Unless you know how to wave-dash, shuffle, and do character specific moves, like shine spike, or shine combo, then you sir, have no right to criticize melee. It is superior to the original in every facet, and added so much more depth it wasn't even comparable.
Oh and that chess match in the original smash brothers usually ended like this. Shield's up, press A, grab and throw = dead at 80%. At least in melee they corrected throws being always leathal at 80%
And to who ever said SSBM was a spoof of street fighter where who had to memorize ridiculous combos. I hope you meant mortal combat, which is the only fighting game i know with preset combo that must be memorized, to where street fighter is non-linear in it's combo system, much like smash brothers is non-linear in its juggling system.
And despite what everyone here think, smash brothers is still a fighting game at its core, the dynamics are proved at competative play. Saying something like "adding fighting game characters to the game would be silly" is silly, because they would fit into the game perfectly.