Author Topic: The September edition of Nintendo Power  (Read 17520 times)

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Offline BlackNMild2k1

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The September edition of Nintendo Power
« on: July 22, 2006, 07:12:08 AM »
Nintendo Power summarized

Lots of interesting stuff here...
Quote

UPDATE 1 - 4: SSBB, CoD3, wanted games, Trauma Center & Marvel: Ultimate Alliance

UPDATE 5: Michel Ancel on Rayman Raving Rabbids and Wii: “(Wii) It’s so different from the other consoles that we decided to reconsider everything…We believe in the Wii and building gameplay around the controller. So now we are designing Raving Rabbids specifically (It’s an EXCLUSIVE!) for the Wii. It’s not just an adaptation. It’s a very special project, because this is really a revolution for us. Now we have to focus on one version - the Wii version.â€

UPDATE 6: Xavier Poix on Rayman Raving Rabbids and Wii: “The more we heard about the Wii, the more interested we became. Then when we got our development kits, we knew that everything we dreamed of doing on this was possible. That’s why we changed our minds. We decided, ‘Ok let’s just focus on Wii’. That’s it. The other (versions) can come later.â€

UPDATE 7 - 9: More on Rayman

UPDATE 10: Regarding WiiConnect24 and Wi-Fi compatibily Ancel responds “We’re still waiting for more information from Nintendo. We have some ideas that we definitely want to implement; we’re just waiting to hear from them to make sure we can do it.â€

UPDATE 11: Ubisoft’s Ancel on Wii’s Graphics: “In terms of visuals, if it’s fluid, if you can understand the picture, that’s enough. The number of polygons does not make you laugh or cry. We did a lot of good looking games on this generation of graphics processors. The Wii hardware is more powerful than those, so that’s good enough for us. We’re using our energy on gameplay and new ideas more than on shaders and things like that…The hardware capabilities aren’t a limitation. It’s more a question of coming up with new ideas than worring about technical specifications. With the Wii, it’s all about having fun.â€

UPDATE 12: Ubisoft’s Xavier Poix speaks on Wii’s Graphics: “When it comes to graphics, we’re more focused on the artistic side. You know, when you see the last generation of games on Gamecube-Resident Evil 4, for instance-it’s beautiful. When you look at what they’re doing on Xbox 360, they have many great-looking games, but usually it’s more focused on the number of polygons than on the real artistic side. And we here focus on the artisitic side. We like it.â€

UPDATE 13: More on Rayman

UPDATE 14: Nintendo Power asks Michel Ancel of Ubisoft about a ‘Beyond Good & Evil’ sequel. Ancel replies “(jokingly) We’ve already relased it! Haven’t you played it yet? I think it’s still in the hearts of everyone here. There are no plans at the moment, but it’s out there somwhere. Who knows? It could be our next project. We just don’t know yet.â€

UPDATE 15: Nintendo’s Daiji Imai speaks about Twilight Princess: “We’re still figuring out how to best use Wii’s capabilities. There’s still alot of work to do, and fans’ expectations are very high. I don’t think we should make things too complex though…So far, we have only revealed a handful of things about the latest Zelda-the village, the forest, the dungeon-but there are many other things waiting for you in the final game. I think Twilight Princess might be different from player’s estimations, but I guarantee that it will exceed their expectations. You can count on it!â€

UPDATE 16 - 19: Info on Red Steel

UPDATE 20: The October issue of Nintendo Power will have a feature on Metroid Prime 3 and as to why it will change the FPS genre forever.

UPDATE 21 - 23: Wii game previews, MLB2k for 2007-8, and specualted Wii to DS connection

Final Thoughts:<good thoughts on Rayman and Red Steel>


Its good to see Ubi focus on one version of Rayman(for now) and its also good to know he hasn't forgot about BG&E. As for Red Steel, this will be a #1 selling 3rd party launch game and I think that is all but guaranteed.

 

Offline AnyoneEB

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RE: The September edition of Nintendo Power
« Reply #1 on: July 22, 2006, 08:36:51 AM »
Interesting that the Wii features for LoZ:TP are still not complete. That could mean they are still tweaking the main controls which got less-than-wonderful reviews at E3, or that they are just coming up with Wii-only mini-games using the Wiimote. I had previously gotten the impression that the main game was pretty much done and they were just working on side-quests.

Also, someone on that thread pointed out this IGN article ( http://wii.ign.com/articles/720/720002p1.html ) which states that the Wii will be playable at the Leipzig Games Convention ( http://www.gc-germany.com/presse_e.shtml ) Aug 23-27. The same person pointed out that that matches approximately with the time that Nintendo is expected to announce the final launch detals for the Wii (price, date, etc.). If that is true, and it seems reasonable to me, then we will know the details in a month.

Offline Spak-Spang

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RE: The September edition of Nintendo Power
« Reply #2 on: July 22, 2006, 11:27:50 AM »
I am pretty much picturing there being two teams for LOZ:TP

The Gamecube team is pretty much adding new subquests and small touches to both games.

