Author Topic: Elebits  (Read 46655 times)

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Offline Athrun Zala

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RE:Elebits
« Reply #25 on: August 31, 2006, 08:50:51 AM »
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Originally posted by: KDR_11k
WRITE IN ALL CAPS
maybe his keyboard is broken XD

but the games seems really interesting, especially if it has multiplayer
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Offline SixthAngel

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RE:Elebits
« Reply #26 on: September 25, 2006, 08:51:19 PM »
Since I seem to be the only one who has this as one of their must have launch titles I'm going to shamelessly pimp it.
Best in Show (the Konami site has anew video but it pauses every 3 seconds to load for me)
It won one of several best in shows a TGS. (and the girls playing certainly made me  want me to grab my Wii)

This is going to be a game in the U.S. that is largely overlooked at launch but afterwards everyone goes and buys because of great word of mouth.  Don't doom yourself (and the game) to searching used bins for a copy like you have with Beyond Good and Evil and Disgaea, just pick it up at launch so you won't have to buy it later to prove you're some uber hardcore fanboy.

Offline ShyGuy

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RE:Elebits
« Reply #27 on: September 25, 2006, 10:23:15 PM »
Quote

Originally posted by: Athrun Zala
Quote

Originally posted by: KDR_11k
WRITE IN ALL CAPS
maybe his keyboard is broken XD



Maybe lower-case CAN'T HOLD ALL THE AWESOME.

From the demos I have seen, I don't see the challenge part of the game. Is it a race against the clock in all levels?

Offline GoldenPhoenix

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RE:Elebits
« Reply #28 on: September 25, 2006, 10:33:09 PM »
Quote

Originally posted by: SixthAngel
Since I seem to be the only one who has this as one of their must have launch titles I'm going to shamelessly pimp it.
Best in Show (the Konami site has anew video but it pauses every 3 seconds to load for me)
It won one of several best in shows a TGS. (and the girls playing certainly made me  want me to grab my Wii)

This is going to be a game in the U.S. that is largely overlooked at launch but afterwards everyone goes and buys because of great word of mouth.  Don't doom yourself (and the game) to searching used bins for a copy like you have with Beyond Good and Evil and Disgaea, just pick it up at launch so you won't have to buy it later to prove you're some uber hardcore fanboy.


Hey you aren't the only one who is super excited, in fact besides Twilight Princess this was one of the first games I preordered. It looks so unique, and most importantly tons of fun, in fact besides TP this is my most anticipated Wii game. Not only that but you get that cute little Elebit plushie with your preorder!
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Offline Pale

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RE:Elebits
« Reply #29 on: September 26, 2006, 02:53:52 AM »
Quote

Originally posted by: SixthAngel
Since I seem to be the only one who has this as one of their must have launch titles I'm going to shamelessly pimp it.
Best in Show">http://www.nintendowiifanboy.com/2006/09/25/tgs-2006-elebits-wins-best-in-show/[/S (the Konami site has anew video but it pauses every 3 seconds to load for me)
It won one of several best in shows a TGS. (and the girls playing certainly made me  want me to grab my Wii)

This is going to be a game in the U.S. that is largely overlooked at launch but afterwards everyone goes and buys because of great word of mouth.  Don't doom yourself (and the game) to searching used bins for a copy like you have with Beyond Good and Evil and Disgaea, just pick it up at launch so you won't have to buy it later to prove you're some uber hardcore fanboy.

Somehow it won that award when no one actually got to play it....  what does that tell you?

Also, your Wii joke sucked.
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Offline SixthAngel

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RE:Elebits
« Reply #30 on: September 26, 2006, 12:45:45 PM »
Quote

Somehow it won that award when no one actually got to play it....  what does that tell you?


It tells me that the game looks like tons of fun and people at the show were excited for it.  It also tells me that you might be unclear about the definition of "shamelessly pimp."

Offline zakkiel

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RE: Elebits
« Reply #31 on: September 26, 2006, 01:14:42 PM »
Isn't the point of Wii jokes to suck? I mean, what good Wii joke could there possibly be?
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Offline WuTangTurtle

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RE: Elebits
« Reply #32 on: September 26, 2006, 05:33:07 PM »
for the nay sayers i hope you remember, if you can't saying anything good don't say anything at all, of course only as a rule for a game that hasnt come out yet.  Think about it nobody really understood or cared about Katamari Damacy, and out of nowhere it spread out from great word of mouth.  Seriously a lot of non traditional gamers picked it up and i see a good chance for this game to do the same.

