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Originally posted by: Pittbboi
"And seriously, a REAL tennis player would want to actually "hit" the ball, not press a button..."
And certainly not flick their wrist in a game that tries to mimic playing tennis but doesn't come close, using a controller that tries to mimic a racket but doesn't come close...
Sorry, but Wii Tennis isn't going to win any points with the REAL tennis players.
And honestly, this should be taken seriously. Yeah, the guy definitely sounds like a tool, but he also sounds pretty representative of the majority of the gaming public, and also non-gamers. Of all my friends who went with me to the Fusion Tour stop at my school (about 7 of us), only one besides me left really wanting a Wii, and he wanted it before then. Everyone else were either like this guy, or like his girlfriend--entertained by the Wii, but not enough to form any opinion other than "meh" and not swayed into buying it. There were some comments that raised concern:
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"I'm very skeptical of how it will play. No matter what motion you do it looks like one motion. I'm very doubtful it'll pick up the nuances. For example, take tennis [he's a strong tennis player], I'm very doubtful this thing will pick up the flick of a wrist, the spin, the power, the touch of a racket. I think it'll just start making up crap and filling in the blanks, like those arcade boxing games where no matter what you do it's the same punch over and over. It won't come close to the motion that you actually have to do."
Simply because, as someone who's excited for the Wii, I have the same worries. The wiimote still has loads of potential, but a lot of the Wii's early games seem to be riding off of "Oh look! I move my hand and the screen does something!" There isn't a single game I've read about or played that has demonstrated the superiority and potential of the wiimote--Sure there are games where the wiimote performs well enough that you won't miss the standard controller, but nothing has yet come up that has made people go "Crap! Why didn't they think of this sooner!?"
I'm not saying the wiimote doesn't have that potential, because I believe it does. But they need to hurry up and show it, or they'll find a lot of their target audience reacting like this guy here.
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"It's ok, it's a little childish. The characters are childish looking." When pressed to expand on these comments, she says, "There's this cloud above their heads when they lose in tennis. But in Ping Pong, the players are so realistic. They like cry [when they miss] and go 'yeah!' when they score a point. You get into a lot more into it because they're real. In this one they've got like plastic smiles permanently. This is like little Lego people. They could have made the graphics just like other graphics -- i don't know why they had to make it look like Lego people."
This is bad, because it's coming from the exact type of person they're aiming to attract with their graphical style...
1. What you said about real tennis players not enjoying Wii Tennis because they rather hit the ball than pressing a button, guess what? That same idea can be applied to EVERY SINGLE SPORTS SIM OUT THERE. What do you in a basketball game? You hit buttons in order to pass and shoot the ball? Baseball? Hit buttons to hit the ball and throw the ball. Golf? Same thing. In fact, you have to hit buttons in order to determine the strength of your swing.
OF COURSE people will prefer real sports over the sim sports, but its silly to apply this solely on Wii sports when even the detailed and hardcore sim sports games suffer from the same problem.
And Pittboi, your concerns are EXACTLY the same as those when the DS was released. Everybody was worried if the touch screen method would catch on as a gaming innovation and gamers would accept it. Worse, the majority of the launch games were quick, simple mini game based games that use the touch screen in small doses. And look where the DS is NOW. The DS went from a side project to a major pillar at Nintendo. All sorts of games have been released, everything from the innovative, non traditional games to the hardcore games everyone loves.
And I'm sorry, while this guy does some have some valid concerns, it is VERY unfair of you to say he "represents" the majority of both the gaming and non gaming communities. Seriously, when he compares the controller to a DICK, you know something is seriously wrong with this guy. I've met all sorts of gamers, everything from this guy to the really smart, creative and witty ones. To categorize these gamers in the same category as this guy is almost an insult...
Plus, most of his concerns are preference issues, not any real game breaking issues. I'm sure that for every gamer that isn't pleased with the look of Wii sports there are some that either love it or don't mind it at ALL. So no, you shouldn't use this guys preferences as a real conflict of the Wii.
In fact, I just noticed a pattern here...
1. Console is announced, everyone's excited
2. All games and details of the console are revealed, everyone's excited
3. The console and games are almost released, concerns and issues arise
Again, the DS went through the same period back when it was released, and now look where it is. Just give it time and you can say whatever you want about the launch games not being "convincing" enough, but the reality is that the games offer far more in terms of what the Wii can do than the DS ever did when it first launch. Period.