Author Topic: Mario Galaxy  (Read 296050 times)

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Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #1200 on: January 02, 2008, 11:50:46 PM »
Quote

Originally posted by: KDR_11k
BTW, do regular 100 coin stars exist in Galaxy?


Nope
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Offline Spak-Spang

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RE:Super Mario Galaxy
« Reply #1201 on: January 03, 2008, 01:48:27 AM »
Have you seen levels that even had 100 regular coins in it?

The Answer...NO.

Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.

Offline DAaaMan64

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RE:Super Mario Galaxy
« Reply #1202 on: January 03, 2008, 04:46:51 AM »
Quote

Originally posted by: Spak-Spang

Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.


So thats how they glorify frustration.
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Offline jakeOSX

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RE: Super Mario Galaxy
« Reply #1203 on: January 03, 2008, 07:25:40 AM »

Offline Mario

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RE:Super Mario Galaxy
« Reply #1204 on: January 03, 2008, 02:18:54 PM »
Quote

Originally posted by: Spak-Spang
Have you seen levels that even had 100 regular coins in it?

The Answer...NO.

Really, the Purple comets are the best of both worlds, because it allowed for the 100 coin challenge, but it also allowed the for creators to map out where to put each coin and create unique and exciting challenges that really tested your skill and knowledge of the levels.

I have managed over 100 in some of them, got all excited but nothing happened

Offline KDR_11k

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RE: Super Mario Galaxy
« Reply #1205 on: January 03, 2008, 08:50:16 PM »
Well I'm glad, I never got any 100 coin stars in the past.

Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #1206 on: January 04, 2008, 10:50:29 AM »
God of War director hates Mario and its vapid story:

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Mario Galaxy. Hmmm…this was a tough one for me. There is some great stuff in this game, though it took me a while to really get into it. Even after I got quite a ways in I was till not totally engaged in the game. It is great design. Great levels, some of the best art on the Wii, and pretty awesome sound and music…but it just never really got me totally hooked. I think it is because I just don’t care about the why. I mean, the freaking princess is abducted…again. I have to go after her captor, Bowser, again. You think with a franchise this big they would at least put a little effort in the why. I mean, think of how much it would pay off right?

Oh wait…the game sells millions even with the vapid story. As it has been pointed out to me every time I say it, the game is not about the story. It is about the platforming and crazy new mechanics and worlds. But c’mon, at least give me a compelling reason to care about pushing on through the adventure. Besides the collection of stars that is. Maybe that is just me though, since almost every other designer I talk to thinks this game is the second coming. Still in the end, they are all kind of right. It is an extremely well put together game with a hell of a lot of creativity in it. I have to give props to the team for that! - God of War 2 director Cory Barlog
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Offline NWR_insanolord

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RE: Super Mario Galaxy
« Reply #1207 on: January 04, 2008, 11:20:17 AM »
Games are good because they're fun, not because of the story. If developers don't realize this the industry is in trouble.
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #1208 on: January 04, 2008, 11:45:59 AM »
Story can be fun. But usually gameplay is more fun.
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #1209 on: January 04, 2008, 11:56:56 AM »
Not sure the director of God of War should be calling any other game vacuous since that series, while a great action series has a pretty general plot of revenge that has been done before a billion times.
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #1210 on: January 04, 2008, 12:07:43 PM »
/sad at God of War Revenge Plot Hate
Carmine Red, Associate Editor

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Offline Caliban

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RE: Super Mario Galaxy
« Reply #1211 on: January 04, 2008, 03:22:28 PM »
At least he redeemed himself from being a total d!ck by saying that "It is an extremely well put together game with a hell of a lot of creativity in it. I have to give props to the team for that!"

Coincidently I played God of War I and II for its gameplay, the story was kind of lacking too, and in God of War I there were some uncreative choices when it comes to level design.

Offline Adrock

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RE: Super Mario Galaxy
« Reply #1212 on: January 05, 2008, 04:06:13 AM »
He's right about the story. Still, for me anyway, I'm willing to give Mario games a pass on the story department though certain Mario spinoffs like Superstar Saga did pretty well with story.

Anyway, though I haven't finished the game (99 stars so far), some thoughts.
- graphics are awesome. I'm playing on a 40" HDTV with component cables. Gorgeous, despite some crummy textures here and there that are only really noticeable on seldom occasions when the camera wonks out and closes in on an object. Some polygon breakup at times, nothing serious.
- music is absolutely phenomenal and by far my favorite part of the game.
- gameplay is standard Mario affair which is good and bad. Still fun after all these years though it gets boring after a while and I end up putting the game down for several days. Some of the star collecting is just plain not fun. The pranksters comets cheaply extend completion time.
- why did Luigi punk out after like 4 stars? Lazy bastard....

