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Originally posted by: IceCold
It isn't official, and I didn't want to make a whole new thread on it, but EA is thinking about Fight Night on the Wii.. didn't Omen already comment on this?
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GM: The Nintendo Wii just came out. Are you planning on doing a version for that system with its revolutionary controller system?
MB: We’re talking about it right now. We’re contemplating and we definitely feel there are some exciting things we can do with the Fight Night franchise and the Wii. When you play Wii Boxing it is a very simple experience and I think that is what they designed it to be just to let you know that you can throw punches. With Fight Night we have an amazing simulation of Boxing and so we need to take those Wii controls and tailor it to what the Fight Night consumer might want to experience. We are looking at it right now and I am sure you will something some time in the future on the Wii.
GM: That’s going to end up being a helluva workout.
MB: (laughing) Absolutely. That’s good. We want people to get a bit of workout. If you like playing sports games and are excited by sports it is a good way to give you the best of both worlds.
Yes sir I did. They're trying for 1:1 motion...and that was months ago. I think there are going to be 6 punches for each side, or something like that. Unless they do end up with true 1:1. The real impressive thing was that the wiimote was able to distinguish between a right cross punch and a right jab every single time. So even early on there were no motions that were missed or not read.
But yeah, don't let them fool you. The full slate of EA sports will be hitting the Wii. The best title, believe it or not, might be Nascar, which is supposedly going to be online and work with the headset. Your pit or whatever will be helping you out during the race through the headset. There may also be two player co-op, online, or splitscreen through the career mode.
For the record, I don't work for EA or obviously I would be breaking NDAs.. And of course, it's so early on everything could change. *(that's my disclaimer)*