maybe oen day we'll see a dock for the revmote to be used like a joystick as i mentioned that can aslo be a battery charger for it! maybe that would keep it from being "too" sparkling innovationy i guess.
only reason i even thought of such a thing was it was the only way i could see myself TRULEY being immersed in the game. if you saw my last post about the possible level designs with all the branching paths and co-op multiplayer, the only other thing that would truley make me feel as if i was in the game (aside from maybe online microphone abiltiy to tell teamates strategies...which i probably left out of the last post) was to physically feel like im piloting the arwing. i wouldnt find just pointing the revmote at a screen would fit that style of gameplay. for a FPS like red steel thats fine but starfox is as much about piloting as it is shooting. using the remote as a pointer would, IMO, hurt the feel of the original star fox series. and yes, i am aware that the revmote is supposed to the revolutionary controller that changes the way we play games, but using it to aim and shoot as opposed to piloting changes the FEEL of the game. im not sure if that makes any sense to you guys.
one of my strategies for many a boss battle was to take shelter in the top-most corners of the screen and shoot center or near center (wherever weakness were). the way i see doing that with the revolution control as the way nintendo might program it would be to make it so the control in your hand behaves like the ship. remember the (i believe it was IGN) hands on preview where Mr. Miyamoto held the revmote like a toy plan and guiding a plane over isle delfino from mario sunshine? thats how i see it being programmed...
i see it as this: if i wanted my arwing in the top-most corner of the screen where few enemies could hit you, but point the cursor centered i'd have to have my revmote pointed center, slightly tilted and elevated to where it would match the arwing on screen.
that however, wouldnt feel as immersive as having the revmote docked upright where it can be minipulated in a 3d space.
-tild forward to descend
-backwards (toward your body) to ascend
-left/right to steer, tilting the arwing would be the most extreme left/right movement you could make
that way cockpit camera views would feel more natural and again, immersive.
that is just my own opinoin though. i guess this would be one of the games i wouldnt mind playing on a "traditional" controller, unless someone at nintendo was reading this forum and stealing my idea. i wouldnt mind though ;-)
and is it just me or my post too long?