Ian Sane:
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Sony might be focusing a lot on extra junk completely unrelated to games but games as they exist right now can still be played on their console.
I just have one question for you:
Did you feel the same way when the NES came out with a controller that was completely different from anything that had ever been seen before?
How about when the N64 controller was revealed?
Sure, they weren't perfect, but they both redefined gaming to where it stands today. To where you are arguing that it needs to remain.
Or would you simply be happy still playing games with an Atari 2600 controller?
I ran into a nutjob one time who actually infered (I won't say he stated because he didn't but more or less this is what he said) that controllers had reached the pinnicle of their evolution and that nothing would ever be any better.
Without evolution life stagnates and dies. Sure you can say Nintendo's being a bit pushy by not having a direct relation to current controller designes but if you really look at the Rev controller, really look at it for what it is, you can easily see that it can do what current controllers can do, and so much more with a level of precision and player involvment that's never been attained before.
I remember when I first played Super Mario Bros. and my original inclination when I reached the end of a level and was jumping for the flag was to actually raise the controller above my head as I did it, as if that would somehow cause Mario to jump higher. I actually had to unlearn that behavior patter. Nintendo, with the Rev controller, is now feeding directly into that base instinct. How much simpler can games get? But beyond that, it still allows for a level of control that is beyond anything that currently exists. Even the keyboard and mouse.
This controller exists in true 3D space. Not psudo 3D as every other control set-up to this point has used. You've been using a simplified interface to represent movement in a real environment. Now, you're representing 3D movement as it really exists. You can create games simplistic enough that only one button is needed to play them, and anyone can comprehend because the main controller is so easy to understand. Or you can make a game so convoluted and nuanced that it would be practically like interacting with a piece of living art. And don't even get me started on the uses for controller add-ons like the control stick. And please don't even try to whine about cost. How many companies have gone out of their way to create ENTIRE controllers or guns or dance pads just for one game?
I've always been interested in shaking up the establishment. Sticking with the status quo is dangerous as it breeds interdependency on existing systems that, if one ever needs to change for whatever reason, would quickly find itself between a rock and a hard place. Or a market unwilling to accept that change and a current regime bent against it even if it meant certain extinction.