. While somewhat easy, it is never boring, nor does it ever feel too easy.

I would say my only complaint with the game is the movement away from the heavy sword fighting that Wind Waker had. I loved the fighting mechanics of Wind Waker and I think TP carries the mechanics over well but lacks alot of great sword fighting like in Hyrule Castle in Wind Waker. But this complaint is minor and it gives Wind Waker something that none of the other Zeldas had.
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Offline BigJim

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RE: The Zelda: TP opinion thread
« Reply #31 on: December 03, 2006, 11:57:25 PM »
20 hours in Just entered the Gerudo valley and so far this game is the anti-Wind Waker. It's everything WW wasn't. It has the big epic quality of OOT, and it's excellent overall so far.

If the 60 hour thing is true, I'm only a 3rd of the way through even though events thus far have been extensive and fulfilling enough that it feels like it's closer to winding down than it actually is. They've mastered the goal/success/payoff formula. Weapons aren't just stumbled across; you do something significant to get them. Though there have been mini quests or sorts, they aren't the time-wasters that WW felt bloated with. They're actually relevant.

I still instinctively press A sometimes to swing the sword. The sword swinging in general was a little annoying at first, but I've compensated for that quarter/half second delay by swinging a little earlier, and I don't really even think about it anymore. The Wiimote aiming isn't immersive; it actually pulls me out of the game because Navi is often off-screen and I have to mind the wiimote and the sensor bar rather than stay absorbed. Controlling Epona is also a handful. So there are some tweaks to improve on. I can't help but wonder how perfect the GameCube version feels, actually.

Best Zelda ever? I don't know yet. I'll always have a strong attachment to OOT, but it's up there as a formidable sequel in sheer size, story, and cinematics.  
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Offline MilkManX

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RE: The Zelda: TP opinion thread
« Reply #32 on: December 04, 2006, 01:46:45 AM »
Just got to the Desert myself. This game is again a masterpeice. I cant believe how good it has been so far. Each part of the story the unravels makes it that much better.  
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Offline matt oz

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RE: The Zelda: TP opinion thread
« Reply #33 on: December 04, 2006, 02:48:12 AM »
Is anyone else having serious camera issues?

Especially in the second dungeon, I kept falling off every ledge, because the camera was askew by just a few degrees.  Also, when I'm riding my horse, I keep getting stuck in small areas because I can't see a large enough area around myself.
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Offline ryancoke

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RE: The Zelda: TP opinion thread
« Reply #34 on: December 04, 2006, 02:50:27 AM »
I am trying to post and some of my test needs to be "backed out". How do I do that??
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Offline Smash_Brother

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RE:The Zelda: TP opinion thread
« Reply #35 on: December 04, 2006, 03:25:47 AM »
Ryan, use [ spoiler ] [/ spoiler ] without the spaces.

As for the game, absolutely crushes WW in every way imaginable, except that the bosses are insanely easy.

When Famitsu said that the game was too hard, it must be because the puzzles actually require, you know, THINKING, instead of being able to level grind high enough to roll over the random monster encounters in your way.

Though easy, the game was still satisfying and a lot of fun to play with the best storyline I've seen in a Zelda game to date.

And Midna is friggin' adorable...
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Offline ryancoke

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RE:The Zelda: TP opinion thread
« Reply #36 on: December 04, 2006, 04:17:27 AM »
thanks for the tip smash bro!

I'm just a little ways into the Gorons' Mine and I'm freakin lovin it. I'm not too impressed with the sumo wrestling. I find that aspect a little tedious and annoying but otherwise, it's a 10/10 game fo sho.
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Offline Smash_Brother

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RE: The Zelda: TP opinion thread
« Reply #37 on: December 04, 2006, 04:38:52 AM »
No problem.

And yeah, it made for a lacking minigame, really.
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Offline Nick DiMola

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RE:The Zelda: TP opinion thread
« Reply #38 on: December 04, 2006, 04:59:22 AM »
Quote

Originally posted by: Smash_Brother
No problem.

And yeah, it made for a lacking minigame, really.


Are you kidding me? Smacking people across the face is amazing!

But yeah, it actually wasn't anything special.
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Offline GoldenPhoenix

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RE:The Zelda: TP opinion thread
« Reply #39 on: December 04, 2006, 09:47:43 AM »
I can't believe there are some complaints about the controls, I can't imagine playing the game on GC except for maybe sword fighting. The aiming in the game is tight and responsive, making me feel like I have much more control instead of the clunky aiming you have to do with a control pad.
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Offline BigJim

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RE: The Zelda: TP opinion thread
« Reply #40 on: December 04, 2006, 10:15:43 AM »
I look at it somewhat complimentary. The game on the whole, the story, the puzzles, are great. Nobody hates the game. These sorts of tweaks are all that's really left to say after puffing it up for it's overall awesomeness.  
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Offline ThePerm

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RE:The Zelda: TP opinion thread
« Reply #41 on: December 04, 2006, 10:32:06 AM »
the rupee thing: each different play session ie bootup of twilight princess resets rupee get, i guess they didnt put in the variable for the whole game.
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Offline KnowsNothing

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RE: The Zelda: TP opinion thread
« Reply #42 on: December 04, 2006, 10:43:48 AM »
Yeah, that actually really annoys me....D=
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Offline ThePerm

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RE: The Zelda: TP opinion thread
« Reply #43 on: December 04, 2006, 10:47:06 AM »
as far as making a non linear game, well they would have to have multiple entrances for the more advanced dungeons, say going through 2 of three of the first dungeons were required to get to a more advanced dungeon, then you would need to use the combination of two weopons to get through the door.
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Offline GoldenPhoenix

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RE:The Zelda: TP opinion thread
« Reply #44 on: December 04, 2006, 10:57:57 AM »
One thing I liked about the Rupee thing is if you could not hold anymore it would put it back in the chest so it won't go to waste!
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Offline Nick DiMola

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RE:The Zelda: TP opinion thread
« Reply #45 on: December 04, 2006, 12:11:45 PM »
Quote

Originally posted by: VGrevolution
One thing I liked about the Rupee thing is if you could not hold anymore it would put it back in the chest so it won't go to waste!


This was a very nice surprise. I always hated finding chests and wasting the rupees. At least now I can reenter dungeons and collect. The whole reading off what you pick up every time is unbelievably annoying. It was definitely the first annoying thing in the game I noticed.
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Offline matt oz

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RE: The Zelda: TP opinion thread
« Reply #46 on: December 04, 2006, 12:48:52 PM »
Perhaps I'm missing something, but is there anyway to swim upward when you're wearing the blue Zora tunic without switching back to the green tunic?
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Offline Svevan

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RE: The Zelda: TP opinion thread
« Reply #47 on: December 04, 2006, 01:11:23 PM »
Pull up on the joystick while tapping A.
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Offline Svevan

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RE: The Zelda: TP opinion thread
« Reply #48 on: December 04, 2006, 01:14:36 PM »
I guess by pull up I actually mean pull down. But you know.
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Offline KnowsNothing

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RE: The Zelda: TP opinion thread
« Reply #49 on: December 04, 2006, 01:45:30 PM »
I just hold A the hole time and control Link like a SPACESHIP.
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