While the Wii team is working to perfect Wii controls, and anything Wii-specific.  I would not be surprised to get a special Wii-specific item, or special mini games that don't exist in the other Twillight Princess.  

But I bet NIntendo is really working hard to perfect the control issues with the Wii game.  I bet when the game is released that the Nunchuk sword attacks are gone.  Those are much better situated for the dodging and rolling away from an attack, in my mind.


Offline Dirk Temporo

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RE: The September edition of Nintendo Power
« Reply #3 on: July 22, 2006, 11:57:09 AM »
What is this "SSMBB"?

But in all seriousness, why do people call SSBM SSMB? And now they're calling SSBB SSMBB. There's no words that start with an M guys.
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Offline Ceric

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RE:The September edition of Nintendo Power
« Reply #4 on: July 22, 2006, 12:05:40 PM »
They looked like they were having a lot of fun with Raving Rabbids.  I personally think the main games been done for a while and that they have indeed just been tweaking controls and adding subquests for TP getting it just so.  They probably have more time then they imagined after pushing it back.  When the exec went, "You know this should be a Wii launch title"  the programmers and like probably went "You know thats a good idea" and the families of the workers rejoiced.  I'm starting to believe this will be one of those games that will take reviewers a very long time to give a complete review of the game.  There going to be able to get through the bare minimum by deadline and miss a lot.  Then there going to have to go back and explore section by section reviews.  Sounds interesting.
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Offline Smash_Brother

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RE: The September edition of Nintendo Power
« Reply #5 on: July 22, 2006, 12:35:02 PM »
Good find, BnM.

I think this pretty much cinches that, if Ubi does indeed have a character in SSBB, it's going to be Rayman.
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Offline stevey

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RE:The September edition of Nintendo Power
« Reply #6 on: July 22, 2006, 12:51:22 PM »
Quote

Originally posted by: Spak-Spang
I am pretty much picturing there being two teams for LOZ:TP

The Gamecube team is pretty much adding new subquests and small touches to both games.

While the Wii team is working to perfect Wii controls, and anything Wii-specific.  I would not be surprised to get a special Wii-specific item, or special mini games that don't exist in the other Twillight Princess.  

But I bet NIntendo is really working hard to perfect the control issues with the Wii game.  I bet when the game is released that the Nunchuk sword attacks are gone.  Those are much better situated for the dodging and rolling away from an attack, in my mind.


Miyamoto has said already that their isn't two game or two team that their the same game. He also said that the game wasn't going the he wanted it to and it need to be delay since it wasn't done their not just adding side quest and the nunchuk was never use for sword attack it was to rise the shield and bash the shield in a guy face.

Quote

UPDATE 20: The October issue of Nintendo Power will have a feature on Metroid Prime 3 and as to why it will change the FPS genre forever.


I dont like this, metroid isn't another stupid fps it's a fpa...
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Offline The Omen

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RE:The September edition of Nintendo Power
« Reply #7 on: July 22, 2006, 02:05:17 PM »
I personally love this statement:

Quote

but usually it’s more focused on the number of polygons than on the real artistic side. And we here focus on the artisitic side. We like it.â€


Reminds me of my feelings about Metroid Prime.  Walking into a snow filled world was just a beautiful experience, and it wasn't about power, it was about art.



Quote

I dont like this, metroid isn't another stupid fps it's a fpa...


Perhaps that's why it says...
Quote

as to why it will change the FPS genre forever.


?
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Offline Bloodworth

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RE: The September edition of Nintendo Power
« Reply #8 on: July 22, 2006, 05:15:53 PM »
Quote

the nunchuk was never use for sword attack it was to rise the shield and bash the shield in a guy face.


Fail. The nunchuk was indeed used for sword spin and down stab attacks.  The remote was used for the shield.  Remember, Link is left handed.
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Offline Caliban

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RE: The September edition of Nintendo Power
« Reply #9 on: July 22, 2006, 07:23:45 PM »
The new info on RedSteel was pretty cool, specially about the geishas.

Swinging cows seems like fun lol. If you have the mag you will understand what I mean.

Offline Smash_Brother

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RE: The September edition of Nintendo Power
« Reply #10 on: July 22, 2006, 09:04:34 PM »
Just rented and finished Rayman 3. It's pretty short (5-7 hours if you rush through) but the game can best be described as a platformer fan's wet dream.

Rayman 3 had more creative platforming than I've seen in any other game ever, and the last boss battle was pretty damn sweet to boot!

