Author Topic: Zombie Crisis: Day 1, Night of the Living Thread  (Read 13686 times)

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Offline Rhoq

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #25 on: October 25, 2006, 05:42:06 AM »
"When there's no more room in hell, the dead will walk the earth."

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Offline NuclearSpeed

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #26 on: October 25, 2006, 06:31:03 AM »
$6 Tails
$1 Lotto #6

Offline 18 Days

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #27 on: October 25, 2006, 09:29:35 AM »
Everyone needs ____ of the Dead themed avatars now. Rhoq is old school and awesome.
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Offline decoyman

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #28 on: October 25, 2006, 09:30:45 AM »
decoyman hears a voice from nearby on the street, and turns a corner to find Spak-Spang hiding in an alley What did you say, man?! You actually SAW the demon-spawn?! Well?! Did you recognize any of them? If we know who they are, we can... well... err... bet money until we can afford a weapon, and then kill them, I guess...

decoyman turns introspective for a moment, as the startled Spak begins formulating his response...
It's strange... does no one in this town have the leadership to organize a... a "mob" if you will... of the normal people, arm them with torches and other available gardening and household tools, and take aim at a democratically-decided-upon potential-zombie? I feel... in a past life, perhaps... that this is the way it might have worked...

Bah! To the casino, my good man! We must gamble for our lives!
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Offline Pale

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #29 on: October 25, 2006, 09:31:41 AM »
I'm very confused by this here game.  Also, Firefox 2.0 is spell checking my post right now.  This is a crazy new feature.

I can no longer type things like teh without being told about it first.
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Offline Spak-Spang

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #30 on: October 25, 2006, 09:38:37 AM »
Pale:  Basically each day allows you to gamble so that there is something to do in the front of the game...instead of everything being behind the scenes.  Though I think that the game will pick up to where speculation on who is who will happen as the game progresses.  And people start commenting about avoiding attacks from Zombies and such and such...just a thought.


Offline vudu

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #31 on: October 25, 2006, 09:49:48 AM »
Itchy itchy Scott came ugly face so killed him.  Tasty.

I have no idea how to play this game.

I'll bet the farm, just to be safe.  FIFTY DOLLARS ON TAILS, PLEASE.  No guts, no glory.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Spak-Spang

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #32 on: October 25, 2006, 09:58:33 AM »
Vudu since I have my Money on tails too...I hope you win.  But I would think it would have been nice to save 10 dollars so you can continue betting on future days if you lose it.

The money is just an easy means of upgrading your character when you have enough money.


Offline vudu

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #33 on: October 25, 2006, 10:01:44 AM »
No guts, no glory.  Having $199 or less doesn't do you any good.  If I win two times in a row, I'll have enough for a weapon.  If I lose, I'll have no money and I won't be a target for any flesh-eating zombies.  It's a win-win situation.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Rhoq

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #34 on: October 25, 2006, 10:01:49 AM »
Quote

Originally posted by: 18 Days
Everyone needs ____ of the Dead themed avatars now. Rhoq is old school and awesome.


Thank you

This reminds me, I have to make some room this weekend to watch Romero's "Dead" quadrilogy. Production on the next chapter, Diary Of The Dead begins in December. Sounds like it will be interesting.
PEACE--->Rhoq

Offline 18 Days

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #35 on: October 25, 2006, 10:04:55 AM »
ANOTHER ONE?! =o
I still need to watch Night and Day. Video stores only seem to have Dawn these days due to the resurgence of interest after the remake.
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Offline WuTangTurtle

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #36 on: October 25, 2006, 10:12:01 AM »
I'm not sure how this works as well but I guess the easiest thing to do is gamble, put me down for $30 on Tails, and a $1 lotto on #3.

Offline Rhoq

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #37 on: October 25, 2006, 10:17:28 AM »
Quote

Originally posted by: 18 Days
ANOTHER ONE?! =o
I still need to watch Night and Day. Video stores only seem to have Dawn these days due to the resurgence of interest after the remake.


You'd better hurry - there is a remake of "Day" on the way!
PEACE--->Rhoq

Offline Sir_Stabbalot

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #38 on: October 25, 2006, 10:45:06 AM »
Tails $30

$1 lotto #6

Remember survivors, the best way to deal with a Zombie is to blow its mother****ing head off, so let's get as much firepower as we can ASAP.

And I've decided to go with the pyromaniac fireman idea. A fitting avatar should soon follow.  
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Offline vudu

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #39 on: October 25, 2006, 11:07:50 AM »
I'm still trying to figure out the poorly written rules.  Correct me if any of this is wrong.

(1) Survivors are basically townies, except they don't vote anyone out.  They don't do anything.  They're worthless.

(2) Killers are basically Serial Killers.  They choose someone to kill every night.  If they're attacked by a single zombie, they kill that zombie.  (Do they still get their normal kill that day?)  If they're attacked by multiple zombies on the same night, they die.  (Do they still kill one of the zombies?)