I'll agree with Pale though, the dev team should work at the game and not rush it.  If this is a game they hope will be big, like Katamari you don't wanna start out with a so so game, for instance imagine if Devil May Cry 2 was the first game and not the 2nd game.  I think Capcom would have gave up on the thought of a sequel.

Offline Kairon

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RE: Elebits
« Reply #33 on: September 26, 2006, 07:58:19 PM »
I want to support Konami but... I can't find any magic feature of this game that would make it more than just a hide-and-seek game where you can turn things over...

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Offline GoldenPhoenix

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RE:Elebits
« Reply #34 on: September 26, 2006, 10:02:43 PM »
Quote

Originally posted by: Kairon
I want to support Konami but... I can't find any magic feature of this game that would make it more than just a hide-and-seek game where you can turn things over...

~Carmine M. Red
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I hope all you Elebit doubters and haters are condemned to spend eternity with PS3 and its launch games.
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Offline WuTangTurtle

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RE: Elebits
« Reply #35 on: September 26, 2006, 10:40:39 PM »
hey VGrevolution that is really harsh......seriously nobody should have to spend eternity with "Ancient Japanese crab battles".

Offline Pale

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RE: Elebits
« Reply #36 on: September 27, 2006, 04:30:40 AM »
Man, I'm one of the people who really wants to like Elebits.  I thought it had potential at E3.  After playing it at the press event a couple weeks ago I have to say, I got bored quickly even with the changes they made.  Also, if I played for a while and got bored (before finishing the demo) and the Nintendo Rep says to me, "Wow, you played the longest yet!" what does that tell you about the game?

I really think the game is going to fall victim to being rushed out by launch.  It has potential but needs a lot of work...  more work than can be done in a month.  
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Offline couchmonkey

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RE:Elebits
« Reply #37 on: September 27, 2006, 06:02:11 AM »
Quote

Originally posted by: VGrevolution

I hope all you Elebit doubters and haters are condemned to spend eternity with PS3 and its launch games.


Oh baby, yes!!  Must...doubt...harder!  *DOUBT DOUBT DOUBT*  Oh wait, launch games?  Okay...I'll doubt a little less in that case.  *doubt......  doubt...... *
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Offline Kairon

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RE: Elebits
« Reply #38 on: September 27, 2006, 10:32:50 AM »
What would benefit this game would be an inclusion of more wackiness, more musical gameplay features and mechanics from the elebits, and  generally more panache. I realized all this when I saw Katamari Damacy for the first time and realized that THAT was what Konami was trying to aim for.

Give this game character Konami, give it life, give it verve, pizazz, chutzpah! ... steal a page from Rayman Raving Rabbid's book...

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline JonLeung

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RE:Elebits
« Reply #39 on: September 27, 2006, 10:43:01 AM »
couchmonkey's enthusiasm for the PS3 (which I gather from various threads) make me wonder how ANYONE could think that he and I think alike.

I agree with Kairon that Elebits needs some more wackiness.

Offline GoldenPhoenix

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RE:Elebits
« Reply #40 on: October 04, 2006, 11:35:05 PM »
For those concerned about the game being shallow, here is what the latest issue of NP says about it:

Quote

The last time we took a look at Konami's Elebits, it was shaping up to be a fun first-person scavenger hunt in which you could use the Wii controller to interact with just about everything in the environment as you searched high and low for energy-producing creatures called Elebits. That's all still true, but as development on the game progresses, we're learning that there's a lot more to Elebits than initially met the eye.

For starters, the developers at Konami have significantly fleshed out the way you proceed through the game, which is primarily set in and around the young hero's house. When you begin a level, no Elebits are providing power to the various fixtures in the room, but as you use your capture gun to snag the little critters, it will increase the wattage in the area, and as you reach specific benchmarks, dormant appliances will become usable. In the kitchen, for example, the lights, door, oven, microwave, refrigerator, dishwasher, and toaster all activate after you collect a set number of Elebits, and each one unlocks a new opportunity to interact with the game world-such as putting a turkey in the oven, popping popcorn in the microwave, or making ice cubes in the freezer. Manipulating the objects in such a fashion inevitably reveals even more Elebits, which activate more contraptions, and the puzzlelike advancement continues. The game structure is somewhat reminiscent of sleeper hit Katamari Demacy.

