Author Topic: New Gameboy  (Read 30049 times)

0 Members and 1 Guest are viewing this topic.

Offline Artimus

  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #75 on: March 03, 2006, 08:31:33 PM »
Quote

Originally posted by: jasonditz
But they didn't "basically end GBA support"... the GBA had plenty of quality titles in 2005. In 2005 Nintendo was able to develop for 4 systems simultaneously, the GBA, the DS, the Cube, and the Revolution...


Hardly. Just look at the GBA's Japanese sales for proof the DS totally replaced it.

Offline Jensen

  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #76 on: March 04, 2006, 12:52:09 AM »
A 3D display would be more plausible for a Gameboy or other handheld than for a console or PC.  Why? Because it is a closed system.  They haven't done well with computers because computer software doesn't support it... Computer software doesn't support it because no one has a 3d monitor.  The Chicken or Egg problem.   They displays are expensive because producing them in low quantities isn't efficient.

With a handheld, everyone will have the screen, so all software will support it.

Will the next Gameboy have a 3D screen? No.  

Offline Requiem

  • Score: 1
    • View Profile
RE: New Gameboy
« Reply #77 on: March 04, 2006, 12:07:12 PM »
Analog Stick Solution

In a sufficient sized hole, there is an analog nub similar to the gamecube. The nub is the same height as the buttons of the system, so it barely sticks out of the hole. Now, when you move the the analog nub, instead of tilting it, you slide it around  the circle. The nub would be attached to something in the middle to provide resistance and reset the nub in the neutral position when not it use. The nub can move anywhere throught the circle, providing a very accurate and handheld friendly solution for analog control.


There........that wasn't so hard...  
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: New Gameboy
« Reply #78 on: March 04, 2006, 12:24:15 PM »
And then if the nub stops working like it should, the portable must be replaced, thus giving it the longevity of a controller.

No thanks.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline Requiem

  • Score: 1
    • View Profile
RE: New Gameboy
« Reply #79 on: March 04, 2006, 12:45:59 PM »
How so?

If sh!t gets down there, a nice fan blast would clear anything out before it becomes troublesome. Plus, this is Nintendo we're talking about. If they were to try to make an analog nub, and my idea were used, it would be Nintendo Seal of Quality guranteed.

How do you propose they do it? Like the PSP? HAhaahahhaHAHhahAHHAHAhahAHHAHA  
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: New Gameboy
« Reply #80 on: March 04, 2006, 12:51:08 PM »
The "something in the middle" must provide resistance and recentering for the length of the system's lifespan.

None of the three console makers can guarantee that even for their console controllers, so sorry, doesn't inspire confidence in me.

There's just no way to replace the dpad with an analog stick for portables as far as I can see. The touchscreen is the closest they've come so far, but that doesn't offer resistance.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: New Gameboy
« Reply #81 on: March 04, 2006, 01:11:37 PM »
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline jasonditz

  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #82 on: March 04, 2006, 08:02:21 PM »
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.

Offline Artimus

  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #83 on: March 04, 2006, 09:29:05 PM »
Quote

Originally posted by: jasonditz
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.


Wow! My original GameCube controller works completely fine, and thats been way more than 100 hours! Same for my WaveBird which has had at least 400, judging by batteries.

Offline animecyberrat

  • Official NWR Lindsay Lohan Fan
  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #84 on: March 04, 2006, 10:38:26 PM »
what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?
"You can call me THE RAT, thank you very much"

Offline wandering

  • BABY DAISY IS FREAKIN HAWT
  • Score: 3
    • View Profile
    • XXX FREE HOT WADAISY PICS
RE: New Gameboy
« Reply #85 on: March 04, 2006, 10:47:40 PM »
Quote

There's just no way to replace the dpad with an analog stick for portables as far as I can see.

the analog stick could be detachable.....

Quote

what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?

don't most d-pads have 8 directions?
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline jasonditz

  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #86 on: March 05, 2006, 05:27:45 AM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: jasonditz
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.


Wow! My original GameCube controller works completely fine, and thats been way more than 100 hours! Same for my WaveBird which has had at least 400, judging by batteries.


I suppose a lot of it depends on the kind of games you're playing, but I've been through 4 cube controllers so far this generation. The loss of resistance can be a serious problem: I had to buy a new controller for True Crime because with the lower max range, pushing the stick all the way up was only enough for a slow jog, which made some of the later levels impossible. The same problem occurs in Madden '04, where my running backs are only able to run full tilt if they do it on a diagonal.

Offline animecyberrat

  • Official NWR Lindsay Lohan Fan
  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #87 on: March 05, 2006, 03:05:38 PM »
Quote

Originally posted by: wandering
Quote

There's just no way to replace the dpad with an analog stick for portables as far as I can see.

the analog stick could be detachable.....

