Author Topic: Is Galaxy the "real" new Mario?  (Read 15802 times)

0 Members and 1 Guest are viewing this topic.

Offline mantidor

  • Score: 4
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #25 on: May 24, 2006, 06:43:35 PM »
I think the ghost of Mario 64 will follow the franchise forever, Mario 64 wasnt just a leap in gameplay, but in graphics and controls and content, and is easy to be dissapointed when the sequels dont meet expectations, the truth is that the expectations are too high, the only game that will do what Mario 64 did is going to be Virtual Reality Mario.



"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Infernal Monkey

  • burly British nanny wrapped in a blender
  • Score: 2
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #26 on: May 24, 2006, 06:48:36 PM »
It hurts even more considering Mario Sunshine was one of the crappiest games Nintendo has ever made. Will we ever see a real 3D Mario platformer ever again? Mystery!

Offline mantidor

  • Score: 4
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #27 on: May 24, 2006, 06:54:22 PM »
DIE

Sunshine was awesome :P
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Infernal Monkey

  • burly British nanny wrapped in a blender
  • Score: 2
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #28 on: May 24, 2006, 06:57:17 PM »
It was slightly better than Sonic Assventure 2. =D

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #29 on: May 24, 2006, 07:00:34 PM »
Quote

Originally posted by: ShyGuy
Maybe the new thing for Mario Miyamoto was talking about was the multiplayer he mentioned. Where the other players help in Mario Galaxy?


When Miyamoto and Masahiro Sakurai were showing off the SSBB trailer it came up.  I think it was Sakurai who mentioned some talk of having one person control the pointer and the other Mario himself.
James Jones
Mondo Editor
Nintendo World Report

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #30 on: May 24, 2006, 07:10:01 PM »
Sunshine was awesome.. the level design was the only thing holding it back. The controls were brilliant, the physics, the draw distance too. I, for one, loved FLUDD. And that water.. I spent hours just trying to get to the top of a level and looking down, or playing with the water.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE:Is Galaxy the "real" new Mario?
« Reply #31 on: May 24, 2006, 07:12:52 PM »
Quote

Originally posted by: cubist
the use of the pointer along with the Mario is bad ass


Actually, it wasn't. The worst part about the Super Mario Galaxy demo at E3 was the pointer. We only started to see it used well by the end of the demo: one of the paths led to these blobs of putty that you could pull back with the pointer, then release. Picking up shards with it was pointless.

The pointer in general raises a question that was discussed at E3 by the PGC staffers: who are you controlling in this game? With the joystick and A button, it seems like you're controlling Mario, but with the Wii Remote it feels like some observer (the player) is interfering. You are half-Mario, half-notMario, which makes for a very odd Mario feeling. I am not personally against this, and truthfully I think it's rather revolutionary, (we can start to see a dichotomy of perspectives and personas that the player must inhabit; see also Contact for the DS), but I'd rather see it in a new IP than in a Mario game. If they have a premise that makes this control scheme work in the Mario universe, then great. Just don't make me pick up shards or click on items to use them - no one wants to control Mario with a mouse.

From PGC's interview with Takashi Tezuka:
Quote

This was a show floor build. It was made condensing a bunch of little stuff to make it very easy for people to see what's incorporated in parts of the game. So rather than a specific hub—again, it's a show floor version of the game.


Also:
Quote

PGC: We've seen in the background of the game what looks like a very, very large planet way in the distance that it looks like maybe all of the smaller moons and planets are orbiting. Does that large planet play into the game at all?

TT: Please, I hope you look forward to finding that answer out.


The impression that our interviewers (Mike Sklens and Michael "TYP" Cole) got was that though the game will predominantly take place in space (not outer space, notice the planet very nearby) there is more to it than what we saw. Judging by the gameplay, Super Mario Galaxy doesn't look all that revolutionary. I felt like Sunshine was a lot like Super Mario 64, I had just about as much fun playing one as the other. This game will be a lot like both, with a new gravity twist.

Until we see more of the meat of the game, including the full premise, setting, and story, we won't know how "innovative" Nintendo is intending to be. The Mario games of the 3-D era, (as well as certain 2-D Marios), have been only half-revolutionary. Mario 64 is a landmine of revolution in one regard, but it was also instantly recognizable and classic. Mario Sunshine, I feel, did the same thing (in more gameplay specific ways) and Mario Galaxy will probably be similar. Some new, some old. Let's love that.  
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #32 on: May 24, 2006, 07:23:08 PM »
Quote

Originally posted by: EvanTBurchfield
This goes along with the idea of a new concept that our poster "Mario" is quite against
I was not under that impression at all. This is what he said..
Quote