The game lacks a bit of polish, but was very fun otherwise. Not having to develop it for three consoles should make Raving Rabids just that much better.
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Offline Mario

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RE: The September edition of Nintendo Power
« Reply #11 on: July 22, 2006, 11:01:42 PM »
If you liked Rayman 3, Rayman 2 is even better.
Quote

UPDATE 10: Regarding WiiConnect24 and Wi-Fi compatibily Ancel responds “We’re still waiting for more information from Nintendo. We have some ideas that we definitely want to implement; we’re just waiting to hear from them to make sure we can do it.â€


Seems like everyone is saying this. I thought Nintendo was going to have online play at launch? So far they don't have a thing. What are they waiting for?
Quote

UPDATE 15: Nintendo’s Daiji Imai speaks about Twilight Princess: “We’re still figuring out how to best use Wii’s capabilities. There’s still alot of work to do, and fans’ expectations are very high.

Go away. Nobody cares about the Wii capabilities, fans expect you to drop them and get on with the actual game.

Offline Caterkiller

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RE:The September edition of Nintendo Power
« Reply #12 on: July 22, 2006, 11:20:52 PM »
Anyone notice what appears to be a new button on the Wiimote? Check out www.revo-europe.com

http://www.revo-europe.com/newsgfx/newbutton.jpg

Doesn't bother me, as long as its not on the face it still wont look very intimidating.  
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Offline BigJim

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RE: The September edition of Nintendo Power
« Reply #13 on: July 23, 2006, 01:07:42 AM »
Hmm, I was suspicious of that spot at E3, but it was dismissed as "shadow." Though that's a pretty sharp edge for a shadow.

 
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Offline Caterkiller

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RE:The September edition of Nintendo Power
« Reply #14 on: July 23, 2006, 10:05:16 AM »
Check out the link I posted.  http://www.revo-europe.com/newsgfx/newbutton.jpg

This controller is black, and there is clearly something purple on its side. where that shadow was in your pic Big Jim.
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Offline BlackNMild2k1

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RE:The September edition of Nintendo Power
« Reply #15 on: July 23, 2006, 10:12:52 AM »
Quote

Originally posted by: Caterkiller
Check out the link I posted.  http://www.revo-europe.com/newsgfx/newbutton.jpg

This controller is black, and there is clearly something purple on its side. where that shadow was in your pic Big Jim.

I've been mentioning this ever since earlier this week and everyone just seems to ignore the fact that an unannounced and never before seen button has been added to the wiimote. I mentioned it in this talkback thread.
 

Offline Ceric

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RE: The September edition of Nintendo Power
« Reply #16 on: July 23, 2006, 10:15:50 AM »
BnM I didn't see that post.
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Offline Caterkiller

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RE:The September edition of Nintendo Power
« Reply #17 on: July 23, 2006, 10:35:15 AM »
Sorry BlacknMild, had I payed more attention I would have pointed out that you braught it up a while ago.  
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Offline MaryJane

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RE:The September edition of Nintendo Power
« Reply #18 on: July 23, 2006, 10:42:26 AM »
makes me wonder why nothing has been said about it, you'd think with all the dev comments and interviews, and Nintendo heads E3 and everything else, they'd have mentioned it. even IGN didn't say anything about it in their "secrets" of the controller article. very strange...
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Offline Smash_Brother

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RE: The September edition of Nintendo Power
« Reply #19 on: July 23, 2006, 01:11:37 PM »
Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
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Offline BlackNMild2k1

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RE:The September edition of Nintendo Power
« Reply #20 on: July 23, 2006, 01:37:18 PM »
Quote

Originally posted by: Smash_Brother
Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
It was originally said to be inside the battery compartment.


Offline Ceric

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RE: The September edition of Nintendo Power
« Reply #21 on: July 23, 2006, 01:40:52 PM »
Actually that would be a better place for a sync button.  Plus that location on the side isn't a good placement for an "in-game" button.  (Sort of like the middle row.)
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Offline EasyCure

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RE:The September edition of Nintendo Power
« Reply #22 on: July 23, 2006, 05:17:29 PM »
Quote

Originally posted by: BlackNMild2k1
Quote

Originally posted by: Smash_Brother
Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
It was originally said to be inside the battery compartment.



they also said holding down the - / + or 1/2 buttons (the ones by the HOME button) would do the same thing
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Offline BlackNMild2k1

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RE: The September edition of Nintendo Power
« Reply #23 on: July 23, 2006, 08:10:35 PM »
the purple button on the left side of the wiimote resembles a Z button on the GC controller, its a little too oddly placed to have any actual useful function in-game. The sync button is located elsewhere with 2 other buttons having the same secondary function. So what could that little purple button actually be used for?

The only time that button is in a useable spot is when the wiimote is plugged into the gun attachment. I doubt that they would put a button there just for that purpose, unless they expect to make a lot of light-gun type games. So what could that button possibly be for?

Offline Spak-Spang

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RE: The September edition of Nintendo Power
« Reply #24 on: July 23, 2006, 08:20:58 PM »
I wonder about that button.  I don't think it is the sync button...but  I dunno what it could be.  Perhaps it is another button...or perhaps it doesn't exist at all and it is a developers tool and Wiipointer.  

Anyway, I wouldn't mind two shoulder-like buttons on the controller for when you should the controller sideways, but I don't think that button is anywhere like that.