Quote

what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?

don't most d-pads have 8 directions?


No all the Nintendo ones are only 4 directions, ever played on a Sega Genesis the D-Pad is a lot different than the standard Nintendo d-pad. You haev to play Saturn games like Nights or SOnic 3-D blast to see hwo efectiveit is in 3-D, not as good as analog but still works better than regular Nintendo D-pad.  
"You can call me THE RAT, thank you very much"

Offline Requiem

  • Score: 1
    • View Profile
RE: New Gameboy
« Reply #88 on: March 05, 2006, 03:56:53 PM »
I think what the RAT means is that with a D-pad split into 8 padded directions, you can effectively make 16 directions with the mixture of any two adjacent pads.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
RE:New Gameboy
« Reply #89 on: March 05, 2006, 05:02:04 PM »
Quote

The same problem occurs in Madden '04, where my running backs are only able to run full tilt if they do it on a diagonal.


That is the worst, for one game i thought my running back was like tired or something, so i ended up having a 600yd passing game. anyway...

analog sticks do have problems, but that is easily solved. here are a few ways i have thought of, and something tells me that the people at nintendo are smarter than i am.
1. just make them easily replaceable
2. make a brand new type of analog stick that can survive thousands of hours of gameplay
3. ok all i got is two.

the gba isn't dead. japan doesn't account for the entire world. there are a good numbers of games coming out for the gba that i want to get. nintendo and other companies are focusing a lot more on the ds, but as someone suggested, i believe they will be alternating tides. when the next gb comes out, a lot of focus will go to it,  will ds will probably see a small decline in sales, and so forth back and forth, and the only reason for this is that there isnt really a third way to play games, or place. i think the 3 pillars has been a success. the gba is still kicking ass left and right, the ds is putting up a damn good fight. also the psp was launched to compete against both the gba and ipod, (both are at the top of their fields) and it failed miserably. the ds i believe was launched as a third pillar because nintendo has had it in the back of their minds for awhile to create the next gameboy with gc discs. in console went from cartridges to discs, then handhelds would follow, sony was premature with this, nintendo is biding their time making sure they get everything right before unleashing the next big thing for videogames. at least this is what i think.  
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:New Gameboy
« Reply #90 on: March 05, 2006, 05:24:29 PM »
If they alternate their support between a new GB and the DS, then everyone's screwed. First, there will be fewer titles for each console. So if you only own a DS or only a new GB, you won't be getting a good deal, as the full support just won't be there. No matter what you say, Nintendo is not big enough to fully support three systems; they're having a hard time maintaining two. And also, the issue of third parties. Which system would they support? Will their games sell if there are two different systems on the market instead of one, therefore splitting the userbase? All important questions..

So if Nintendo chooses this path, they'd be much better off completely replacing one system with the other, then alternating them every few years instead of keeping both on the market.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
RE:New Gameboy
« Reply #91 on: March 05, 2006, 05:42:42 PM »
When did they stop making gba games?
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:New Gameboy
« Reply #92 on: March 05, 2006, 05:46:52 PM »
Nintendo has almost completely shifted their focus to the DS; there are only very few first party titles coming out for the GBA at the moment. So they haven't stopped making GBA games, but they've dramatically decreased their focus on it. If a Game Boy and the DS were to coexist, it just wouldn't work.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline animecyberrat

  • Official NWR Lindsay Lohan Fan
  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #93 on: March 05, 2006, 07:05:27 PM »
well I dont knwo its not liek they every really made alot of GBA games all at once inaways, they always makea few key titles throuout the year and tel 3rd parties fill in the gaps. They could market DS and GB sepeaatle but they might have to maintain compatabilitiy betwwen the two, causing more confusion.. now when you analise it too much it starts soudning suspicously like Sega...



ANd no what Iw as saying abouot D-Pd is just what I said, NES,SNES,N64,GC,Ps1,PS2 and Xbxo all have the same style D-pad, take yor controlelrs apart and check it out, ive done this many times whiel fixing broken controllers. Sega is the ONLY pad that has true 8-way directional support, all the rest simply have a cross pad and 4 sensors right- left- up- and down

Teh Sega pads have those four AND Diagnals also, Sega has a patent on it they have ever since Genesis days ist how they maintained their pads were better than Nintendos (much better for Fighting games)

They workded JUST FINE for the 3D games on the Saturn and even Dream Cast had it but never used it cuz they had analog stick so obody even used the Dpad for 3D games.