I hope to crap that Mario Galaxy isn't the game he's talking about, because I don't see anything unbelievably new in it at all.
I believe this means that he hopes that Miyamoto is not talking about Galaxy when he says that he wants to implement something new, since in his opinion, there is nothing new or revolutionary in Galaxy. He is actually quite the opposite from what you say he is; he wants a completely new and revolutionary Mario, and for him, Galaxy isn't it.  
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Is Galaxy the "real" new Mario?
« Reply #33 on: May 24, 2006, 07:24:01 PM »
Mairo is a ded franchse
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE:Is Galaxy the "real" new Mario?
« Reply #34 on: May 24, 2006, 07:28:51 PM »
Sorry IceCold: I posted the first draft of my post, then quickly edited it once I had my thoughts together. Reread it and that sentence is gone. =)
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #35 on: May 24, 2006, 07:50:56 PM »
Hey now, let's not bash Super Mario Sunshine, I actually prefer it to Mario 64. It had some great level designs (some not so great but I did love the first world and the amusement park), fludd was alot of fun to mess around with, classic platformer jumping that was actually challenging (non-flood levels), great boss fights (the eel and petey piranha 2 stand out along with the squid and mecha bowser), good visuals, and a unique final battle. Not to mention the fact that I loved the tropical theme and had tons of fun just screwing around. My only complaint was the tedious shine finding which was pointless, unlike Mario 64.
Switch Friend Code: SW-4185-3173-1144

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #36 on: May 24, 2006, 08:24:59 PM »
The only thing wrong about Super Mario Sunshine was that it came after Mario 64.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Artimus

  • Score: 0
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #37 on: May 24, 2006, 08:27:36 PM »
Mario Galaxy definitely is Mario 128's evolved form, at least the mario 128 demo from Spaceworld.

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #38 on: May 24, 2006, 08:32:24 PM »
Quote

Originally posted by: EvanTBurchfield
Sorry IceCold: I posted the first draft of my post, then quickly edited it once I had my thoughts together. Reread it and that sentence is gone. =)
Ah, you sneaky little bugger
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline wandering

  • BABY DAISY IS FREAKIN HAWT
  • Score: 3
    • View Profile
    • XXX FREE HOT WADAISY PICS
RE:Is Galaxy the "real" new Mario?
« Reply #39 on: May 24, 2006, 08:37:36 PM »
Quote

Originally posted by: Mario
Here's a tidbit from the new Japanese Famitsu Magazine from a Miyamoto interview, where seemingly he has another Mario game on his mind
Quote

In addition Miyamoto would like to make something not yet seen in a Mario game possible on Wii. This could be a reference to a new Mario game for Wii other than Super Mario Galaxy.


I hope to crap that Mario Galaxy isn't the game he's talking about, because I don't see anything unbelievably new in it at all.

I'm not sure if it's fair to judge the game's 'newness' based on a short demo, which is undoubtedy just barely scratching the surface of the game.

I also think you're giving the game too little credit. It looks like Miyamoto has deisgned a platformer here where there is no true up or down, which has never been done before.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #40 on: May 24, 2006, 08:47:05 PM »
Also, I'd guess that we're moving to a more streamlined game experience, since these people made the fast, well-coordinated Jungle Beat almost-arcadey game experience.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Wackman

  • Score: 0
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #41 on: May 25, 2006, 01:16:23 AM »
Jungle beat was a fun game. With the Wii i think a lot of games are goning to be more arcade style.  

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #42 on: May 25, 2006, 08:08:06 AM »
I hate it when people talk about Mario 128.  Mario 128 is Super Mario Sunshine.  Period.  End of story.  It's the sequel to Super Mario 64 so shut up about when we're going to get a "real" Mario game or when "Super Mario 128" is coming out.  Super Mario Sunshine is the real sequel to Super Mario 64.  It just unfortunately was by far the worst Mario platformer ever made.

I don't expect a big jump like Super Mario 64 was.  I can't expect that.  That's a once in a lifetime thing.  You'll never see that kind of jump any time soon so don't expect it.  To me Super Mario Galaxy is enough of a new concept that I'm excited about it.  I see a similar jump as I did between the 2D Marios.  The planet concept is creative enough to justify the existence of the game.  And while I found the waterpack in Sunshine to be forced this seems more nature.  I can't explain why, it just feels more natural to me.

I will agree however that as a killer app for the remote Super Mario Galaxy fails.  But then so does every game Nintendo showed at E3 except WiiSports.  But that doesn't hurt my appreciation in Super Mario Galaxy.  It hurts my appreciation of the Wii as a console but not the Mario game itself.  Super Mario Galaxy just confirms what I suspected all along: when designing the Wii Nintendo intentionally tried to be "innovative" and designed a controller without any real ideas in mind for it.  As a result most usage of the new idea is forced.  I think it's impressive that despite that Super Mario Galaxy is still comes across as very fresh and creative.  Yeah it could be done on the Cube but that doesn't mean it's not a creative game.