To make the game even deeper, Elebits features an experience system that allows the capture gun to increase in strength. While many of the creatures-such as the blue, red, and flying orange Elebits-simply provide more electrical power upon their capture, special gold Elebits reward you with experience points that that level up the gun and thereby let you lift bigger, heavier objects (and thus explore more of the environment). Adding to the complexity, the game utilizes a sound parameter that measures the amount of racket you make as you toss around furniture and appliances. Some Elebits are frightened by sound, so at times it's in your best interests to stay quiet: a few of the game's 15-plus stages even require you to keep the decibel level low.

Other levels are a bit more hazardous. Naughty black Elebits can attack the hero (yes, you do have a life meter), and in some missions your goal is to take out particularly aggressive boss Elebits. When you're tired of completing missions, however, you can kick back and enjoy a score-attack mode, or you can snag Elebits competitively with up to three friends; at press time, Konami representatives anticipated that the multiplayer mode would include the same stages as single-player mode. However you choose to play Elebits, it's certain to be an electrifying experience.


The game sounds like it is going to be great with this added complexity (I'm not surprised though!).
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Offline Nick DiMola

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RE: Elebits
« Reply #41 on: October 05, 2006, 12:47:24 AM »
This game seems to have caught my attention a bit more now. Before the game didn't really look all that interesting, but a line like this, "The game structure is somewhat reminiscent of sleeper hit Katamari Damacy." is enough to make me buy just about any game. I'll still hold out for some reviews and if they are strong I guess I have another launch game to look forward to.
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Offline GoldenPhoenix

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RE:Elebits
« Reply #42 on: October 05, 2006, 01:02:49 AM »
Quote

Originally posted by: Mr. Jack
This game seems to have caught my attention a bit more now. Before the game didn't really look all that interesting, but a line like this, "The game structure is somewhat reminiscent of sleeper hit Katamari Damacy." is enough to make me buy just about any game. I'll still hold out for some reviews and if they are strong I guess I have another launch game to look forward to.


It definately is on my list, I really want to know if Kairon has changed his mind a bit regarding it after reading the new gameplay details.  The game looks to be a unique and engaging experience with complexity to boot!
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Offline Kairon

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RE:Elebits
« Reply #43 on: October 05, 2006, 10:09:53 AM »
I haven't. I'm not yet convinced that this game has the charm to be Katamari, and the multiplayer mode is just a competitive Elebit hunt, blah.

The key to this game is how well they integrate the puzzles into the real world environment. Roasting turkeys and cooking popcorn is great, if they deliver on the wacky, puzzle-like real-world based promise of those examples, I think it may be a breakout title.

Otherwise, it'll just be a niche oddity.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Elebits
« Reply #44 on: October 05, 2006, 08:17:20 PM »
IGN's latest developer diary for Elebits. It seems the developers are really into developing this game and are high on the Wii hardware.
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Offline Svevan

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RE: Elebits
« Reply #45 on: October 05, 2006, 09:21:42 PM »
I am still naysaying. /naysays
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Offline GoldenPhoenix

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RE:Elebits
« Reply #46 on: October 05, 2006, 10:16:47 PM »
I will laugh at all the naysayers when it turns out to be great! That is a promise .
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Offline Ceric

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RE: Elebits
« Reply #47 on: October 17, 2006, 10:24:34 AM »
I just watched the Videos over at IGN.  I like to say the first girl is cute.
As for the game it looks interesting.  More so then before.  But I'm very disappointed that for the most part the Elebits are just different colors and not different little creatures.
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Offline couchmonkey

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RE: Elebits
« Reply #48 on: October 17, 2006, 10:34:14 AM »
I want it to be great, so if the reviews are good, I'll buy it.  If not, well...I don't have a lot of WiiMoney.
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Offline Smash_Brother

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RE: Elebits
« Reply #49 on: October 17, 2006, 10:37:10 AM »
I'd like to see some reviews, personally, even from naysayers.

The game looks like it has promise, but it seems too batsh*t crazy to know exactly where that promise lies.
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