Offline Shecky

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RE:Super Mario Galaxy
« Reply #1213 on: January 05, 2008, 05:06:38 PM »
Quote

Originally posted by: redgiemental
I just completed the game with 120 stars and I have to say it was one of the best games I have ever played. It's one of the best experiences of my life period. I love this game and it was well worth the wait. I just can not say enough good things about this game. It is the closest thing to pure joy on a disc.

A question for those who have completed it with 120 stars below

In the final part of the ending cutscene it showed me a stage and I assumed I'd be able to play it but I dont seem to be able to find a way to do that. I talked to Rosaline and she just wanted me to fight bowser again.  

I seem to have heard you can play some sort of challenge i the opening festival area after completing it is this right? How do I do that.

Just after it all ended I got the option of playin as luigi so I tried that before I played as Mario. Anyone got any ideas?



I'm a bit curious about the 120 ending as well (which I just reached)... They seem to make a point zooming in on a cluster of 4 rocks, but I don't get it

Offline redgiemental

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RE: Super Mario Galaxy
« Reply #1214 on: January 07, 2008, 10:02:36 AM »
I found an answer to my own question

You need to complete it with both Mario and Luigi which I was gonna probably do anyway though I'll probably do it soooner now.

Offline IceCold

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RE: Super Mario Galaxy
« Reply #1215 on: January 07, 2008, 05:55:50 PM »
Realistic renderings of Mario Galaxy planets

Also, this is very old, but Miyamoto was asked about Galaxy being inspired by Ratchet and Clank. Here is what he said..
Quote

Speaking in an interview in the latest edition of Official Nintendo Magazine UK (via CVG), Miyamoto rejected Insomniac Games’ claims that Mario Galaxy had been inspired by Ratchet and Clank, stating that Nintendo had been toying with the idea of “spherical worlds and anti-gravity” for many years.



"We had the original idea as soon as we finished the development of Mario 64 and had been experimenting with it for many years, even on the N64.



"It's not an idea we got from anywhere else," he goes on. "I'm sorry but I have to admit that I've never seen the game in question. Is it a PC game?"
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Offline Mario

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RE: Super Mario Galaxy
« Reply #1216 on: January 12, 2008, 12:51:32 AM »
There is way too much story and text in this upon reflection. I've started my second game and it's really boring having to sit through so much text not to mention detailed explanations of everything. I've already figured out how to jump ok. Hopefully the next Mario wont be aimed at 5 year olds and grandmas.

Offline NWR_insanolord

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RE: Super Mario Galaxy
« Reply #1217 on: January 12, 2008, 03:01:19 AM »
I'd like to meet the grandma that can beat Bouldergeist with the daredevil comet in effect.
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Offline Tanookisuit

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RE: Super Mario Galaxy
« Reply #1218 on: January 12, 2008, 06:31:34 AM »
IGN's GOTY!  Yay!

Offline NWR_insanolord

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RE: Super Mario Galaxy
« Reply #1219 on: January 12, 2008, 07:05:01 AM »
I expected it to get snubbed across the board; that it's actually winning some of them makes me hate game journalists a little less.
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Offline Plugabugz

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RE: Super Mario Galaxy
« Reply #1220 on: January 12, 2008, 07:43:44 AM »
I have a question... on the map right at the very centre bottom a new galaxy appeared. How do i get to it?

Offline IceCold

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RE: Super Mario Galaxy
« Reply #1221 on: January 12, 2008, 12:04:20 PM »
Those are the Trial Galaxies - you have to get all three green stars to unlock them.
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Offline NinGurl69 *huggles

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RE: Super Mario Galaxy
« Reply #1222 on: January 17, 2008, 10:52:51 PM »
Fun fact: all of Super Mario Galaxy's music data is stored in 32KHz format.  You read that right, high-def nerds.

To heck with waiting for the stupid limited-edition-i-don't-know-if-there's-enough-copies-for-all-the-internet OST.
I'm listening to the glorious audio rips right now.
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Offline IceCold

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RE: Super Mario Galaxy
« Reply #1223 on: January 18, 2008, 12:52:51 PM »
Wait, what does 32KHz even mean? 320kbps?
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Offline NinGurl69 *huggles

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RE: Super Mario Galaxy
« Reply #1224 on: January 18, 2008, 01:30:45 PM »
It's a sampling rate, like an audio "resolution", determines the potential for subjective quality.  CD audio is 44.1KHz, FM radio is like 22KHz or around there, while decent DVD audio can handle 48KHz, 96KHz, and other useless sampling rates you'll find on Bla-Ray High-Doofus discs.  People used to throw around the term "crystal clear CD quality audio" when comparing to FM radio.  The sampling rate is a major part of it.
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