Offline Avinash_Tyagi

  • Score: 0
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #43 on: May 25, 2006, 08:20:07 AM »
Quote

Originally posted by: Ian Sane
I will agree however that as a killer app for the remote Super Mario Galaxy fails.  But then so does every game Nintendo showed at E3 except WiiSports.  But that doesn't hurt my appreciation in Super Mario Galaxy.  It hurts my appreciation of the Wii as a console but not the Mario game itself.  Super Mario Galaxy just confirms what I suspected all along: when designing the Wii Nintendo intentionally tried to be "innovative" and designed a controller without any real ideas in mind for it.  As a result most usage of the new idea is forced.  I think it's impressive that despite that Super Mario Galaxy is still comes across as very fresh and creative.  Yeah it could be done on the Cube but that doesn't mean it's not a creative game.


I think its too early too make such a statement Ian, you saw what maybe 5-10 minutes of gameplay for a demo made for E3, you really think all the secrets of the gameplay will be revealed in 5-10 minutes (especially for a downgraded demo)?  


Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #44 on: May 25, 2006, 08:36:20 AM »
"I think its too early too make such a statement Ian, you saw what maybe 5-10 minutes of gameplay for a demo made for E3, you really think all the secrets of the gameplay will be revealed in 5-10 minutes (especially for a downgraded demo)?"

Althought I don't want to get into comparisons with Super Mario 64 again, the N64's intial E3 lineup in 1996 demonstrated within five minutes of gameplay how essential the analog stick was.  If the remote is as essential as the analog stick, and that's what Nintendo wants, then everyone would get it the second the games were revealed.

Offline Requiem

  • Score: 1
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #45 on: May 25, 2006, 08:40:28 AM »
Ian...

I agree about Super Mario Galaxy. It doesn't seem all that revolutionary. However, generalizing that statement to include the Wii console is ridiculous.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline thejeek

  • Score: 0
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #46 on: May 25, 2006, 08:45:45 AM »
But if Super Mario Galaxy really was revolutionary, a load of reactionaries, some of them on this board, would protest that it wasn't a proper Mario game.

Offline Avinash_Tyagi

  • Score: 0
    • View Profile
RE:Is Galaxy the "real" new Mario?
« Reply #47 on: May 25, 2006, 08:48:25 AM »
Quote

Originally posted by: Ian Sane
"I think its too early too make such a statement Ian, you saw what maybe 5-10 minutes of gameplay for a demo made for E3, you really think all the secrets of the gameplay will be revealed in 5-10 minutes (especially for a downgraded demo)?"

Althought I don't want to get into comparisons with Super Mario 64 again, the N64's intial E3 lineup in 1996 demonstrated within five minutes of gameplay how essential the analog stick was.  If the remote is as essential as the analog stick, and that's what Nintendo wants, then everyone would get it the second the games were revealed.



Like you said, the jump to Mario 64 it was much easier to tell the difference because anyone could see it (2d to 3d movement) with the jump to Galaxy you can't see a change as easily because where do they have to go from there visually?  The change in Galaxy will have to be experienced by actually playing it.

Quote

However, generalizing that statement to include the Wii console is ridiculous.


Agreed, even Miyamato said that the first gen Wii games might not showthe full potential of the system

Offline Strell

  • Score: -1
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #48 on: May 25, 2006, 08:54:18 AM »
Man.  Did people play a different Mario Sunshine than me?  Cuz it was pretty brilliant.

I keep thinking the same people that say things like that are the same ones saying Wind Waker was the worst Zelda.

I must find a way to use "burninate" more in my daily speech.

Status of Smash Bros Online bet:
$10 Bet with KashogiStogi
$10 Bet with Khushrenada
Avatar Appointment with Vudu (still need to determine what to do if I win, give suggestions!)

Update: 9/18 confirms t

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Is Galaxy the "real" new Mario?
« Reply #49 on: May 25, 2006, 08:58:48 AM »
"Agreed, even Miyamato said that the first gen Wii games might not showthe full potential of the system"

They said the same thing about the touchscreen and I've yet to be sold on that concept.  It was the same with connectivity and the Cube clicky triggers.  When Nintendo comes up with some innovative hardware idea they should have some game ideas around that necessitated the new hardware in the first place.  If they just come up with the idea out of the blue and then think "well I'm sure we'll come up with some cool ideas for this" then the odds of it becoming essential later is pretty slim, just from experience in the past.  The really good hardware ideas that Nintendo has come up with always had good games using them and proving the concept right from the start.  That's because a good idea comes about as a way of providing a solution.  So the game ideas need to be there first, and then the hardware is created to allow those ideas to become reality.  If the game ideas aren't there to begin with then the whole idea is merely theoretical and may never amount to anything, and usually doesn't.