(3) Cops are really Doctors.  They're called Cops because I don't know why.  They choose to protect someone every night.  If that person is attacked by a zombie they live.  (What happens if they're attacked by multiple zombies?)  If they're attacked by a single zombie, they kill that zombie.  If they're attacked by multiple zombies on the same night, they die.  Somehow they can kill the Necromancer, which doesn't make any sense.

(4) Scientists a cross between the Mafia and the typical Cop.  They can investigate people to determine if they've zombies.  I have no idea why they want to do this.  If they find a zombie I guess they can turn him into a survivor. (Is this an absolute thing or determined by a coin toss?)

(5) The Mad Scientist can both cure people and turn them into zombies.  He wins by turning everyone into a zombie, so why he would want to cure them is beyond me.  He can do some sort of convoluted protĂ©gĂ© thing if he lives long enough.  He knows the Necromancer.

(6) The Necromancer can take people who have died and turn them into zombies.  I have no idea when or how people die.  The rules don't say anything about dying.  He can also do some sort of convoluted protĂ©gĂ© thing if he lives long enough.  He knows the Mad Scientist.  He cannot be zombified.  He also has a list of all the zombies.

(7) Zombies attack people and they apparently have a 33% chance of infecting that person.  (The rules don't say what happens in the event of a tie, so I assume no infection.)  If a person is infected they become a zombie.  Somehow they can become a Super Zombie and potentially infect two people per day.  The rules don't specify how this happens.

(8) The Saint can either unzombify one person or raise one person from the dead (to survivor or zombie status?) every other day.  This doesn't make sense because people can't die in this game.  

(9) There's some money involved but it doesn't matter because it's stupid.  If you get $200 you can get a weapon.  There's a 50% chance you'll get to keep that weapon beyond one use.  If so, there's a 50/50 chance you'll become a Cop/Killer.  Apparently zombie money can turn a zombie into a super zombie.  Whatever.  You can trade money or something.

(10) I still have no idea how a survivor can die.  
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ShyGuy

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #40 on: October 25, 2006, 11:25:40 AM »
1. Survivors survive. Duh!

2. Killers kill (that's who the necromancer turns into zombies)

3. Sounds right

4. They investigate for the same reason the cop investigates in mafia. Find the bad people and tell a killer.

5. Sound right

6. See 2.

7. Sound right.

8. See 2. about the dieing. Geez!

9. Money is complicated.

10. SEE # 2, AKA THE KILLER

Offline stevey

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #41 on: October 25, 2006, 11:28:39 AM »
Vote $18 cause it has zombie tails

$5 lotto #9
$1 lotto #10
$1 lotto #5
 
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Offline vudu

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #42 on: October 25, 2006, 11:31:36 AM »
But the Killers are after the Zombies, not anyone else.  So if they do their job well, there won't be any deaths (just re-dead zombies).

And how can the Cops kill the Necromancer?  You didn't answer that.  It states in the rules "Cops are restricted to only protecting people, because it is too risky to just kill randomly and hope they are Zombies."

Why would the Scientists tell the Killers if they found a Zombie when they can unzombify him themselves?  

Why would the Mad Scientist want to unzombify a Zombie?

It seems you don't understand this game either.

EDIT:  Also, your avatar is too large.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ThePerm

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #43 on: October 25, 2006, 12:56:08 PM »
Survivors do nothing, when they get a gun though they can be cops, killers, or temporary killers

brb..rules were hartd to write..it took weeks
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Offline ShyGuy

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #44 on: October 25, 2006, 12:59:54 PM »
Killers can also kill a mad scientist.

Scientists would tell a killer about the mad scientist.

The mad scientist would unzombify if he needed an apprentice.

The game is a work in progress, I'm sure Zombie Crisis beta 2 will be better.

Offline Caliban

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #45 on: October 25, 2006, 01:04:13 PM »
What can the Devil do?

Offline Spak-Spang

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #46 on: October 25, 2006, 01:09:38 PM »
I will apologize for my part of the rules.  It is very hard writing rules that have not been fully play tested...this game is definately a play test.

Mafia 1 couldn't have been perfect in its run and rules.


Offline ShyGuy

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #47 on: October 25, 2006, 02:25:23 PM »
Mafia started out much simpler.  I'm willing to see this thru though I think it will be fun
http://en.wikipedia.org/wiki/Mafia_Game

when do we get the gambling results?

Offline mantidor

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RE: Zombie Crisis: Day 1, Night of the Living Thread
« Reply #48 on: October 25, 2006, 03:21:51 PM »
yeah I still dont get much of it

but lets say $20 heads, $5 lotto 3 and see what happens
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Offline wanclering

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RE:Zombie Crisis: Day 1, Night of the Living Thread
« Reply #49 on: October 25, 2006, 03:31:03 PM »
days end at 8 each day
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