20 hours in Just entered the Gerudo valley and so far this game is the anti-Wind Waker. It's everything WW wasn't. It has the big epic quality of OOT, and it's excellent overall so far.
If the 60 hour thing is true, I'm only a 3rd of the way through even though events thus far have been extensive and fulfilling enough that it feels like it's closer to winding down than it actually is. They've mastered the goal/success/payoff formula. Weapons aren't just stumbled across; you do something significant to get them. Though there have been mini quests or sorts, they aren't the time-wasters that WW felt bloated with. They're actually relevant.
I still instinctively press A sometimes to swing the sword. The sword swinging in general was a little annoying at first, but I've compensated for that quarter/half second delay by swinging a little earlier, and I don't really even think about it anymore. The Wiimote aiming isn't immersive; it actually pulls me out of the game because Navi is often off-screen and I have to mind the wiimote and the sensor bar rather than stay absorbed. Controlling Epona is also a handful. So there are some tweaks to improve on. I can't help but wonder how perfect the GameCube version feels, actually.
Best Zelda ever? I don't know yet. I'll always have a strong attachment to OOT, but it's up there as a formidable sequel in sheer size, story, and cinematics.