On the tradition al pads you have to press Down and Forward to get a Diagnol forward down, making 3D games a pain in the ass to play cuz you have to work really hard, but with the Sega D-oad you could press the diagonal button on the pad and go in that direction, making it a lot easier to control, now not as fine or accurate control as a true analog stick but a lot betetr than what the DS adn GBA are currently using. It would all depend on how willing Sega was to let Nintendo use thier D-pad and if Nintendo would be willing to admit their is inferior buy even asking for it.

Its one of those little tings that gets often ovr looked on Sega Systems, sadly just like everything else Sega did that was great.








"You can call me THE RAT, thank you very much"

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:New Gameboy
« Reply #94 on: March 05, 2006, 07:10:18 PM »
I would have thought that the Xbox D-Pad, since it is also circular like the SEGA ones, would have 8 directions too. And also, if Nintendo wanted to get away with a D-Pad like that (a big if), they could most definitely find a way around the patent. If the analogue stick was stolen, this shouldn't be too much of a problem. Now, Nintendo probably wouldn't do this, but still..
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline animecyberrat

  • Official NWR Lindsay Lohan Fan
  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #95 on: March 05, 2006, 07:27:13 PM »
It is possible, sega did help Microsoft develop Xbox and they were working together a lot int he early days fo its release so its possible they did allow Xobox to use thier patent, butits not so easy to get around considering the way its done, they had to maek their d-pad that way to get aorund Nintendos patent. Teh analog stick is diffent story because the company who invented Analog could have just allowed anybody to use it, it didnt get stolen from anyone.  
"You can call me THE RAT, thank you very much"

Offline jasonditz

  • Score: 0
    • View Profile
RE: New Gameboy
« Reply #96 on: March 05, 2006, 07:39:23 PM »
Nintendo isn't supporting just two systems right now, they're supporting 4... the GBA is the oldest so it's getting the least attention, but they're still making first party cube games, a ton of DS games, AND they're making first party revolution games. There's no reason what's going on right now (the oldest system always getting the least support) couldn't continue ad infinitum. Properly spaced, three pillars, you've always got one new system getting ready to be launched, the newest system getting the heaviest support...

The DS and the GBA have overlap, but they're not targetted at identical markets. All this talk about third parties getting frustrated is just silly: companies like Namco and Sega are developing for both systems right now, and could be counted on to continue doing so. The smaller companies would just target whichever system best fits the game (sort of like they're doing now).

Also. the future DS could support backwards compatibility with the future GB... so the people who want games from both can simply just buy the DS line. A lot of people would buy both.  

Offline animecyberrat

  • Official NWR Lindsay Lohan Fan
  • Score: 0
    • View Profile
RE:New Gameboy
« Reply #97 on: March 05, 2006, 07:52:16 PM »
I actualy think that is what they are doing and thats why I think a new game Boy is gonna be released sooner or latter, especialy since they made the micro, most lilely to keep the Game Boy copyrights fresh and relevent and also to keep Game Boy in publics eye.  
"You can call me THE RAT, thank you very much"

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
RE:New Gameboy
« Reply #98 on: March 06, 2006, 05:44:26 AM »
Quote

Originally posted by: IceCold
Nintendo has almost completely shifted their focus to the DS; there are only very few first party titles coming out for the GBA at the moment. So they haven't stopped making GBA games, but they've dramatically decreased their focus on it. If a Game Boy and the DS were to coexist, it just wouldn't work.


I'm not trying to be a prick or anything, but just trying to understand you. But aren't they co-existing right now? Yes more focus is being put on the ds, but where I live I still see many more people walking around playing gb than ds, as a matter of fact besides my brother and one old lady, i've never seen anyone around here playing ds.

rats posts made me think that we wont be seeing the new gameboy for a couple years, they just released the micro after all. they would wait at least 2 or 2 1/2 years to release a new gb.

oh i just remembered I've seen another person playing ds, my mom cuz i sold her my old one, expecting my dsl to be here alrdy.

Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 2
    • View Profile
RE: New Gameboy
« Reply #99 on: March 06, 2006, 06:47:58 AM »
"Nintendo isn't supporting just two systems right now, they're supporting 4"

They're really supporting the Cube and the Rev at the same time though.  I figure once the Rev is released Cube releases will abruptly stop.  Right now you could consider Rev games in development in the same light as future Cube games.  Normally they would be making Cube games for the end of the year and beyond.  Right now they probably aren't.  The Rev games are effectively replacing future Cube releases.  They're probably not working on twice the console games they normally would.

Regarding the analog stick durability I think the ideal solution to allow the controller portion of the portable to be easily detached.  Not to the point where you can just snap it off but just so that you can remove a few screws and therefore just have to buy one replacement part instead of a whole system.