Yeah, the issues aren't with the gameplay or the concept, just that one aspect of it. I think Konami expected that people would find the gameplay so revolutionary that they wouldn't mind doing it over and over and over again which is definitely not the case for me.
I've played some more levels and it's tolerable but it treads the line. All it's going to take is one particularly irritating level to make me say "F*ck it." and be done with the game forever.
The more I think about it, the more I think this was Konami's way of testing the water with a cute tech demo using Wiimote controls: the engine was licensed from the
Open Dynamics Engine (which is an open-source project and can therefore be licensed for free), the graphics are blah at best with with rather low-polygon models and dull textures to boot.
I'm guessing Elebits didn't take them more than 5-6 months to create and probably under $100,000 to develop, considering that the engine was free, the graphics are simple, and the gameplay largely revolves around reusing the same levels over and over again with different layouts of the objects.
It's a proof of concept game, for sure, but IMHO, the gameplay in Elebits consists entirely of actions which should be a subset of actions in a larger game. For example, a detective FPS which requires you to search around objects for clues and open doors, activate appliances, etc. could be VERY immersive (Wiinix Wright?).
As a standalone game, though, this is a tech demo, and while it definitely shows off the flair and finesse of the Wiimote, it was made as a test of the waters by Konami and it shows.